Monsters
48 · View enemy moves, countermeasures, and spawn locations.
Beam Skeleton (Enhanced)Fires beams and also uses melee attacks at close range. First avoid the beam's line, then approach during its recovery; don't assume it cannot counterattack at point-blank range.
Liquid-spitting bone monster (Enhanced)Continuously breathes fire. Wait until the jet ends before passing or attacking; avoid staying in front of the opening.
GargoyleSeeks a position with a clear view of the player and throws fireballs. Dodge the fireballs first, then approach while it repositions; avoid focusing only on the ground and overlooking the air.
Fishman (Enhanced)Fires projectiles and retreats. Avoid the projectile paths before approaching; watch the water's edge and platform edges while pursuing.
Skull-throwing SkeletonThrows and retrieves its skull, and attacks at close range. Watch both its body and skull for threats, and attack during openings as it retrieves or throws the skull.
Red Skeleton (Enhanced)Primarily uses frontal melee attacks. First bait a whiff, then use quick strikes to get past; if it gets up again after falling, keep watching; one knockdown does not make the route permanently safe.
Sword-commanding Demon Blade (Enhanced)Summons small swords and uses thrusting and spinning attacks. Clear the small swords' paths first, then look for an opening after the main body's attack; don't stand among the swords and trade blows.
Lantern GhostUses both lantern melee attacks and projectiles. At mid-range, dodge projectiles first; up close, watch for lantern swings and land quick hits during recovery.
Skeleton Archer (Enhanced)Shoots arrows and, at close range, also retreats or attacks in melee. Avoid the arrows' flight path first, then approach during reloading and the opening after its retreat.
Bone Pillar (High-tier)Can attack nearby or distant targets, and also turns. Check its current firing direction first, then pass through or attack during a gap; do not ignore its turning just because you approached from behind.
Sword-commanding Demon BladeSummons small swords and uses thrusting and spinning attacks. Clear the small swords' paths first, then look for an opening after the main body's attack; don't stand among the swords and trade blows.
Ice Phantom (Enhanced)Creates ice spikes, adjusts their coverage, and launches them. Leave the ice spikes’ coverage first, approach once firing ends, and avoid standing still at the edge for long.
Bone PillarCan attack nearby or distant targets, and also turns. Check its current firing direction first, then pass through or attack during a gap; do not ignore its turning just because you approached from behind.
Flying Armored SwordsmanSummons flying swords and changes position, making the swords attack separately or together. Deal with the swords' movement paths first, then pursue the main body. Don't stand where several swords converge.
Harpy (Enhanced)Throws three feathers, charges, and attacks in melee. First observe the feather spread, then avoid the charge path and counterattack during recovery.
Golem (Enhanced)Uses high and low attacks up close, creates stone pillars at range, and adds stone-pillar combinations after its health drops. First watch where the ground is about to rise, then use quick strikes once the attack ends.
Jumping Skeleton (Enhanced)Jumps down from platforms, uses melee attacks, and backs away when you are too close. Watch where it lands, attack after it lands or finishes swinging, and avoid jumping after it into a group of enemies.
Gargoyle (High-tier)Seeks a position with a clear view of the player and throws fireballs. Dodge the fireballs first, then approach while it repositions; avoid focusing only on the ground and overlooking the air.
Bone Pillar (Enhanced)Can attack nearby or distant targets, and also turns. Check its current firing direction first, then pass through or attack during a gap; do not ignore its turning just because you approached from behind.
Shielded Axe SoldierRaises its shield, attacks in melee, and throws axes at different heights. Deal with the flying axes first, then attack briefly after its melee swing misses; do not keep attacking into the shield.
Spear Guard (Enhanced)Uses forward, upward, and downward thrusts, plus spear spins. Back away according to the direction of its windup, then make a brief attack once the spear attack ends. Watch for upward thrusts even when approaching from above.
Shielded Axe Soldier (High-tier)Raises its shield, attacks in melee, and throws axes at different heights. Deal with the flying axes first, then attack briefly after its melee swing misses; do not keep attacking into the shield.
Lantern Ghost (Enhanced)Uses both lantern melee attacks and projectiles. At mid-range, dodge projectiles first; up close, watch for lantern swings and land quick hits during recovery.
FishmanFires projectiles and retreats. Avoid the projectile paths before approaching; watch the water's edge and platform edges while pursuing.
Peeping EyeSweeps horizontally across and fires beams. Avoid the sweeping path first, approach after the beam fires, and leave room to turn and retreat.
Skeleton soldier (High-tier)Uses frontal swings and lunging attacks. First bait the lunge, move off its straight path, then counter during recovery; don't stay directly in front for long.
Shielded Axe Soldier (Enhanced)Raises its shield, attacks in melee, and throws axes at different heights. Deal with the flying axes first, then attack briefly after its melee swing misses; do not keep attacking into the shield.
Ectoplasmic Spirit (Enhanced)Teleports, then attacks by vomiting or firing homing projectiles. First locate it after teleportation, keep moving to draw homing projectiles away, then approach from the safe side.
Armored Axe SoldierUses melee attacks and returning thrown axes; the previous axe throw’s height also affects later choices. Watch both the outbound and return paths; do not rush in just because you dodged the first hit.
Werewolf (Enhanced)Performs spinning dashes, jumps onto the player's platform, and creates pillars of fire. Avoid the dash path and fire pillars first, then land a few quick hits after its move ends; keep watching even when switching platforms.
Skull-throwing Skeleton (Enhanced)Throws and retrieves its skull, and attacks at close range. Watch both its body and skull for threats, and attack during openings as it retrieves or throws the skull.
ZombieMainly uses frontal melee attacks. Bait its attack, back away, then move in after its swing ends; avoid getting caught between multiple enemies.
Armored Axe Soldier (High-tier)Uses melee attacks and returning thrown axes; the previous axe throw’s height also affects later choices. Watch both the outbound and return paths; do not rush in just because you dodged the first hit.
Boomerang SkeletonThrows boomerangs and counterattacks at close range. Avoid the flight path and approach only after the boomerang passes. Getting right up close also triggers a melee attack.
GolemUses high and low attacks up close, creates stone pillars at range, and adds stone-pillar combinations after its health drops. First watch where the ground is about to rise, then use quick strikes once the attack ends.
Skeleton soldier (Enhanced)Uses frontal swings and lunging attacks. First bait the lunge, move off its straight path, then counter during recovery; don't stay directly in front for long.
Zombie (High-tier)Mainly uses frontal melee attacks. Bait its attack, back away, then move in after its swing ends; avoid getting caught between multiple enemies.
Liquid-spitting bone monster (High-tier)Continuously breathes fire. Wait until the jet ends before passing or attacking; avoid staying in front of the opening.
Skeleton soldierUses frontal swings and lunging attacks. First bait the lunge, move off its straight path, then counter during recovery; don't stay directly in front for long.
Flea Man (Enhanced)Jumps back and forth and performs jumping attacks. Watch where it lands, wait for it to touch down before attacking briefly, and do not chase along its jump path.
Armored Axe Soldier (Enhanced)Uses melee attacks and returning thrown axes; the previous axe throw’s height also affects later choices. Watch both the outbound and return paths; do not rush in just because you dodged the first hit.
Beam SkeletonFires beams and also uses melee attacks at close range. First avoid the beam's line, then approach during its recovery; don't assume it cannot counterattack at point-blank range.
Bone-throwing skeleton (High-tier)The bones it throws bounce. Check the bounce direction and landing point before moving in to attack; don't dodge only the initial flight.
Zombie (Enhanced)Mainly uses frontal melee attacks. Bait its attack, back away, then move in after its swing ends; avoid getting caught between multiple enemies.
Roaming EyeballAn eyeball that moves around the area. Before passing through a narrow spot, watch its movement direction and leave room to land and retreat.
Bone-throwing skeletonThe bones it throws bounce. Check the bounce direction and landing point before moving in to attack; don't dodge only the initial flight.
Bone-throwing skeleton (Enhanced)The bones it throws bounce. Check the bounce direction and landing point before moving in to attack; don't dodge only the initial flight.
Giant Bone BeastUses melee sweeps and pursuit dashes, and goes berserk. Watch for dashes even when backing away, guard against sweeps up close, and counterattack only after the entire attack sequence ends.
Game homeCastlevania: Belmont’s CurseAll games