Explore the world

No Place Like Home

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Proceed to Kaer Morhen's main hall.
  2. Talk to Vesemir.
  3. Fetch snacks from the kitchen.
  4. Return to the witchers.
  5. Go to bed.
  6. Meditate until morning.
  7. Find Eskel using your Witcher Senses.
  8. Use your Witcher Senses to follow the sound Lambert heard.
  9. Examine the source of the noise.
  10. Go see what's on the ground by the wall.
  11. Search Yennefer's trunks.
  12. Put on Yennefer's trousers.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

Once Geralt had helped both Lambert and Eskel, Yennefer was ready to lift Uma's curse. Yet in a surprise twist, Vesemir demanded they wait. The old witcher wanted to try his own, less risky method before the sorceress went about her invasive business. The others all bowed to his seniority and wisdom and let him take Uma to treat as he wished - leaving them with an unexpectedly free evening to fill. Eskel timidly suggested they spend this time productively, but this suggestion lost out to a more attractive alternative - a night of drink and camaraderie.

Explore the world

Structured relationships

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none