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Skills · The Witcher 3: Wild Hunt Remastered

Browse 29 Skills entries.

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SkillsBrewingSkills

Enables the brewing and drinking of witcher potions.

SkillsOil PreparationSkills

Enables the creation of oils that can be applied to swords.

SkillsBomb CreationSkills

Enables the creation of handheld bombs that can be thrown at enemies.

SkillsMutationSkills

Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

SkillsTrial of the GrassesSkills

Mutation that lets witchers withstand the toxicity of potions that would kill normal people.

SkillsAard SignSkills

A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.

SkillsYrden SignSkills

Magic trap that slows enemies who enter its area of effect.

SkillsExploding ShieldSkills

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

SkillsDelusionSkills

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

SkillsFirestreamSkills

Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.

SkillsFirestreamSkills

Emits a continuous stream of fire that damages enemies.

SkillsMagic TrapSkills

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

SkillsAftershockSkills

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

SkillsFocusSkills

Adrenaline Points increase both weapon damage and Sign intensity.

SkillsGorged on PowerSkills

The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.

SkillsIn Combat's FiresSkills

You ignore bomb and special bolt effects.

SkillsTrick ShotSkills

You can shoot one additional bolt before you must reload.

SkillsAttack is the Best DefenseSkills

Each successful defensive action generates Adrenaline points. Scales with every skill level.

SkillsDruid TechniquesSkills

Enables the use of level 3 alchemy formulae (without this ability they have the same effects as level 2 formulae).

SkillsRage ManagementSkills

If your current Stamina level is too low, Signs can be cast using Adrenaline Points.

SkillsFast AttackSkills

Perform fast melee attacks with either sword.

SkillsStrong AttackSkills

Allows you to perform strong melee attacks which ignore enemy armor.

SkillsDefenseSkills

Wolf School defensive techniques.

SkillsMarksmanshipSkills

Allows you to wield a light hand-held crossbow.

SkillsWhirlSkills

Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.

SkillsArrow DeflectionSkills

Deflect arrows while parrying.

SkillsUndyingSkills

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

SkillsMuscle MemorySkills

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

SkillsWhirlSkills

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.