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Skills · The Witcher 3: Wild Hunt Remastered
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Enables the brewing and drinking of witcher potions.

Enables the creation of oils that can be applied to swords.

Enables the creation of handheld bombs that can be thrown at enemies.

Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Mutation that lets witchers withstand the toxicity of potions that would kill normal people.

A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.

Magic trap that slows enemies who enter its area of effect.

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.

Emits a continuous stream of fire that damages enemies.

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Adrenaline Points increase both weapon damage and Sign intensity.

The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.

You ignore bomb and special bolt effects.

You can shoot one additional bolt before you must reload.

Each successful defensive action generates Adrenaline points. Scales with every skill level.

Enables the use of level 3 alchemy formulae (without this ability they have the same effects as level 2 formulae).

If your current Stamina level is too low, Signs can be cast using Adrenaline Points.

Perform fast melee attacks with either sword.

Allows you to perform strong melee attacks which ignore enemy armor.

Wolf School defensive techniques.

Allows you to wield a light hand-held crossbow.

Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.

Deflect arrows while parrying.

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
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