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Kaer Morhen

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Use your Witcher Senses to find the key to the bedroom door.
  2. Go to the lower level.
  3. Talk to Ciri.
  4. Join Ciri in a run along the ramparts down to the lower courtyard.
  5. Train with the other witchers.
  6. Draw your sword.
  7. Aim at Vesemir and mark him as your target.
  8. Perform a series of fast attacks.
  9. Perform a series of dodges.
  10. Roll out of the way of Vesemir's blows.
  11. Perform a series of parries.
  12. Perform a series of counterattacks.
  13. Perform a series of strong attacks.
  14. Cast the Quen Sign.
  15. Cast the Aard Sign.
  16. Cast the Igni Sign.
  17. Cast the Yrden Sign.
  18. Cast the Axii Sign.
  19. Throw a bomb.
  20. Throw a bomb at the training post.
  21. Stand in the highlighted spot.
  22. Sheathe your sword.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

Every story has to start somewhere. This one starts in the guest room at Kaer Morhen, the stronghold of the witchers in the Blue Mountains. It starts with Geralt taking a bath, disproving the theory that witchers neglect personal hygiene. But as he's bathing, he is brusquely interrupted by Yennefer - does she ever interrupt in any other way? She reminds him that he was supposed to train with Ciri. What could our hero do but bid the sorceress farewell and descend into the courtyard of the fortress? Little did he know this would mark the start of a great adventure.

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Structured relationships

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none