Explore the world

Following the Thread

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Talk to the supervisor.
  2. Examine the crime scene using your Witcher Senses.
  3. Find the monster that is prowling the area by using your Witcher Senses.
  4. Find the place where the monster emerged from the water using your Witcher Senses.
  5. Find the ekimmara's lair by following its tracks using your Witcher Senses.
  6. Look for the ekimmara in its lair using your Witcher Senses.
  7. Hide before the ekimmara comes.
  8. Kill the ekimmara.
  9. Talk to Lambert.
  10. Defeat the guardsmen.
  11. Talk to Lambert.
  12. Meet Lambert at the Seven Cats Inn.
  13. Get rid of Vienne and her defenders.
  14. Go to Faroe and look for Hammond.
  15. Ask Crach what he knows about Hammond.
  16. Find Hammond.
  17. Find the shrine where Hammond prays.
  18. Kill Hammond.
  19. Search Hammond's body.
  20. Find Selyse.
  21. Talk about the owner of the Passiflora with Marquise Serenity.
  22. Get the attention of the Passiflora's owner.
  23. Follow Marquise Serenity.
  24. Talk to Selyse.
  25. Get rid of Selyse and her guards.
  26. Meet Lambert at the Nowhere Inn.
  27. Meet Lambert on Hierarch Square, near Karadin's residence.
  28. Decide Jan Karadin's fate.
  29. Kill Jan Karadin.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

While wallowing in the Bits, Novigrad's worst and most notorious slum, the witcher took a contract on a monster committing horrendous murders under the cover of darkness. At the time, he never suspected that a story starting in the gutter would end in a luxurious manor.

Explore the world

Structured relationships

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none