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Otrygg an Hindar, Jarl Donar's grandson and heir, was the youngest of the claimants to Skellige's throne. He dreamed of the heroic deeds and daring raids he would one day lead his subjects in accomplishing.

Cirilla Fiona Elen Riannon – what can I possibly say about her? That we call her Ciri for short, that she was born in 1251, that she has ashen hair and a scar on her cheek? All true, and that's the Cirilla I know best, the one I first laid eyes upon those many years ago, the one who seemed thoroughly, well, not ordinary, but certainly not as extraordinary as she in fact is. For Cirilla is also a highly-skilled witcher, heiress to several thrones, the last bearer of the Elder Blood, a powerful Source endowed with exceptional magic talent and the Lady of Time and Space. Her hair color and date of birth seem... rather incidental now, don't they? I could also tell you she is Geralt's adopted daughter – but that would be a gross simplification. Ciri is much more. She is his Destiny, his Unexpected Child, someone bound to the witcher by Fate's most inextricably tangled fetters. Following age-old witcher tradition, Geralt took Ciri to Kaer Morhen when she came into his care. There he and Vesemir taught her in the ways of the professional monster slayer. It was then that her magic talents were first revealed, and they discovered she was a Source. Ciri's gift proved a curse as well. Because of it, she would one day have to hide from the entire world – even Geralt.

Geralt and I had long known that Chappelle, Chancellor of Security for the Church of the Eternal Fire in Novigrad, had died years ago and been replaced by a doppler masquerading under his name. We didn't breathe a word of this to anyone, of course, for the change was decidedly in everyone's best interest. The doppler had proved a reasonable creature deprived of the true Chappelle's cruelty, and under his watch life in the city had much improved. Sadly, the chancellor's conciliatory style must have raised suspicions as a wave of terror and persecution began to swell over Novigrad. The doppler was found out, arrested and burned at the stake for the greater glory of the Eternal Fire.

News of the Nilfgaardian army's approach led nobles of all ranks and orders to pack up their silver and flee posthaste to safer harbors, abandoning all thoughts of defending their patrimony and leaving their lands at the invaders' mercy. Lord Vserad was no exception to this rule. The magnate had ruled much of Velen from his base at Crow's Perch before fleeing with his family to take shelter in a tower on Fyke Isle. The safety he sought there was not, however, to be found, and the massacre in which he was slaughtered became the source of a great many ghastly rumors and legends.

Baroness Maria Louisa la Valette was the talk of Temeria in her time. This noblewoman had been King Foltest's mistress and even bore him two illegitimate children. This caused quite the scandal and prompted several notable families to take up arms in revolt, only to be bloodily crushed by the king's forces, who took La Valette Castle during a hard-fought siege.

Geralt's encounter with the crazed man building an enormous ship while conversing with the cut-off heads of his former crew was, to say the least, an unusual experience.

When the children in the swamp clearing first told Geralt about Johnny, the witcher had every reason to suppose no such person actually existed. It was difficult to imagine anyone living in such inhospitable surroundings without quickly becoming food for drowners or water hags. Geralt thus suspected Johnny was the figment of childish imaginations, an imaginary friend for lonely orphans. Long years of experience, however, told him not to ignore any possible lead, so he decided to search the nearby swampland for any additional signs of Johnny.

The saying "like father, like son" fits Crach and his first born son to a tittle. Young Hjalmar took after his father in both posture and character, and many predicted that in time he would overtake his elder in the honor and fame he would gain. An extremely able, broad-shouldered swordsman, he had the makings of a superb warrior, and his charisma and tendency towards almost mad bravura meant he could stir the hearts of loot- and glory-craving youth from all Skellige's clans.

The dour-faced jarl of Faroe owed his nickname to the dark coloring of his hand and forearm, left there by frostbite he suffered when his longship hit an underwater boulder during a freak autumn blizzard. Even judging by Skellige standards, where pillaging and plundering are practically rites of passage, Holger was considered a brutal pirate and raider. This opinion surely resulted from the fact that he attacked the villages and ships of enemy Skellige clans with as much verve as he did the coastal settlements of Cidaris, Novigrad and Nilfgaard.

Graham was a simple fisherman from an even simpler village, Oreton, yet the role he had played in local events was anything but. Fyke Isle, the tower, the curse - he had been a key part of it all. Geralt had learned from Anabelle about the deep feelings the two had shared, but the rest of their tragic story only emerged later…

When Geralt encountered a misshapen midget at the Bloody Baron's court, he didn't think much of it. Yet when he heard a similarly deformed being had washed up on Skellige's shores in the same boat in which Ciri and her mysterious companion had sailed off shortly prior, he connected the two at once. It was clear this rough-hewn hunk of flesh was the key to finding Cirilla.

The hermit who lived on the isle on Lac Célavy had become the guardian of the duchy’s Five Principle Virtues. This virtuous man watched over the boulders on which the virtues had been engraved and put any knights who came by through a trial to prove they embodied them. When the witcher arrived at the isle and met with the hermit, it seemed to him it was not their first encounter. Only later did he find out how right he was.

Geralt was not expecting to meet Bernard Ducat, former head of Temerian intelligence, in such circumstances. Their relationship went back a long ways, to the time when Ducat was leading an espionage operation in the Vizima Temple District disguised as a fence named Thaler. Thaler the fence was known for his gruff manners and extremely filthy tongue. Much had changed since those days, but Clogs the cobbler (as Ducat now called himself) was as rude and vulgar as Thaler had ever been. His exact role in the attack on Radovid was not clear, but considering his experience and professionalism, one could hardly expect him to share that information, not even with an old friend.

Considering the way spy corps of all stripes tend to function, "Hendrik" was undoubtedly not this man's real name. Nevertheless, that was the only appellation the witcher knew for His Imperial Majesty's nose to the ground in Velen. After asking around, Geralt learned a "Hendrik" lived in the village of Heatherton.

The devil Fugas held a position of great prestige and responsibility during the Crones' sabbath - that of goon restricting access to the peak. He in no way resembled Torque, the irritating but harmless "deovel" Geralt and I had encountered many, many years prior. In size, Fugas resembled a somewhat overgrown troll, and he likewise displayed a troll's lack of subtlety. There was not a jot of mischievous puck or cunning verbal trickster about this "devil." Instead, he did his job with the commitment and professionalism of a Novigrad bouncer. Trying to stop Geralt, though, turned out to be Fugas' dumbest and last idea, ending both his life and his flourishing career in the Crones' employ.

Most druids in Skellige differ from the deeply-rooted Continental stereotype of a graybearded old man in white robes bowing before sacred oaks, taming wyverns and pestering local lords with petitions to add yet another species to the list of protected beasts. Ermion, Geralt's old acquaintance, was no exception in this regard. This stiff-bearded, spindly man was the leader of the Druids' Circle in Skellige. He was also Jarl Crach an Craite's advisor on matters of magic and the mystical, as well as on any and all issues requiring more refinement than a well-timed uppercut or a hard-swung axe. Ermion was known to be obstinate and to have a tendency, quite rare in Skellige, to consider all possible consequences of a particular course of action before it was undertaken. All this meant that conversing with him demanded a considerable amount of time and patience.

The being trapped within Uma's tortured husk turned out to be Avallac'h – a powerful Sage of the Aen Elle elves. Geralt had made his acquaintance years before. Already during these prior encounters Avallac'h had displayed an intense and, frankly, rather unnerving interest in the Elder Blood and its bearer, Ciri. His exact motives were unclear at the time, and he had made no particular effort to explain them to Geralt. Geralt likewise had no idea what bound Ciri and the elf now. There was no doubt Avallac'h had helped her, had saved her numerous times from the Wild Hunt – but why? Alas, the Sage, quivering on a razor's edge between life and death, offered no answers to Geralt's burning questions. He did, however, muster enough strength to utter a crucial piece of information – Ciri's location.

The wave of religious and racially-motivated killings that swept through Novigrad in the spring of 1272 coincided with Hubert Rejk's term as coroner at the city morgue. Because of this he was overworked and additionally had to bear the harassment of his dislikeable superior, Reverend Nathaniel. It is thus no surprise that he came across as unpleasant and sarcastic when Geralt and he first met. Furthermore, it was clear there was bad blood between him and Joachim von Gratz, a fact that did little to improve the already rather stiff atmosphere at the morgue. Nevertheless, having learned the reason for Geralt's unexpected visit, Hubert made it clear Geralt and Joachim could count on his help.

Even for Skelligers, who value courage above all else, Vigi's fearlessness went far beyond the pale of bravery, deep into the realm of suicidal madness. This Clan Tordarroch warrior had strived to earn the right to be called Vigi the Unfearing. Instead, his actions earned him the nickname Vigi the Loon - and it seemed this outcome suited him just fine. It was Vigi who, craving glory and wanting to save his home isle from the Ice Giant, had convinced Hjalmar to brave the journey to Undvik. Many of their crew were killed during this expedition, and Vigi himself wound up a prisoner in the Ice Giant's cave.

Sylvia Anna… A lovely name, don’t you think? This beauty should come as no surprise, given it’s the name of the daughter of a duke and the sister of a duchess. Yet the fate Syanna (as her intimates called her) met was not as beautiful as might have been suspected for one so well-born – though, as it turns out, she had in truth been born rather inopportunely. She came into this world during an eclipse and thus fell victim to the panic surrounding the Curse of the Black Sun, which was said to affect young girls from ruling families birthed in similar circumstances. Though Geralt had serious doubts whether this curse truly existed, many claimed it caused horrible mutations which filled its victims with cruelty and a desire to kill. Syanna’s parents certainly seemed to be among the believers in the curse, for they deemed her too dangerous to be allowed to remain at court and forced her into exile. Syanna then fled to Nazair and soon, for all intents and purposes, dropped off the face of the planet.

Ves was a veteran officer of the Blue Stripes and the only soldier from Roche's former unit to have survived the war. After the Blue Stripes were decimated and officially disbanded, Ves remained at her commander's side to continue with him the seemingly hopeless struggle for Temerian freedom. Energetic and tough, Ves had always impressed with her skill with crossbow and sword alike, outshooting and outswinging all the men in her unit to a laughable degree.

Carduin of Kovir was once a wealthy and influential member of the Council of Sorcerers, a man known and respected by all the rulers of the North. After the Council imploded during the coup on Thanedd Isle, Carduin spared no expense in his quest to rebuild his brotherhood's hard-won position. This motivated him to take part in the eventful summit in Loc Muinne, during which a handful of mages seeking to reactivate the Council were forced to accept King Radovid's patronage. After that Carduin found himself on the king's leash, completely dependent on the whims and moods of a mad ruler whom he served not out of respect but fear. The mage's pride, however, forced him to don a brave face and play out the hand fate had dealt him.

During the soiree organized by the Mandragora, Geralt met Orianna, a valued patroness to many local artists. There was something about this woman that made most who met her feel somehow ill at ease. She could not break the witcher’s iron-hard self-composure, of course, but she did give him the impression she was no normal aristocrat – and his impressions were usually spot-on.

Geralt encountered this young woman's ghost in the uppermost room in the haunted tower on Fyke Isle. She told him that in life she had been the local lord's daughter. When enraged peasants stormed the tower, she feared they would ravage her honor if they found her alive and so took a magic potion that put her in a corpse-like state of paralysis. When she awoke, she found herself lying amidst the bodies of her family and servants, unable to move. She watched in helpless horror as rats feasted on the pile of corpses and began to nibble on her as well. This grisly death must have somehow put a curse on her and the tower, for her ghost had wandered it in restless torment ever since. Geralt engaged his vast experience with such curses to search for a possible solution. Having learned that Anabelle had loved a simple fisherman named Graham, Geralt decided this man and the bond of true love the two youths shared could be their salvation.

Milton’s murderer was very swift. Even with years of witchering under his belt, Geralt could barely keep up with him. Soon, it became clear the killer was as clever as he was fast, by entering an old warehouse where he set a trap for Geralt. In this way Geralt had his first face to face encounter with the Beast of Beauclair – and discovered it was a higher vampire named Dettlaff. A fight immediately ensued which might have ended very badly for the witcher, had he not been saved in the nick of time by an old friend, Regis, who put a stop to their battle. After that, Dettlaff fled away in a puff of fog…

A horse is more to a witcher than merely a means of locomotion – just ask any bandit who has taken a well-aimed hoof to the head during combat. Additionally, many a witcher has talked over the nuts and bolts of his current contract with his horse while staring at the stars shining above the lonely road, though Few would ever admit to this. Geralt named his every mount Roach, though no one really knows why or what Geralt had in mind with this name. When asked, Geralt would dodge the question or give an evasive answer. Perhaps this had just been the first word that came to his head? Roach, for her part, seemed to accept the name with no reservations. Geralt would grow annoyed and curse whenever Roach panicked and tossed him in the middle of a battle, as well as when she would suddenly turn a different direction than he wanted while he was riding at full gallop towards some urgent destination. In truth, though, he was very attached to her and would never trade her for any other horse. Not even one which, when summoned, would never stand helpless in front of a seemingly easily surmountable obstacle, such as a low fence or stray piece of timber. Nor even one which would sometimes, in some incomprehensible fashion, wind up dancing on some peasant’s roof. ”Well,” Geralt would say with a shrug. “A witcher’s horse isn’t a normal animal. Constant contact with magic beverages and Signs must have left a mark.”

Skellige sagas brim with praise for war chiefs and warrior-braves of ages past, yet the saga of Crach, jarl of Clan an Craite and lord of Kaer Trolde, will outshine them all. It will sing of his strength, his courage, his wisdom, his generosity, his loyalty to friends and his relentless pursuit of his foes. There will be few exaggerations in such a tale, for Crach, the mightiest of Skellige's jarls, truly did possess all the traits of a hero. He aroused terror in his enemies - in fact, Nilfgaardian mothers would use his name to frighten their children into obedience, and all in that empire spoke in hushed tones of the infamous Tirth ys Muire, the Wild Boar of the Sea, who devastated coastal provinces during frequent and terrible raids. Geralt had known Crach for long, since a time when as a young man the jarl had sought the hand of young Pavetta, Ciri's mother.

The young bootblack whose name Geralt never learned was an extremely charming scamp, in that cheeky, lovable rascal, street urchin sort of way. He also demonstrated striking entrepreneurial flair, so much so, in fact, that it got him into trouble at times. Geralt saved him from one such scrape by fending off a group of men intent on giving him a thorough tanning. The bootblack had done his share to deserve this, having spilled his wastewater in front of their shop every day in an attempt to muddy more boots and drive more customers his way.

Barnabas-Basil Foulty, the majordomo of Corvo Bianco, was a gentleman’s gentlemen if there’s ever been one. His whole life he had served distinguished nobles - the Kniebihly family, for example, or Admiral Rompally, for another – for he would never tolerate an employer who detracted from his personal dignity. Since Barnabas-Basil remembered the times of Monsieur Bolius and Baron Rossell, he was a wellspring of anecdotes about the vineyard’s past. He knew every corner and every secret of Corvo Bianco. An excellent administrator, he offered a wealth of good advice concerning the modernization and management of the estate. Geralt could not have hoped for better help. One could even say that, by entrusting Corvo Bianco to the hands of that marvelous majordomo, Anna Henrietta had given the witcher the most beautiful present he’d ever received, for a home without someone capable to care for it is no home at all.

To rob a vault, one must force open armor-plated doors and secret away mounds of loot. First and foremost, however, one needs to get inside the building containing said vault. To accomplish this, Geralt could use the help of a certain Eveline Gallo – a circus performer famed through all the North, and who, it seemed, used her considerable talents for less law-abiding purposes as well...

Geralt was racking his brains for a way to defeat Master Mirror when Shani came to his rescue. She knew of a professor from the Oxenfurt Academy who had spent years scrutinizing every manifestation of black magic and surely would be able to help. Unfortunately, the witch hunters had decided the professor's knowledge was best used for their goals and their goals only and had placed guards outside his home. Officially he was a free man, but in reality, no one entered or left the house without their permission.

Geralt was as intrigued as I was, and as I imagine you shall be, to learn higher vampire society is organized in a strict hierarchy based on age: the older a vampire, the greater his say in their matters and the stricter the punishment for going against his will. One extremely elder vampire lived in Beauclair, in the cave where he had been deposited during the Conjunction of the Spheres. Geralt and Regis decided they had to go see him to get his help in finding Dettlaff. The only problem was that the more ancient members of the vampiric race were not very… how to put this… amenable to company. This particular elder so deeply disliked visitors Regis trembled at the very thought of having to disturb his peace. Geralt had a difficult decision to make: should he risk a visit to the Elder’s domain, or try to find Syanna?

In a strange sequence of events Geralt found himself participating in the robbery of the Borsodis' Auction House in Oxenfurt. How this came about is a fascinating story – which must be left for another time. Let us here focus on a few facts: the witcher was tasked with putting together a crew of expert thieves and break-in artists. One of the candidates was a certain Casimir Bassi, a demolitions specialist who had cut his teeth in the mines of Mahakam...

The dwarves have been in the banking business since the legendary King Desmond of Temeria was just a snot-nosed brat in short trousers asking for more "yam" with his "bwed." Since then, the prominent dwarven banking families - the Giancardis, the Vivaldis and the Cianfanellis - have only expanded their services, establishing branches in all the larger cities of the North. Vimme Vivaldi carried the torch of this venerable tradition into modern times, growing the Novigrad branch of his family's bank until it was the largest in the city. Geralt and I had met him over a dozen years before our story begins and had always appreciated his honesty and financial acumen. The latter he gave further proof of during the time in which our story takes place, for his bank remained profitable even in the face of growing nonhuman oppression.

Philippa Eilhart, one-time advisor to King Vizimir II, called the Just, member of the Council of Mages and later founder of the Lodge of Sorceresses, had played a momentous part in the history of the world as well as in Geralt's life. There could be no denying her talent, yet neither could one claim she did not also at times demonstrate sickly ambition. Very trustworthy reports indicated she had had a hand in King Vizimir II's death, and, as a member of the Lodge, was implicated in the murder of two other monarchs as well - Demavend of Aedirn and Foltest of Temeria. For this reason the one-time "Jewel of the Court at Tretogor" was now a wanted woman, the quarry of special forces from the North and Nilfgaard alike.

As is often the case with charmers, diviners, healers and other such cunning folk of the countryside, the pellar of Blackbough was a man of mystery, around whom circled a great many rumors and legends. Some claimed he could commune with the dead, others, that he had a different sort of familiarity with the grave, having put an axe in his father's head in a fit of rage when he was a young man. Still others said he showed an indecent fondness for barnyard animals. All of these rumors aroused the fear and respect of the backwater peasants of Velen, and the pellar most likely did little to discourage them.

Reverend Nathaniel, supervisor of the city morgue and cleric of the Church of the Eternal Fire, was a man with a vile character - and a stormy past. Before donning the frock he had served for years as the city torturer. One would be hard pressed to find a more inferior candidate for a pastor than a former hangman - but, as the saying goes, in Novigrad anything is possible.

All witchers have a great deal in common, but with Eskel and Geralt, the similarities are particularly striking. They first met as two boys of the same age swinging wooden swords at Kaer Morhen. They then went through an ordeal together: the first round of selections, the murderous Changes, the Trial of the Grasses, and training on the Gauntlet - the witchers’ daunting obstacle course. They also received hidings together for more than one act of childish delinquency. When they became adults, they walked the Path separately, but still reconvened at Kaer Morhen nearly every winter to wait out the cold, drink to their successes and remember fallen comrades. Though Eskel never gained Geralt’s renown, he equaled the White Wolf in experience and carried out his contracts with care and efficiency. Death had almost taken him many times during his hunts, yet in an ironic twist the hideous scar on his face came not from a monster’s claw but from the blade of Deidre Ademeyn, his highly unpredictable Unexpected Child.

This Aen Elle elf was one of Eredin's advisors and also, on account of his extraordinary abilities, an important officer of the Wild Hunt. Calling on arcane magic Caranthir would guide the Riders of the Hunt along mystic pathways through time and space in order to reach other worlds. He was also a master of more immediate forms of transport, such as the teleportation he made ample use of during the attack on Kaer Morhen.

Auberon Muircetach, also known as King of the alders, was ruler of the far-off land of Tir ná Lia - the world which is home to Avallac'h and the Wild Hunt. He died after being poisoned by Eredin Bréacc Glas, who then declared himself king. At the time of his death Auberon had been exhausted and embittered by over six hundred and fifty years of living.

Geralt chased Sir Milton’s murderer with mad intensity. How this chase ended stands as clear witness to the fact Geralt was facing a highly dangerous foe: the killer led Geralt to an old warehouse, where it set a trap for him. A fight ensued, and at a crucial moment Geralt was saved by Regis, a higher vampire and old friend. Here I must explain that, years ago, Regis had joined Geralt’s band of fellow travelers (of which I was a proud part) and set off with us in search of Ciri. Together we lived through many fascinating adventures and Regis proved himself a loyal friend, the kind you can trust with your life. Sadly, the expedition ended tragically for Regis. He was killed by Vilgefortz, who reduced him to nothing more than a wet stain. Hence the witcher’s immense surprise at encountering his old friend – after all, he had seen Regis die with his own eyes. But the thing is, that was not Regis’ “final” death, nor even his first. As a young man, Regis had been a bit of a free spirit and overindulged in the drinking of blood. This lifestyle led to him being butchered by angry villagers. Regenerating from that took him fifty years – or nearly no time at all, for an immortal. When he was back in full health, he kicked the habit of blood drinking for good. For years, we’d all thought he was gone forever. Yet there he was, standing in front of Geralt in that dockside warehouse. Regis explained he had regenerated and come to Toussaint to find Dettlaff, a friend. Such were the dramatic circumstances bringing Regis and Geralt together again in Beauclair. They did not have long to enjoy their reunion, however. They could hear others approaching and Regis, not wanting to risk an encounter with angry humans, agreed to meet back up with Geralt at the cemetery where he had made an altogether comfortable temporary home for himself.

Intelligent, composed and endowed with massive charisma, Ge'els enjoyed the respect and trust of the inhabitants of the Aen Elle world as well as that of their previous ruler, Auberon Muircetach. For this reason Ge'els not only retained his high-ranking position after Eredin took power, but also became one of the new king's most powerful allies, acting as his viceroy while Eredin traveled at the head of the Wild Hunt. Though Ge'els was one of the most influential of the Aen Elle, power had never been among his driving aims. According to Avallac'h, his loyalty and sense of right and wrong constituted a weakness that could be used - possibly to tip the scales of the final battle.

Geralt has taken on a mad assortment of tasks in his life, many of which strayed far beyond his core trade of monster hunting. Recruiting a team to break into the vault in the Borsodis' Auction House, however, stood out as atypical even against this motley backdrop. One of the shady characters the witcher was told would make a good candidate was Quinto, the most famed safecracker north of the Yaruga.

It can be difficult for a woman to gain the esteem of knights and warriors not accustomed to seeing female hands on the reins of power. It helps little when, like Birna, widow of King Bran of Skellige, the woman seeking power is filled with acrid disdain for her countrymen and their customs. One might argue that disdain is a valid reaction when, in the case of the passing of a man of power who embodies tradition, those customs call on her to follow long since outdated ritual and cast herself on her husband's funeral pyre. Justified or not, Birna's desire to rewrite age-old Skellige traditions put her at odds with the jarls and made it unlikely she would be remembered alongside Calanthe of Cintra or Meve of Lyria as a successful and revered ruler.

The youngest among the witchers of Kaer Morhen, and perhaps the last ever trained within its walls, by the start of our tale Lambert had proven his chops many times over, having hunted down many a mighty beast and traversed nearly all the Continent's realms several times over. Yet he had also developed a reputation for arrogance and sardonic humor, and his gruff and at times excessively blunt manner could irritate even his fellow witchers of the School of the Wolf. Whatever his vices, it went without saying that Lambert would brave the fires of any hell for his companions.

The Crone known as Brewess was the middle of the three demonic sisters in terms of age - but the first in terms of size. Brewess was said to be a master concocter of magical mixtures, and, in the more ghastly legends, was said to know over a dozen different recipes for human soup.

In times of war one often encounters those who have suffered cruelly at the hands of fate. Geralt was thus not shocked to meet the woman who the children in the Velen swamps called Gran, though she seemed to have suffered manifold unspecified ills. Whatever her woes, it was clear she cared for the war orphans in her charge with love and devotion.

Geralt has escaped a great many predicaments, sometimes of his own doing, sometimes aided by others. One of the strangest helping hands was that extended to him by Master Mirror. The witcher was on an Ofieri ship, held captive and bound for a date with the gallows... when, out of nowhere, in came Master Mirror. He reminded the witcher of their first encounter, when he helped Geralt find Yennefer in White Orchard. Now he was offering help as well -- this time, for a price. In exchange for freeing Geralt from the ship, he demanded Geralt meet him at a certain crossroads. When the witcher agreed, a strange mark appeared on his face. It was as though Master Mirror had put a stamp on him to show they had entered into as pact – a suspicion later confirmed beyond all doubt...

During his first encounter with "Baron" Phillip Strenger, Geralt found the man's many contradictions puzzling. This former Temerian soldier was clearly an opportunist who, after his army's resounding defeat, served, dealt and negotiated with the occupying Empire of Nilfgaard. The local peasantry anointed him the "Bloody Baron," a clear indication that he did not handle his vassals with kid gloves. On the other hand, he proved a surprisingly gracious host to an unexpected guest who was also a stranger and a hired monster slayer.

When Geralt visited Olgierd von Everec to hear his third and final wish, he learned the rough and rowdy ataman had once been married. At some point he had left his wife, however, and gave her a violet rose as a parting gift. Geralt's task was to find this rose somewhere in the von Everecs' abandoned manor. When he arrived there, he discovered the estate was haunted by a malicious wraith tied to Olgierd's wife, Iris, who had died of loneliness years prior. Her rage and remorse now filled her former house with evil energy.

Irina Renarde's vast experience in the performing arts had made her not just the informal leader of the mummers' troupe known as the Foxen, but its brightest star as well. This talented artist was famous for her brilliant performances as the leading lady in both comedies and tragedies. Her performance in such acclaimed plays as "Love in a Time of Contempt," "The Barber of Kovir" and "Seven Brides for Seven Emperors" had made her name well-known to any with even a modicum of interest in culture and the arts.

Geralt had first encountered the Lady of the Lake when his search for what had been stolen from Kaer Morhen took him to the village known as Murky Waters. There a mysterious female being dwelled in the murky depths of the village’s namesake waters and watched over the residents living on the shores. Such was their esteem for their underwater guardian, they erected a monument in her honor. The Lady of the Lake once had many knights in her service, but they had all died, as valiant knights tend to, during campaigns in far-off lands. She now lived in near solitude, so was glad to accept Geralt’s company, the witcher being someone she liked and respected. Once the witcher had believed the Lady of the Lake was some kind of local goddess, but their reunion at Lac Célavy made him realize she did not dwell only in Murky Waters. Instead, the Lady of the Lake calls home any place where virtue and chivalry are honored.

Jarl Udalryk was an enigmatic figure to say the least. Some mysterious ill surrounded him, causing others to shirk his company.

I would wager anyone that you, dear reader, are a person of culture and taste – and therefore already familiar with me, Dandelion, and the role I am to play in the following tale. Nevertheless, allow me to sketch a few lines by way of self-portrait, for the sake of thoroughness, and in the event you have spent much of the last half-century in some dark corner where the light of my star has yet to reach. "Born in 1229, a talented poet and troubadour, a graduate of Oxenfurt Academy, a frequent performer at royal courts, an unequaled lover appreciated, and in some cases adored, by ladies worldwide, a skilled negotiator and a stirring orator" – such is the image of the bard Dandelion as painted by his friends and promoters. This image is, of course, somewhat overbright in its coloring – I personally prefer to think of myself as a dedicated artist in thrall to his Muse, one whose work has benefited immeasurably from the fact that I was, am and forever will remain a close friend and steadfast companion to the witcher Geralt. It is his fate I chronicle in this present work and his story which I shall sing till the end of my days.

As a poet and a romantic, I have immortalized in flowery verse the charms both corporeal and spiritual of many women. Yet when I open my mouth to sing the praises of Priscilla, I find - hard as this might be to conceive - that my throat constricts, words turn to meal in my mouth, and all elaborate turns of speech seem artificial and empty when compared to the natural beauty, talent, sensitivity and intellect nature has bestowed her. Priscilla (or Callonetta, the stage name under which she gained artistic renown) was, around the time of our story's beginning, enjoying the last stop on a triumphal tour of concerts that had taken her from the sumptuous courts of Lan Exeter and Pont Vanis, through Tretogor and Caelf, finally bringing her to the glorious city of Novigrad.

Tasked with finding the violet rose Olgierd had given his wife, Geralt traveled to the von Everec family's abandoned estate, which had become home to a host of strange and horrifying creatures. Among these were a black cat and dog who, though able to speak, chose to say very little about themselves. Geralt surmised they were demons from another sphere who had been summoned by black magic, trapped in animal bodies and bound to serve Iris von Everec. The enigmatic duo trusted Geralt would help them regain their lost freedom, even though he himself had no idea how he might go about doing such a thing.

The name of the King of the Wild Hunt, the identity of the lord of nightmares, the being behind the frightful mask - this long remained unknown. Over time, however, scraps of information gradually coalesced into a full likeness of our foe - but did nothing to detract from the terror he inspired. The Wild Hunt was in truth an elite cavalry brigade from the world of the Aen Elle, the Alder Folk, and was commanded by their ambitious and ruthless king, Eredin Bréacc Glas. He would travel via secret paths through the cold emptiness between his world from ours to capture victims and take them back to his homeland as slaves. The current object of his Hunt was Cirilla, whose power he wanted to harness for his own uses. The only obstacle in his path - Geralt of Rivia.

The witcher first met the raven-haired sorceress a good twenty years back. Their friendship and the feelings between them were born of a common adventure involving a genie and a wish granted to Geralt that intertwined their fates inextricably. In the time since then their relationship had, however, been quite stormy - rich in ups and downs, crises and break-ups. Geralt and Yennefer’s love provides irrefutable proof of the thesis that "opposites attract." A few years ago Geralt and Yennefer had, after a long separation full of adventures for them both, gotten back together again. Their moment of repose was interrupted by the Wild Hunt, which took Yennefer captive. The witcher set out at once to save her, but lost his memory while doing so. When he finally recovered it, he immediately set off once more on his quest to find his beloved sorceress.

Geralt was tasked with finding Vlodimir von Everec and showing him the time of his life. This would have been one of the witcher's least remarkable missions – had not Vlodimir been dead for years at this point. The mysterious Master Mirror did not think this much of an obstacle, however. He handed Geralt a vial of von Everec blood and told him of an incantation which would summon Vlodimir from the grave. Geralt thus journeyed to the von Everec family crypt and sought out the younger von Everec's place of burial.

Some friends you see after many years apart and you immediately develop a headache. Not out of antipathy, but as a somatic premonition of the hangover sure to follow your drunken reunion. Seeing others, however, gives you an itching pain in your back and a desire to reach for your blade. For Geralt, Letho of Gulet had a foot in both of these camps. This renegade witcher of the School of the Viper had the blood of at least two Nordling kings on his hands, the fruit of his cooperation with Nilfgaard's emperor, Emhyr var Emreis. Accused of these crimes, Geralt was forced to chase down Letho to clear his own name. Though both walked away from their final confrontation in the ruins of Loc Muinne alive and unharmed, Geralt did not think he would ever see Letho again. It thus came as quite a shock when he happened across Letho in a barn loft somewhere in the war-ravaged Temerian borderlands.

Bart, the troll guarding Dijkstra's treasure, could have been the poster boy for the latest craze among Novigrad's wealthy strata, a trend that had swept over everyone from bankers and merchants to underworld crime bosses. The fashion in question prized guards marked not just by fierce loyalty, but also by massive size, endless stamina and crushing physical strength. A well-developed intellect, on the other hand, was considered unnecessary and quite possibly detrimental to the guard's performance. To be blunt, a good watchman should be brainless enough to render any thought of betraying his master impossible. That is why trolls, ogres and, as a last result, magic crossbreeds were highly prized for such roles.

Few jarls of Skellige were as honored and obeyed as Donar an Hindar, the eldest of their number. Despite his advanced age he remained the active leader of his clan and its representative at all official gatherings. The only person able to break his composure was Madman Lugos, whose clan had long feuded with the an Hindars. Donar's home was, like Freya's temple, on Hindarsfjall. As befits a neighbor to the gods, Donar was famed for his wise, considered opinions and his piety. This last did not, however, extend to the gods of the Continent, whose rich sanctuaries he had often raided in his youth.

When he found himself witnessing a battle of brothers, Geralt chose to stand by his partner, Ewald, and with their combined strength they defeated Horst and his bodyguards. Ewald then repaid Geralt in the worst possible way: he tried to cheat him by keeping Maximilian's House for himself. Luckily the witcher kept a clear head and, instead of slaughtering Ewald at once, proposed a compromise both sides would find acceptable. Their paths parted soon afterwards, as Ewald left to manage his family fortune and Geralt returned to the Path of a witcher.

Milton de Peyrac-Peyran was a baron from Toussaint and a member of Anna Henrietta’s inner circle of knights. This good-humored nobleman never met an overloaded banquet table he failed to unload of its burdens, yet nor did he ever shirk a fight against heavily-armed bandits or any other enemies of the duchy. Geralt had met Milton years ago, under very peculiar circumstances that deserve to be recounted properly and at length. Their roads crossed again when Milton came to the witcher as the duchess’ envoy, to ask our hero to journey with him to Toussaint.

Many cannot fathom the friendship Geralt of Rivia and I, Dandelion, have shared all these years. When we first began breaking bread together, spiteful tongues said he'd be better off cutting my throat and dumping my body in a hollow tree - before I provoked someone else into doing the same to us both. Those individuals spoke out of pure jealousy, for Geralt was my dearest friend, a fact which he gave ample evidence of on numerous occasions. I could say a great deal about that world-famous monster hunter, the man known in Elder Speech as Gwynbleidd, or, in our younger (yet no less noble) tongue, as the White Wolf. For Geralt of Rivia is a truly exceptional individual. A brief encounter might tempt one to label him a mere swinger of swords, a simple monster-catcher, a rough-and-tumble practitioner of a dirty trade - but peer closer and you will soon discover he is a man of unplumbed depths, unique views and vast, world-spanning experience. On the surface, he is introverted, tight-lipped, one might even say gruff, but underneath lies an overflowing sea of goodwill, good humor, and an honest readiness to help his friends, be it with a bit of sound advice or the masterful application of his blade. Setting aside cumbersome false modesty, I can say that I know his story better than any man alive. I was with him through hard times and good, helping with wise advice, warm words and razor wit. As a result, I am a vital part of his story, both in its earlier and present portions. It is thus my duty to continue my chronicle and, for the benefit of future generations, put in writing the next chapter of his deeds and exploits.

We met Joachim von Gratz, chief surgeon at Vilmerius Hospital, in very unfortunate circumstances. My Priscilla had been attacked and he was tending to her wounds. I must admit I was so shaken I hardly remember our first meeting, save that he was a cool-headed doctor who seemed to know a great deal about the previous murders and offered his help investigating the matter.

It is my humble opinion that the most one can learn from staring at the innards of a gutted animal is whether the poor beast was infested with parasites. Nevertheless, Hjort, like many other druids of Skellige, placed a great deal of trust in both haruspicy and chiromancy (and oneiromancy as well, though that's more understandable, dreams being the royal route to one's soul). Word was that he commanded a great deal of respect and esteem amongst his fellow practitioners, having more than once accurately prophesied the future and interpreted the meaning of obtuse dreams. This druid was devoted to Clan Brokvar with all his heart, and his knowledge and ability made him an excellent advisor, one in whom the jarl of Spikeroog, Udalryk of Clan Brokvar, placed a great deal of trust.

While in Skellige Geralt finally had the chance to meet Cerys an Craite, the younger of Crach's two children. Known as Sparrowhawk to her friends, she was as fierce and swift as this name would indicate. Cerys was an islander through and through and the spitting image of her father, having inherited all his courage, resolve and stubbornness. Dauntlessly she sought to prove at every turn that there was no task she could not fulfill as well as - or better than - any man in the islands, including her older brother Hjalmar.

The full list of Margarita Laux-Antille's outstanding mental, spiritual and physical attributes would consume a mountain of parchment. Rita, as her friends called her, once held the position of rector at the Aretuza Academy for Sorceresses on the Isle of Thanedd - the same school attended by her famous ancestor, Ilona Laux-Antille. Quite unusually for one of her profession, Margarita showed no interest in politics - it was only care for the good of her school that led her to join the Lodge of Sorceresses. Finally, her beauty deserves mention as well. It was said that not even the marble likenesses of goddesses and nymphs chiseled out by the greatest sculptors could rival this sorceress' figure.

The individual masquerading as Sigi Reuven was in fact none other than Sigismund Dijkstra, the former head of Redanian intelligence and a man Geralt and I had had many dealings with in the past. He had fallen out of King Radovid's favor and nothing had been heard of him for many years. Now it seemed he had finally decided to emerge from the shadows, but instead of returning to high political wrangling he dove deep into the criminal underground - and quickly surfaced as one of its leading figures.

Few names in the Continent's history arouse as much terror and respect as that of Emhyr var Emreis, Deithwen Addan yn Carn aep Morvudd - the White Flame Dancing on the Graves of his Foes. Emperor of Nilfgaard, lord of Metinna, Ebbing and Gemmera, sovereign of Nazair and Vicovaro, he was ruler of half the civilized world and aspiring conqueror of the other half. He was a personage whose deeds and decisions shaped the fates of whole kingdoms and populations. What then could he possibly want of a simple witcher?

Geralt had been in situations where he could not prevent someone's death on more than one occasion. In fact, you might say he had grown accustomed to that particular form of agony. It is another thing altogether, however, to stand powerless and watch the unjust, cruel execution of an acquaintance for whom one has developed a fondness. Such was his lot as regards Felicia Cori, a young sorceress whom Geralt had met while chasing the kingslayer, Letho. Though Geralt had not gotten to know her deeply, he had nonetheless taken a liking to this former pupil of Philippa Eilhart, who had seemed to him a pleasant and enterprising young woman. Yet she was a wielder of magic and, as such, met her end on a pyre.

The Crones of Velen were not just old – they were literally ancient, having been around since the reign of the first human kings and possibly even since the coming of the elves. Of the three ghastly sisters, the Whispess was most ancient, or at least so claimed the swamp dwellers' whispered legends. Whispered, for if they spoke too loudly the Crone would hear it – for she demanded tribute in the form of human ears, which she hung from trees and through which, using primeval magic, she heard all that happened in the swamp.

Geralt and I both knew Síle de Tansarville, the Recluse of Kovir, the once proud member of the Lodge of Sorceresses who in her day plotted, persuaded and spellcast the world into a shape of her liking. Síle always claimed she acted only out of concern for the good of magic and mankind, yet the blood of a great many people stained her hands, including that of kings who stood in the way of her aims. She took part in countless conspiracies and herself devised many intrigues in which the witcher often figured as an unwitting accomplice, obstacle or incidental victim. Thus Geralt's prior meetings with the sorceress were stormy at best. On at least one occasion it could be said that Geralt saved Sile's life, but this did not mean he felt very warmly about her. Be that as it may, the sight of the tortured and maimed sorceress in King Radovid's dungeon made the witcher's cold heart swell with sorrow and sympathy.

King Bran, former King of the Skellige Isles, lived a long and storied life. When he finally felt decrepitude taking a hold of him, he went into the woods to hunt a bear armed with only a knife - and thus ended his reign. It was remembered as an honorable and respected one, though some complained he preferred raiding to confronting the Isles' long-term problems, and that he let his wife's tongue wag too freely. Some connected the two, claiming Bran sailed out to fight overseas battles to put off dealing with the ones awaiting him at home.

Geralt and I had known the doppler Dudu for years - from before the moment we had actually met him, in fact. You see, we first unwittingly talked to him when he was in Novigrad impersonating another friend of mine, a halfling merchant named Dainty Biberveldt. Dudu had assumed Dainty's form to use the merchant's network of contacts for some business endeavors of his own. Dainty was infuriated at first at his inability to locate the impostor who had inserted himself into his dealings, but when Dudu's investments began generating sizable returns, the halfling changed his tune. He took the doppler on as a partner, introducing him to everyone as his cousin, Dudu Biberveldt.

Vivienne de Tabris was Anna Henrietta’s lady-in-waiting. She was a tight-lipped, secretive, inaccessible person, but her beauty fascinated men. Geralt saw proof of this when he took a contract from Guillaume, who was in love with her and suspected she might be afflicted by a curse. In order to get an audience with her, Geralt had to take part in the knights’ tourney, where Vivienne was acting as the patroness.

It turned out not only Geralt was looking for Cirilla. Also on her trail – a mysterious elven mage. Like the witcher, he had gone to Keira Metz to inquire after Ciri's whereabouts. During this conversation he also revealed that he kept a hideout in the ruins near the village of Midcopse.

To this day, I do not know what caused Geralt to inquire after the contract posted by Olgierd von Everec. That famed witcher curiosity? An ominously light coin pouch? Or perhaps it was some other, more nefarious force… Whatever the impulse, Geralt decided to visit the locally-infamous nobleman and pursue the bounty on the sewer monster. From their very first encounter, Geralt knew Olgierd was a unique character. He led an informal band who worshipped the ground he walked on, though he clearly was of a different sort than they: educated, a lover of art and an adherent to a certain noble code. Yet Geralt also perceived something indefinable within the man, something years later he would call "a void crying out to be filled."

The baron’s daughter, Tamara, had disappeared with her mother some time before Geralt arrived at Crow's Perch. The baron described her as a charming young maid of nineteen summers and the apple of his eye. No wonder, then, that the lord of Crow's Perch was desperate to find her.

The Free City of Novigrad had known no king's rule for nearly two hundred years. Francis Bedlam surely had this fact in mind when he anointed himself the King of Beggars, a title that mocked the pomposity of crowned heads while simultaneously stealing a bit of said pomp for itself. Bedlam was a pragmatic man, a trait of great use in his profession, which involved managing a network of thieves, beggars, tramps and street urchins that trickled through every part of the city. His contacts provided him with the freshest gossip and tastiest morsels of information, and the cut he took of his "subjects'" earnings guaranteed a sizeable income for the maintenance of his "court" in the Putrid Grove.

Geralt entered the Oxenfurt sewers expecting to hunt down a hideous monster – so you can imagine his surprise when down one of those dank, slimy corridors he ran into Shani, an old and dear friend. Geralt and I had first met this extraordinary young woman years earlier, when she was just a coltish coed, but by this time she had grown into a dignified doctor and a fearless field medic for the Redanian Army. This latter role had led her, and a unit of soldier escorts, to descend into the sewers. Their goal was to gather a sample of the venom spewed by the monstrosity squatting there. Geralt, a gentleman through and through, agreed to help her in her task.

The Nilfgaardian Tavar Eggebracht came from a family with a long military tradition. His ancestors had proudly served under the Golden Sun banner during the conquests of Maecht, Geso and Metinna, fighting and dying for their emperor. That last fate was met by Tavar's cousin, Colonel Tibor Eggebracht, who fell in the Battle of Brenna during the previous Northern War. Despite this fact Tavar felt no hatred for Nordlings, considering his cousin's death a grievous yet inevitable consequence of war. He performed his duties as quartermaster diligently, with the good of his soldiers his top priority.

Imlerith - a general of the Wild Hunt and a frequent guest in Geralt's nightmares - had been chasing Ciri for quite some time, striving to deliver her to his ruler, Eredin. This powerful and brutal warrior had fought in the countless battles and campaigns for conquest waged by the Aen Elle in other worlds. He prized physical confrontation above all else, seeking out direct, bloody skirmishes where opponents pit their strength, agility and training against each other in a contest to the death.

Oneiromancy, the magic art of deciphering the past and the future as they appear in dreams, is difficult for even a highly trained sorceress to master. Those born with the talent, however, excel at it without any formal education. Such was the case of Corinne Tilly, whose fame as a dreamer, as such diviners are known, had spread far and wide.

Vesemir was the oldest living member of the Wolf School and most likely the oldest witcher of any school on the Continent. About as long in years as the ruins of Kaer Morhen themselves and though eternally complaining about his creaky bones, this master of the witcher trade gave no thought to a well-deserved retirement. Gray but still spry, he continued to ply the monster hunting trade into his golden years - effectively, too, as he'd seen more beasts than all his students put together. A harsh and demanding instructor in Geralt's youth, over the years he had become something of an adoptive father and mentor to the other witchers, always ready to help with sage advice and steady hands.

One of the people Geralt encountered at the Beauclair court was Captain Damien de la Tour, the captain of the Ducal Guard. He was absolutely and unconditionally (to say “unthinkingly” would be unfair, yet not entirely inaccurate) devoted to his position and worshipped the ground the duchess walked on. If you want my personal opinion, he was most definitely besotted with her. He came across as a typical soldier, i.e., a thickheaded lackey who, seeing Geralt, immediately decided he must prove who had the more massive unmentionables. Geralt treated this challenge with dispassionate superiority, yet accepted it nevertheless and in doing so earned himself another enemy.

Geralt erroneously interpreted one of my notes to mean that Elihal and I had been a couple. Alas, while anyone would be thrilled to count this outstanding elf, wonderful conversation partner and superb tailor among their conquests, in fact no more than friendship and fine wine had ever passed between us. Geralt found this out when he visited Elihal's tailor shop, where he also got a first-hand glimpse at the elf's unusual hobby - adopting the dress and mannerisms of those different from himself in race, sex and social status.

A joke circulates about the back alleys and seedy taverns of Novigrad. It claims the dwarf Carlo Varese, one of the four leading lights of the local criminal strata, was, in his own way, a fierce proponent of racial coexistence. He applied this principle in a somewhat selective fashion, however. Cleaver firmly felt that, as an assimilated dwarven resident of the city of Novigrad, he had every right to run his own business. Anyone who had a problem with the way he ran it or with the nature of his dealings - be they dwarf, human or halfling - revealed themselves a vile racist. And what was the only fitting thing to do with such scum? Why, feed them to a herd of ferociously hungry hogs – right after he sliced off their fingers with his namesake cleaver. Naturally, such tales could very well have been mere rumor and slander – but very few had the courage to test their veracity.

Though the youngest of the three Crones, the Weavess was not one jot less ugly or evil than her older sisters. It was she who wove their magic tapestries of human hair gathered as tribute from the young children of nearby villages during their "cutting" ceremonies. These tapestries were how the worshipers of the Ladies of the Wood made contact with and paid homage to their deities.

Many brave warriors answered Hjalmar's call to join him in reconquering Undvik from the Ice Giant. Among them - Folan, son of Ulf, Hjalmar's frequent comrade in battle and dear childhood friend. Folan, a member of Clan Tuirseach, was a fearless sailor and an unequaled archer, and so did not hesitate to join this dangerous expedition that stood to shower him in glory. It would have ended horribly for him, however, had the witcher not kept his wits about him and saved him from the clutches of hungry trolls by winning a riddle contest.

Young Hjalborn was the nephew of Holger Blackhand, the jarl of Faroe, and one of the claimants to Skellige's crown. Despite his young age he had already managed to achieve some renown, both during overseas raids and while fighting the monsters dwelling in the dangerous regions of the archipelago. His deeds had earned him enough fame, name-recognition and treasure that he stood a good chance of being elected king.

Ciri encountered plenty of liars, scoundrels and villains along her path - but luckily happened on some decent folk as well. Certainly worthy of being counted among the latter was Skjall, a young warrior from Lofoten. Initially, he and his family tended to Ciri's wounds, nursed her back to health, then he helped her flee the Wild Hunt. In doing so, he sacrificed the thing Skelligers hold dearest: his honor. Accused of cowardice, he was forced to perform a heroic deed to clear his name. Sadly, he failed. Mortally wounded by a beast in an abandoned garden, he suffered a slow, painful and lonely death.

A dwarf, a soldier of fortune, a veteran of the Battle of Brenna, an unassailable optimist, a committed altruist, a lover of rough drinks and rougher songs, a master gwent player and, above all, a dear and loyal friend to me and Geralt - ladies and gentlemen, allow me to present Zoltan Chivay. We first became fast friends years ago, when Geralt and I ran into Zoltan and the band he was leading at the time across war-stricken Riverdell. It proved our fate to cross paths many times after, and we eventually became inseparable companions, sticking together through good and ill. At our tale's beginning Zoltan and I had gone into business together running a Novigrad tavern called the Rosemary and Thyme.

Not all knights errant in Toussaint were embodiments of virtue, but if I had to choose one among them who did personify their chivalric creed, it would be Palmerin de Launfal. He is all the more admirable for the fact that, years ago, he was no stranger to the pleasures of eating, drinking and making merry in a variety of fashions. With time, however, he abandoned vice and drew closer to the knightly ideal. Geralt realized this when Palmerin came to him as an envoy from Anna Henrietta. The old-fashioned and somewhat naive knight immediately made a good impression on him, for while he did take formalities and courtesies a tad too seriously, he was anything but pompous or grandiose.

It did not take long for King Radovid of Redania to prove himself a hard and ruthless ruler, one fully deserving to be styled "the Stern." His father, King Vizimir, was murdered when Radovid was quite young, and his mother, Hedwig of Malleore, and a Regency Council ruled in his stead. Young Radovid soon seized power in his own right, however, and wrought vengeance on those who had treated him with disrespect. He took to forcing all his potential political opponents to swear allegiance – or face death. He waged war not only against Nilfgaard, but also against mages, whom he saw as the root of all evil. Radovid also made every effort to gain control over the Free City of Novigrad, whose fleet and treasury could tip the scales of the ongoing conflict in his favor.

Horst Borsodi, owner of the most famous auction house in all the North, was a snob and a buffoon. He looked down his nose at Geralt from the very moment they met, and when he heard what had brought the witcher to him, he had his men toss him out and beat him. To say their relationship got started off on the wrong foot would thus be putting it very lightly indeed...

Geralt first met Keira Metz when she literally dropped on top of him out of nowhere. During the infamous coup on Thanedd Island, Keira was defenestrated and nearly landed right on the witcher's head. The next time Geralt saw her, in the swamps of Velen, was shocking in a different way - the luxury-loving sorceress was the last person he expected to see in such a grim and barren place. Geralt later learned the reason for this, and Keira's fate gave him ample fodder for contemplating the cruel whimsies of the wheel of fortune. Once the esteemed advisor to the now late King Foltest, she had been chased out of Temeria when she lost that ruler's trust. Later she joined the Lodge of Sorceresses, which earned her the hatred of Redania's king and Nilfgaard's emperor alike. Because of this, she had gone deep undercover, posing as a cunning woman, a village witch of sorts, deep in the Velen boondocks. It was not at all difficult to tell that she despised every minute of this.

Reinald's story is one of tragedy. A young witcher who trained in the early years of the School of the Wolf, who explored the world with a curious mind and an eagerness to help others, and who ultimately accepted a contract he would not survive. Possessed by a red miasmal and locked away in the mines of Devil's Pit by the very priests of the Eternal Fire who had hired him, Reinald displayed tremendous strength in resisting the specter's will. He imprisoned himself and the miasmal in a salt cavern where he would remain as his life slowly slipped into darkness and sorrow. The plague spirit's presence kept the witcher's body in a state of undying, while Reinald held onto the sliver of hope that his dear friend would one day come to his rescue. But days turned to weeks, turned to years, turned to centuries...

If this world has ever known a ruler who enjoyed the absolute admiration of her subjects without the need for systematic repression or a particularly cruel hangman, it was, without a doubt, the sovereign of Toussaint, Duchess Anna Henrietta. Called Anarietta by those who knew her well, she was the widow of the late lamented Duke Raymund and one-time lover of a very famous and talented artist who would prefer to remain anonymous. A few years prior, when the witcher and a band of friends were visiting Toussaint, Anna Henrietta had had the pleasure of meeting Geralt of Rivia. When a mysterious Beast began attacking her courtiers, the duchess thus knew exactly whom to summon…

Cyprian Wiley the younger was one of Novigrad's most dangerous criminals. He had inherited his father's casinos, fighting ring and brothels – as well as the old man's sadistic tendencies, ruthlessness and lack of scruples. These traits had made the moniker "Whoreson" something of a family heirloom for his powerful criminal clan.

A hard life awaits the child who cannot escape his parents' shadow. Following the death of his father, the beloved King Bran, Svanrige became the formal ruler of Clan Tuirseach, which controlled vast territory on the isle of An Skellig. Yet this quiet and mild-mannered young man seemed firmly tied to the apron strings of his mother, Birna, who sought to control his every waking deed. With such an overbearing caretaker it was hard to imagine how Svanrige could ever grow into a man able to rule a mighty Skellige clan in his own right.

Geralt's auction-going experience ended in catastrophe. Not only was he summarily tossed out on his venerable witcher rear end, he also failed to learn anything about Maximilian's House. Then, while pondering his next step, he was approached by a mysterious stranger. This man did not say who he was, where he was from, how he knew of the witcher or how he had found him. All he would reveal was that he could help Geralt gain access to the auction house vault – without asking the owner's permission. The stranger proposed they meet somewhere more secluded so he might explain his plan in greater detail.

Morvran Voorhis - commander of the Alba Division, an officer of the highest rank and a pure-blooded aristocrat, one who with pride could call himself a Nilfgaardian, a designation reserved only for native-born inhabitants of the empire's capital and its immediate surroundings. At the time of their first meeting Geralt had no idea what an important person had been assigned the task of "asking him a few routine questions." Knowing the witcher, however, knowledge of Morvran's rank and status would not have made much of a difference.

Graden was one of the witch hunters in King Radovid's service. Unlike a great many of his comrades, he came across as a level-headed fellow, one free of prejudice, at least in his dealings with witchers.

In those days rampant persecution and the smoke of a hundred pyres choked Novigrad's air. This grim climate provided cover in which a great many bloody butchers built comfortable nests for themselves. Drummed-up conspiracies, mass arrests and show trials resulting in group executions were the favorite building blocks. Caleb Menge, the fanatically ambitious commander of the Church of the Eternal Fire's Temple Guard, was one such opportunist, his moment of triumph coming when he unmasked his superior, the former Temple Guard commander Chappelle, as a doppler in disguise. Geralt first saw Menge lighting Chappelle's pyre in Novigrad's main square and had no doubt that, for this man, the appellation "fanatical whoreson" was too mild by far.

After Guthlaf, trusted seneschal to the an Craite jarls, passed away a portion of his duties were taken over by the jarl's cupbearer, Arnvald. This elderly Skelliger did not possess the far-reaching authority of his predecessor, but still had managed to make himself irreplaceable in his few years in the position. His purview included not only stocking the larders and cellars of Kaer Trolde but also seeing to the needs of the keep's inhabitants, as well as the guests that visited it during feasts and other important ceremonies.

Madman Lugos' sole child and heir was a dour, strapping lad who was nothing like his father. His nickname dated from his childhood, when bruises often covered his body, supposedly from the rough and rowdy play Skellige boys engage in. Yet others suspected they came from his father's belt, rod or fists, for rumor had it Lugos Senior did not wish to spoil his only child and thus punished him harshly for any minor cockup or grander failure.

Though Madman Lugos, jarl of Clan Drummond, was nothing special in terms of size or strength, most men in the isles still stepped aside when they saw him coming. Eternally feuding with his neighbors, Lugos had a reputation for a furious and violent temper and managed to get into shouting matches with even the usually-placid Donar an Hindar. Yet Lugos' biggest rival was Crach an Craite, whom he accused of stealing part of his domain (which in his reckoning encompassed all of Ard Skellig). The clans' quarrel went back hundreds of years and there was nothing to indicate it would end while these two fierce enemies lived. Lugos hated Crach with a passion dampened only by the laws of Skellige and the disproportionate balance of power between the two clans.

I always considered it a point of particular pride to count Triss Merigold of Maribor among my closest and dearest friends. This exceptionally talented sorceress was a shining star of her profession, the former mage advisor to King Foltest, and a famous hero of the Battle of Sodden, known as the Fourteenth of the Hill. Yet in no way did she resemble her often unbearably haughty sisters in magic. Her deft mind, warm smile and considerable personal charm had always won over even the hardest of hearts. Though my personal relations with Triss never ventured beyond the fraternal, Geralt of Rivia at one point found her allure irresistible. From then on the two shared feelings that ran far deeper than a superficial and fleeting fancy.

Geralt did not meet Anna Strenger, the Bloody Baron's wife, when he visited Crow's Perch. Some time before his arrival this woman had disappeared in unexplained circumstances along with her daughter, Tamara. Geralt did, however, receive a detailed description of the missing woman. Anna was a comely forty-something woman with green eyes and hair dark as raven wings which she kept tied in a tight bun behind her head.

Emperor Emhyr had once presented the mages of Nilfgaard with a simple choice: either serve their country unquestioningly or die in prison. Fringilla Vigo, a mistress of magic holding office in the vassal duchy of Toussaint, refused both options and instead joined the infamous Lodge of Sorceresses, whose aim was to stand up to the dictates of kings and emperors. These bold ambitions were never fulfilled, however, and Fringilla Vigo lived in fear that her ties to this subversive organization would be discovered and she would meet a quick end at the hands of the emperor's executioners. One must mention here that Geralt first met Fringilla at the ducal palace in Beauclair many years ago, when we were there enjoying the hospitality of my one-time love, Duchess Anna Henrietta. The witcher, always a sucker for sorceresses, conjoined with Madame Vigo during this time in a quite lively relationship that surely was no cause of joy for Triss or Yennefer.

The Whispering Hillock - if the world were not as it is but as it should be, this name would denote a place of hidden nooks and lovers sharing heartfelt lies in hushed voices. Instead, it stood for danger and terror, for a place where wild animals, driven by some mysterious power, had killed many an inhabitant of Downwarren. Geralt agreed to investigate the problem, and soon discovered the animals were controlled by a spirit entrapped in a tree growing atop the hill. The spirit spoke to him in a woman's voice, and claimed to have once been a druidess who had kept watch over the Velen grove until the Crones murdered her and imprisoned her ghost in the tree. The forces of nature she had once served now protected her from the fiendish sisters' further designs. The unfortunate locals had died as collateral damage, for, the spirit attested, nature's wrath is unrestrainable and distinguishes not between unwary innocents and unwelcome ill-wishers. The spirit begged Geralt to lift her curse and free her from her torment. In exchange, she promised to rescue the orphans from the swamp clearing, who would otherwise face a cruel death at the hands of the Crones.

As commander of Temerian Special Forces - an elite squadron known also as the "Blue Stripes" - Vernon Roche had been one of King Foltest's most trusted subordinates. Time and time again Roche had proved himself loyal, effective and a thorough professional. Few could match his skill at subduing revolts, fighting off Nilfgaardians or snuffing out bands of Scoia'tael. At the start of our story, however, he had lost his king, his men and his homeland, and so had resorted to waging a guerilla war against the overwhelming occupying forces.

Geralt needed someone who could scale the glass-smooth wall of the tower abutting the Borsodis' Auction House. One of the few capable of this was Hugo Hoff, alias "Beef Patty" – a halfling with countless break-ins and robberies under his belt. Geralt was told to look for him in Oxenfurt, whose seedy taverns served as watering grounds for students and criminals alike.

Guillaume de Launfal was the very model of a knight errant – the placard boy for Toussaint, if you will. When Geralt first met the young man, he was valiantly tilting at a windmill… which, to be fair, turned out to be hiding a ferocious giant.

"A fireball? Of course. Whatever Your Imperial Majesty wishes."

"Ugly - nature's way of saying 'Stay the fuck away.'"

"Ugly - nature's way of saying 'Stay the fuck away.'"

"Ugly - nature's way of saying 'Stay the fuck away.'"

"Like a cross between a crab, a spider… and a ploughin' mountain."

"Double or nothing, aim for his cock."

"Double or nothing, aim for his cock."

"Nilfgaardian mages do have a choice: servile submission, or the gallows."

"Usually we give 'em female names." "Like Jenny?" "More like Bertha."

"Usually we give 'em female names." "Like Jenny?" "More like Bertha."

"Our mead smells like piss, do it? Easy to fix - I'll break your fuckin' nose!"

"Kill, crush, cleave!"

Saw them fight once in my life… and once was enough.

"Skellige must have a strong king. No matter what it takes."

"I aim for the knee. Always."

"I aim for the knee. Always."

"I'd do anything for Temeria. Mostly, though, I kill for her."

"I'm damn near ready to puke from boredom."

"Admit your mistakes and bury them proper - else they'll come back to haunt you."

"A vile, bloodthirsty, man-eating hag. Kind of like my mother-in-law."

"His eyes flashed under his winged helmet. Fire gleamed from his sword's blade."

"The gods help those who have better catapults."

"The gods help those who have better catapults."

"Common harpies feed on carrion. Celaeno harpies… they feed on dreams."

"They call me Sparrowhawk, know why? Because I eat rats like you for breakfast."

"The path to freedom is paved in blood, not ink."

"Know when fairy tales cease to be tales? When people start believing in them."

"Know when fairy tales cease to be tales? When people start believing in them."

"I'll bring the an Craites such glory, bards'll go hoarse singin' me praises!"

"So ye can hit a movin' target at two hundred paces. Me, too. In a storm."

"Can see the fear in their eyes. Fear o' me… fear o' Clan Dimun!"

"They'll shatter on our shields like waves on a rocky shore."

"They'll shatter on our shields like waves on a rocky shore."

"They'll shatter on our shields like waves on a rocky shore."

"The deeds of Clan Heymaey will go down in history."

"Ye're in for a poundin'."

"The sun's shinin', Dromle! The sun's shinin'! Maybe there's hope left after all…"

"When the time comes, the cockerel Kambi shall crow and awaken Hemdall."

"Born of an egg laid by a cockerel... if you believe such peasant drivel."

"Wielded correctly, a protractor can be a deadly weapon."

"Mooo!"

"Grrrrr!"

"Haven't had much luck with monsters of late, so we enlisted."

"Haven't had much luck with monsters of late, so we enlisted."

"Haven't had much luck with monsters of late, so we enlisted."

"We'll cut you up, boy. A fine broth you will make."

"I sense your pain. I see your fear…"

"I'd be your best - and last."

"Cynthia’s talents can be deadly. She needs a tight leash."

"Dandelion, you're a cynic, a lecher, a whoremonger, a liar - and my best friend."

"I know how to carry out orders, so you can shove your advice up your coal chute."

"I once made a prisoner vomit his own entrails… Ah, good times…"

"Gwent's like politics, just more honest."

"Take another step, dh'oine. You'd look better with an arrow between your eyes."

"They track like hounds, run like deer and kill like cold-hearted bastards."

"They track like hounds, run like deer and kill like cold-hearted bastards."

"They track like hounds, run like deer and kill like cold-hearted bastards."

"I've gathered all the jarls together. Now make your case."

"Hear ye now the tale of the heroic deeds of Clan an Craite."

"Some men cannot admit defeat. Some keep fighting from beyond the grave."

"When you run out of peasants, decoys also make decent arrow fodder."

"Stitch red to red, white to white, and everything will be all right."

"Worked a pickaxe all me life. Battleaxe won't be any trouble."

"Worked a pickaxe all me life. Battleaxe won't be any trouble."

"Worked a pickaxe all me life. Battleaxe won't be any trouble."

"How to fight an earth elemental? You don't. You run. Fast as you can."

“The dryad queen has eyes of molten silver, and a heart of cold-forged steel.”

“Who would think overgrown bats would have a taste for gaudy jewelry?”

"No matter what you may have heard, elves don't take human scalps. Too much lice."

"No matter what you may have heard, elves don't take human scalps. Too much lice."

"No matter what you may have heard, elves don't take human scalps. Too much lice."

“Men, the polite ones, at least, would call me a monster. A blood-drinking freak.”

"The nest! Take out the nest, or the bastards'll just keep coming!"

"Only the ignorant dismiss the importance of myths."

"Like all Thyssen men, he was tall, powerfully built and criminally handsome."

"A fiend looks a bit like a deer. An enormous, evil deer."

“Though we are now few and scattered, our hearts burn brighter than ever.”

"Fire is so delightful."

"Higher vampires embrace their victims. Fleders rip them to shreds."

"A good commander's dream... a bad one's horror."

"Fog creeps on little cat feet. Foglets creep over the bodies of their victims."

“Fork tails… Bah! Fuckers' tails're more like cleavers.”

"What have I done?" the mage cried out, frightened of his own creation.

"Magic is the highest good. It transcends all borders and divisions."

"Best part about frost - bodies of the fallen don't rot so quickly."

"Ancient sculptors' nightmarish fantasies, brought to life by bored mages."

"Blood-drinkers and corpse-eaters so foul their very ugliness paralyses foes."

"If that's what it takes to save the world, it's better to let that world die."

"If that's what it takes to save the world, it's better to let that world die."

“If ghouls are part of the Circle of Life... then it's a damn vicious circle.”

“If ghouls are part of the Circle of Life... then it's a damn vicious circle.”

“If ghouls are part of the Circle of Life... then it's a damn vicious circle.”

"Their long tongues're for slurping marrow - and whipping prey."

"Griffins like to toy with their prey. Eat 'em alive, piece by piece."

"There are many species of harpy, and all are kleptomaniacs."

"Sure, I'll patch you up. Gonna cost you, though."

"Sure, I'll patch you up. Gonna cost you, though."

"Sure, I'll patch you up. Gonna cost you, though."

"I fight for whoever's paying the best. Or whoever's easiest to rob."

"I fight for whoever's paying the best. Or whoever's easiest to rob."

"I fight for whoever's paying the best. Or whoever's easiest to rob."

"Not the best for taking cities, but great for razing them to the ground."

"When the time of the White Frost comes, Hemdall will sound the call for battle."

"Instead of mournin' the fallen, let's drink to their memory!"

"Now let's drink to Emperor of Nilfgaard - may his prick forever stay limp!"

"Plus one to morale, minus three to hearing."

"Fled one time in my life. From the Ice Giant. And I'm not a bit ashamed."

"I am a Sage. My power lies in possessing knowledge. Not sharing it."

"Ladd nahw! Kill them! Litter the earth with their entrails!"

"The Impera Brigade never surrenders. Ever."

"The Impera Brigade never surrenders. Ever."

"The Impera Brigade never surrenders. Ever."

"The Impera Brigade never surrenders. Ever."

"King or beggar, what's the difference? One dh'oine less."

“It dawns on them once they notice my scar: a realization of imminent death.”

“You gotta recalibrate the arm by five degrees.” “Do what by the what now?”

“You gotta recalibrate the arm by five degrees.” “Do what by the what now?”

“You gotta recalibrate the arm by five degrees.” “Do what by the what now?”

"Drinking the blood of the Continent since the Conjunction."

“Kill a kayran? Simple. Take your best sword... then sell it and hire a witcher.”

"If I'm to die today, I wish to look smashing for the occasion."

"We never hunt in these woods. Not even if it means the whole village starves."

"Witchers never die in their beds."

"Escape them? In the waters of Skellige? Good luck."

"WAAAAAAAAAAGH!!!!"

“I’m telling ye, we’re born fer battle - we slash straight at their knees!”

“I’m telling ye, we’re born fer battle - we slash straight at their knees!”

“I’m telling ye, we’re born fer battle - we slash straight at their knees!”

“I’m telling ye, we’re born fer battle - we slash straight at their knees!”

“I’m telling ye, we’re born fer battle - we slash straight at their knees!”

“I'll take an attentive reconnaissance unit over a fine cavalry brigade any day.”

“With each arrow I loose, I think of my da. He'd be proud. I think.“

“Summer sun reflecting in the quiet waters of the Alba - that’s Nilfgaard to me.”

"No Nordling pikemen or dwarven spearbearers can hope to best trained cavalry."

"He always grants exactly what you wish for. That's the problem."

"Fear not the shadows, but the light."

"Eat enough of them, and the world will never be the same…"

"You humans have… unusual tastes."

“That square should bear the names of my soldiers, of the dead. Not mine.”

"The Emperor will teach the North discipline."

"The Emperor will teach the North discipline."

"The Emperor will teach the North discipline."

"Damn things are almost cute, if you ignore the whole vicious killer aspect."

"Damn things are almost cute, if you ignore the whole vicious killer aspect."

"Damn things are almost cute, if you ignore the whole vicious killer aspect."

"Many've tried to defeat Olaf. But won't hear about it from them - they're dead."

"At least you now know I don't easily lose my head."

"Soon the power of kings will wither, and the Lodge shall seize its rightful place."

"The sick rave about a boil-pocked woman surrounded by herds of rabid rats…"

"I's a war veteran! ... spare me a crown?"

"I's a war veteran! ... spare me a crown?"

"I's a war veteran! ... spare me a crown?"

"Learned a lot at Braibant Military Academy. How to scrub potatoes, for instance."

"Even the rain in this land smells like piss."

"You'll die as painfully as that pathetic traitor Windhalm did."

"I've bled for Redania! I've killed for Redania... Dammit, I've even raped for Redania!"

"I've bled for Redania! I've killed for Redania... Dammit, I've even raped for Redania!"

"They say the Impera fear nothing. Untrue. Renuald scares them shitless."

“Stare into their eyes, feast on their terror. Then go in for the kill.”

"Come on, Roach! Faster!"

"The rotten smell brings back childhood memories"

"The Daughter of the Kaedweni Wilderness."

"Beautiful, pure, fierce - the perfect icon for a rebellion."

"Time to look death in the face."

"Pillars of flame turn the mightiest to ash. All others tremble in shock and awe."

"I was there, on the front lines! Right where the fightin' was the thickest!"

"Warfare is mere sound and fury - diplomacy is what truly shapes history."

"I never miss twice."

"I love the clamor of siege towers in the morning. Sounds like victory."

"We're on the same side, witcher. You'll realize this one day."

"The Lodge lacks humility. Our lust for power may yet be our undoing."

"This ain't no normal storm. This here's the wrath of the gods."

"My mark scars the face of our future empress. That is my proudest achievement."

“He ploughin’ wears golden armor. Golden. ‘Course he’s an arsehole.”

"The emperor also thought him an accidental king. At first."

"And hands off the girl! Whatever we may be, we're not savages."

"Fuck off! We aren't all ploughin' philanderers. Some of us have depth..."

“Albaaaa! Forward!! Alba! Long live the Emperor!”

"Big. Bad. Ugly. Squats in the sewers."

"I'd gladly kill you from up close, stare in your eyes… But you reek, human."

“Castle won’t batter itself down, now will it? Get them trebuchets rollin'!”

“Castle won’t batter itself down, now will it? Get them trebuchets rollin'!”

"I can take care of myself. Trust me."

"Haaaargh! After me, if ye've the bollocks!"

"For a fire mage, he's not very… flamboyant."

"There's never been a problem a well-planned assassination couldn't solve."

"A patriot... and a real son of a bitch."

"Better to live one day as a king than a whole life as a beggar."

"If you're to be hanged, ask for water. Anything can happen before they fetch it."

"Also calls himself Borkh Three Jackdaws… he's not the best at names."

"Discipline is the Empire's deadliest weapon."

"'Vrihedd? What's that mean?' 'Trouble.'"

"'Vrihedd? What's that mean?' 'Trouble.'"

"Hatred burns brighter than any fire, and cuts deeper than any blade."

"They say Hemdall's heart swells whenever the longships sail out on a raid."

"Wolves aren't as bad as they say. Werewolves, though - they're worse."

"Imagine a cross between a winged snake and a nightmare. Wyverns are worse."

“We are the drops of rain that together make a ferocious storm.”

"The world belongs to whoever's best at crackin' skulls and impregnatin' lasses."

"Magic is Chaos, Art and Science. It is a curse, a blessing and a progression."

"Want some?"

Rooaaaar!

"If I acquit myself well, perhaps next they'll post me somewhere civilized."

"If I acquit myself well, perhaps next they'll post me somewhere civilized."

"The Zerrikanian Desert used to be a lush garden. Then these came along."

"Life without old mates and booze is like a woman without a rump."

Steel sword. Used when fighting humans.

Used to craft gear and items.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Silver sword. For fighting monsters.

Can be used to enhance Abilities or create mutagen decoctions.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Used in alchemy.

Used in alchemy.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Steel sword. Used when fighting humans.

Used in alchemy.

Read for additional information.
InventoryAmateur's armor repair kitInventoryArmorer's tools. Used for repairing armor.
InventoryJourneyman's armor repair kitInventoryArmorer's tools. Used for repairing armor.
InventoryMaster's armor repair kitInventoryArmorer's tools. Used for repairing armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

Steel sword. Used when fighting humans.

Can be sold for a significant sum or dismantled into crafting components.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Silver sword. For fighting monsters.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

You will be able to craft this item after reading.

After hitting its target, attracts nearby monsters.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Read for additional information.

Used in alchemy.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Steel sword. Used when fighting humans.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Used in alchemy.

Trousers protect against incoming blows when equipped.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Used in alchemy.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Handy and powerful ranged weapon.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

Elegant trousers sewn by a Beauclair tailor.

Elegant shoes cobbled by a Beauclair shoemaker.

Elegant doublet sewn by a Beauclair tailor.

Elegant doublet sewn by a Beauclair tailor.

Trousers protect against incoming blows when equipped.

Boots provide protection against incoming blows when equipped.

Armor protects against enemy blows.

Burlap prison trousers.

Burlap prison shirt.

Food. Regenerates Vitality.

Used in alchemy.

Food. Regenerates Vitality.

Used in alchemy.

Used in alchemy.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Used in alchemy.

Witcher's blood injures vampires and necrophages when they wound him.

Witcher's blood injures and knocks back vampires and necrophages when they wound him.

Vampires and necrophages start Bleeding when near the witcher. In addition, the witcher's blood injures and knocks them back when they wound him.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Used to craft gear and items.

When you are in danger, time slows for a short period.

When you are in danger, time slows for a short period. Extended duration.

When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.

Steel sword. Used when fighting humans.

Used in alchemy.

Silver sword. For fighting monsters.

Used in alchemy.

Used in alchemy.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Blunt crossbow bolt.

You will be able to craft this item after reading.

Blunt crossbow bolt.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Read for additional information.

You will be able to craft this item after reading.

Standard crossbow bolt.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Food. Regenerates Vitality.

Silver sword. For fighting monsters.

Food. Regenerates Vitality.

Crossbow bolt which applies the bleeding effect on impact..

You will be able to craft this item after reading.

Crossbow bolt which applies the bleeding effect on impact..

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

Used in alchemy.

Food. Regenerates Vitality.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Steel sword that once belonged to a great warrior.

Can be sold to merchants or dismantled into crafting components.

Grants sight in total darkness. Increases critical hit chance.

Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.

Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.

Used in alchemy.

Used in alchemy.

Used to spread incense during religious ceremonies and rituals.

Used in alchemy.

Used in alchemy.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Gwent tournament invitation

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Used to craft gear and items.

Food. Regenerates Vitality.
InventoryCiri's armorInventoryArmor protects against enemy blows.

Gloves provide protection against incoming blows when equipped.
InventoryCiri's trousersInventoryTrousers protect against incoming blows when equipped.

Item needed to complete a quest.

Returns all Ability Points spent to develop Abilities to the available pool so you can redistribute them.

Steel sword. Used when fighting humans.

Used to craft gear and items.

Used in alchemy.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

You will be able to craft this item after reading.

Lets you blend into a crowd.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Provides an endless supply of food. The horn of plenty seems alive and pulses while producing food.

Used in alchemy.

Used to craft gear and items.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Used in alchemy.

Used in alchemy.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Read for additional information.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Used in alchemy.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Steel sword. Used when fighting humans.

Produces a fiery explosion that can cause nearby opponents to start burning. Destroys monster nests.

Produces a fiery explosion that can cause nearby opponents to start burning. Enhanced effect. Destroys monster nests.

Produces a fiery explosion that ignites the surrounding area. Enhanced and extended effect. Destroys monster nests.

Can be used to enhance Abilities or create mutagen decoctions.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Can be sold to merchants or dismantled into crafting components.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Item needed to complete a quest.

The saddle appears to be fashioned of strange leather, the hide of some unknown beast. As evidence of its unusual nature, suffice it to say that it is always rather warm to the touch. The saddle addles the mind of a randomly-selected opponent within a limited range.

Releases a cloud of poison when detonated.

Releases a cloud of poison when detonated. Enhanced effect.

Releases a cloud of poison when detonated. Enhanced and extended effect.

Steel sword. Used when fighting humans.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Food. Regenerates Vitality.
InventoryDijkstra's maskInventoryItem needed to complete a quest.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Saddlebags allow you to carry more weight.

A horse equipped with blinders won't panic as easily.

A horse equipped with a saddle won't tire as easily.

Light gear. Increases Armor and Stamina regeneration.

Silver sword. For fighting monsters.

Light ranged weapon.

Light ranged weapon.

Light ranged weapon.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Saddlebags allow you to carry more weight.

A horse equipped with blinders won't panic as easily.

A horse equipped with a saddle won't tire as easily.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Saddlebags allow you to carry more weight.

A horse equipped with blinders won't panic as easily.

A horse equipped with a saddle won't tire as easily.

Medium-weight gear. Increases Armor.

Used in alchemy.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Forged by elves for killing humans.

Light gear. Increases Armor and Stamina regeneration.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

Used to craft gear and items.

Releases a cloud of gas that explodes when ignited.

Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning.

Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning. Foes it kills explode, wounding others nearby.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Used in alchemy.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Used in alchemy.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.

Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.

Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. The blockade survives for a short time after the cloud dissipates.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Steel sword. Used when fighting humans.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Restores armor to its original color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Solution used for mixing dyes.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Dye. Dyes an item from a witcher gear set a given color.

Used to craft gear and items.

Food. Regenerates Vitality.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Used to craft gear and items.

Used in alchemy.

Used in alchemy.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Elegant mask for a masquerade ball.

Elegant mask for a masquerade ball.

Elegant mask for a masquerade ball.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Used in alchemy.

Food. Regenerates Vitality.

Used in alchemy.

Food. Regenerates Vitality.

Crossbow bolt which detonates on impact.

You will be able to craft this item after reading.

Crossbow bolt which detonates on impact.

Can be sold to merchants or dismantled into crafting components.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Silver sword. For fighting monsters.

Used to craft gear and items.

Explodes on impact.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Used to craft gear and items.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Read for additional information.

Grants a vigorous gallop and windswept mane – a true trailblazer.

Grants a vigorous gallop and windswept mane – a true trailblazer.

Grants a vigorous gallop and windswept mane – a true trailblazer.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be exchanged for crowns at the Vivaldi Bank in Novigrad.

Letter mentioning experiments conducted on a witcher.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Food. Regenerates Vitality.

Used in alchemy.

Steel sword. Used when fighting humans.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.

Can be sold to merchants or dismantled into crafting components.

Increases maximum Vitality.

Increases maximum Vitality. Extended duration.

Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.

Used to craft gear and items.

Used in alchemy.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Food. Regenerates Vitality.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Noble attire.

Noble attire.

Item needed to complete a quest.

Elegant mask for a masquerade ball.

Elegant mask for a masquerade ball.

Elegant mask for a masquerade ball.

To wear a mask, place it in the quick access slot.

Light ranged weapon.
InventoryStreet ruffian maskInventoryTo wear a mask, place it in the quick access slot.

Armor protects against enemy blows.

Armor protects against enemy blows.

Used in alchemy.

Used in alchemy.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Steel sword. Used when fighting humans.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Upgrade. Place in an empty socket on a piece of equipment to improve its traits.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Used to craft gear and items.

Used to craft gear and items.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream.

Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration.

Extended duration. Poisons now heal instead of doing damage.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Food. Regenerates Vitality.

Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage. Destroys monster nests.

Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Destroys monster nests.

Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Damage ignores enemy armor. Destroys monster nests.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Used in alchemy.

Used in alchemy.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Can be used to enhance Abilities or create mutagen decoctions.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.
InventoryGuest's maskInventoryTo wear a mask, place it in the quick access slot.

Food. Regenerates Vitality.

Uses magic to show the number of cards missing from your collection.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Used in alchemy.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Standard crossbow bolt.

Used in alchemy.

Used in alchemy.

You will be able to craft this item after reading.

Used in alchemy.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used in alchemy.

Food. Regenerates Vitality.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Steel sword. Used when fighting humans.

Used in alchemy.

Food. Regenerates Vitality.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Saddlebags allow you to carry more weight.

Saddlebags allow you to carry more weight.

Saddlebags allow you to carry more weight.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

Can be sold to merchants or dismantled into crafting components.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

Read for additional information.

Read for additional information.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Notice found on a notice board.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Used in alchemy.

Item needed to complete a quest.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.
InventoryIngrid Vegelbud's maskInventoryTo wear a mask, place it in the quick access slot.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Notice found on a notice board.

Contract on a monster prowling Freya's garden on Hindarsfjall.

Notice found on a notice board.

Read for additional information.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Increases breath supply while underwater by 50% and improves vision while diving.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

Silver sword. For fighting monsters.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.
InventoryLouisa la Valette's maskInventoryTo wear a mask, place it in the quick access slot.

Used in alchemy.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Notes found on a witch hunter's body

Read for additional information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Read for additional information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Used to navigate through the world.

Contains useful information.

Used to navigate through the world.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Read for additional information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

A sturdy and convenient projectile weapon.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.
InventoryMaceInventoryA blunt weapon.
InventoryHeavy maceInventoryA heavy blunt weapon.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Read for additional information.

Read for additional information.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Used in alchemy.

Used to craft gear and items.

Used in alchemy.

Used in alchemy.

Accelerates the generation of Adrenaline Points.

Accelerates the generation of Adrenaline Points. Extended duration.

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Food. Regenerates Vitality.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Notice found on a notice board.

Read for additional information.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Item needed to complete a quest.

Notice found on a notice board.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Used in alchemy.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Read for additional information.

Strap trophies to your saddle to receive a bonus.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Read for additional information.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Contract issued by the owner of Tufo vineyard.

Inside, there's a lock of a woman's hair.

Strap trophies to your saddle to receive a bonus.

List of damages to Tufo vineyard.

Detailed work schedule and summary notes.

Used in alchemy.

Used in alchemy.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Notice posted by a man whose brother has gone missing.

Item needed to complete a quest.

Notice found on a notice board.

Read for additional information.

Strap trophies to your saddle to receive a bonus.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

To wear a mask, place it in the quick access slot.
InventoryDog collarInventoryItem needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Slightly overripe elf head. Troll delicacy.

Notice found on a notice board.

Item needed to complete a quest.

Notice found on a notice board.

Notice found on a notice board.
InventoryFalse witcher medallionInventoryCan be sold for a significant sum or dismantled into crafting components.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Item needed to complete a quest.

Notice found on a notice board.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Item needed to complete a quest.

Notice found on a notice board.

Orders issued by the quartermaster's office

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Steel sword. Used when fighting humans.

Notice found on a notice board.

Item needed to complete a quest.

Present from a grateful young girl.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Notice found on a notice board.

Notice found on a notice board.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Letter in which Lugos discusses an unfair division of booty from a raid, and points a finger at the culprit.

Notice found on a notice board.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Can be sold for a significant sum or dismantled into crafting components.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Old, rusty key, made for a crude lock.

Old, rusty key, made for a crude lock.

A hunk of suspicious-looking meat.

Read for additional information.

Read for additional information.

Read for additional information.

Old, rusty key, made for a crude lock.

Read for additional information.

Item needed to complete a quest.

Notice found on a notice board.

Item needed to complete a quest.

Item needed to complete a quest.

Steel sword. Used when fighting humans.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Trophy taken from Grottore, the spriggan from the Gorgon Foothills.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Trophy from the slyzard that dropped cows on Ardaiso.

Bootlegger's notes. Reek of alcohol.

Steel sword. Used when fighting humans.

Book describing the life and deeds of Amadeus Cianfanelli.

A detailed study of the most important banking procedures. Volume 15.

Richly ornamented, heavy key.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Bulletin put out by the Eighth Day Flagellants.

Trophy taken from an invisible phantom.

Trophy from the silver basilisk that ravaged the merchant camp.

Contract taken from a Beauclair notice board.

Letter from the Beauclair Coopers' Guild.

Letter found in a vineyard.

Crumpled letter found in a vineyard.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Increases Toxicity and leads to drunkenness.

Item needed to complete a quest.

Food. Regenerates Vitality.

Item needed to complete a quest.

Notice found on a notice board.

Tome bearing signs of frequent reading.

Scraps of paper rescued from a fire, containing Professor Moreau's notes.

Contains information about Professor Moreau.

Contains information about Professor Moreau.

Letter smelling of lilac and gooseberries.

Centuries-old map of Toussaint.

Captures recordings of spoken words, used as a journal.

Captures recordings of spoken words, used as a journal.

Letter explaining the functions of the alchemy table found in the Corvo Bianco estate.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Increases critical hit chance.

Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.

Increases critical hit damage when attacking from behind.

Regenerates Vitality during and outside of combat.

Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness.

Attack Power grows over the course of a fight until reaching a maximum threshold.

Adrenaline Points are generated more quickly than normal until the first successful enemy attack.

Increases the amount of weight the witcher can carry without being overburdened.

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

Each foe slain accelerates Vitality regeneration for the duration of the battle.

Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.

Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.

Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.

Performing actions that consume Stamina regenerates Vitality.

Each Sign cast increases Stamina regeneration for the remainder of the fight.

Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions.

Significantly increases Stamina regeneration during a clear, moonlit night.

Mounts never panic. 50% increase to mounted combat damage.

A portion of the damage dealt by enemies is reflected back on the attacker.

Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.

Increases damage against specters, and decreases damage from specters. Attacking a specter prevents it from using its abilities and turning immaterial.

All alchemy creations can be used one additional time.

If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.

Damage dealt is increased when Vitality is at its maximum.

Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.

Damage dealt to foes regenerates Vitality.

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

Increases Sign Intensity during cloudy weather.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Silver sword. For fighting monsters.

Used to craft gear and items.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Read for additional information.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Used in alchemy.

Read for additional information.

Read for additional information.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Used in alchemy.

Medium-weight gear. Increases Armor.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Can be used to enhance abilities or create mutagen decoctions.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Read for additional information.

Read for additional information.

Read for additional information.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Used in alchemy.

Trousers protect against incoming blows when equipped.

Boots provide protection against incoming blows when equipped.

Armor protects against enemy blows.

Armor protects against enemy blows.

Armor protects against enemy blows.

Used in alchemy.

Decorations are given for service above and beyond the call of duty.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Read for additional information.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

A riddle in verse form about the location of treasure.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Read for additional information.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light ranged weapon.

Light ranged weapon.

Saddlebags allow you to carry more weight.

A horse equipped with blinders won't panic as easily.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

Powerful light source.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Saber once belonging to Olgierd von Everec.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Item needed to complete a quest.

Used in alchemy.

Can be exchanged for crowns at the Vivaldi Bank in Novigrad.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

Light gear. Increases Armor and Stamina regeneration.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Used to craft gear and items.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Increases Sign intensity.

Increases Sign intensity. Extended duration.

Increases Sign intensity. Extended duration. Signs always apply their special effects.

Food. Regenerates Vitality.

Bears will not attack the witcher.

Drowners will not attack the witcher.

Nekkers will not attack the witcher.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Read for additional information.

Notice found on a notice board.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Can be sold for a significant sum or dismantled into crafting components.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Bandit's key

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Read for additional information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Food. Regenerates Vitality.

Grants temporary immunity to pops' mold.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Item needed to complete a quest.

Used to craft gear and items.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

Used in alchemy.

Can be used to enhance abilities or create mutagen decoctions.

Can be sold for a significant sum or dismantled into crafting components.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Can be sold to merchants or dismantled into crafting components.

Item needed to complete a quest.

Allows one to see and hear ghosts.

Read for additional information.

The Crones of Velen use these dolls to gain power over people.

The Crones of Velen use these dolls to gain power over people.

The Crones of Velen use these dolls to gain power over people.

The Crones of Velen use these dolls to gain power over people.

The Crones of Velen use these dolls to gain power over people.

The Crones of Velen use these dolls to gain power over people.

Medium-weight gear. Increases Armor.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Acorn from the oak tree growing on the peak of Bald Mountain in Velen.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

The sound of this horn causes nearby sirens to drop out of the sky.

Item needed to complete a quest.

Item needed to complete a quest.

Can be sold to merchants or dismantled into crafting components.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Notice found on a notice board.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Can be sold for a significant sum or dismantled into crafting components.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

A play in three acts, written by Priscilla, to be performed by Madame Irina and the Foxen.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Opens the rear entrance to the Novigrad stables.

Opens cells in the Deireadh prison.

Read for additional information.

Read for additional information.

Read for additional information.

Part of some elven mechanism.

Key to the Oxenfurt sewers.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Once released from its bottle, the firefly will show you the way to Ciri.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Steel sword. Used when fighting humans.

Calls down a fireball to pulverize a given area.

Read for additional information.

Item needed to complete a quest.

A witcher's silver sword.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Ass ears

Contains descriptions of the most illustrious families in the Kingdom of Redania.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Landscape painted by Van Rogh.

Standard crossbow bolt.

Light ranged weapon.

Item needed to complete a quest.

Formula for brewing a witcher potion.

Can be sold to merchants or dismantled into crafting components.

Mask representing the face of the Emperor of Nilfgaard.

The likeness of the murdered king of Temeria, Foltest.

Mask representing the face of Kaedwen's king.

Item needed to complete a quest.

Spectacles once belonging to the Professor, an assassin for hire.

Item needed to complete a quest.

Read for additional information.

Mask representing the face of Redania's monarch.

Read for additional information.

Strap trophies to your saddle to receive a bonus.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Opens the door to Professor Shakeslock's house in Oxenfurt.

Contains useful information.

Contains useful information.

Contains useful information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Contains useful information.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Contains useful information.

Contains useful information.

"To My One and Only."

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Notice posted by knights looking for Geralt.

Contains useful information.

Phoenix egg

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Contains useful information.

Contains useful information.

Contains useful information.

Steel sword. Used when fighting humans.

Item needed to complete a quest.

Lists prices for the bootblack's various services.

Read for additional information.

Part two of a treatise entitled Human Husbandry and Care.

Contains an accounting of the toy shop's inventory.

Item needed to complete a quest.

Item needed to complete a quest.

Wad of moth-eaten papers.

Item needed to complete a quest.

Short note written by a trembling hand.

Marlene's dowry.

Farewell letter written by a distraught father.

Letter to the detective.

Contains a set of orders sent to the mill.

An old book containing folk knowledge about curses.

Contains the formula for the regenerative brew used by Regis.

A worn-out notebook containing Regis's notes.

A very old vessel of unknown origin.

A very rare example of a spoon used as a key.

Item needed to complete a quest.

Notes written in blood.

Official letter ordering the closure of the toy shop.

Letter written in clumsy handwriting.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

To wear a mask, place it in the quick access slot.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Contains useful information.

Old, damaged manuscript.

Item needed to complete a quest.

Ordinary fork.

Item needed to complete a quest.

Unique trophy from the wight, the Spoon Collector.

Item needed to complete a quest.

Old diary found in an estate full of spoons.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Ball filled with blue paint.

Ball filled with green paint.

Ball filled with purple paint.

Ball filled with red pain.

Ball filled with yellow paint.

Read for additional information.

Hunting knife with a crest engraved on the hilt.

Item needed to complete a quest.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Golden egg. Hard-boiled. Very.

Read for additional information.

The pages are drenched and the words are hardly legible.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Item needed to complete a quest.

To wear a mask, place it in the quick access slot.

Item needed to complete a quest.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Light gear. Increases Armor and Stamina regeneration.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Device for creating mutagens.

Item needed to complete a quest.

Used in alchemy.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Boots provide protection against incoming blows when equipped.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Light ranged weapon.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Silver sword. For fighting monsters.

Used in alchemy.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Formula. Used to make dyes.

Used in alchemy.

Used in alchemy.

Formula for brewing alcohol.

Formula for brewing a witcher potion.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Lay out this lure to attract chorts.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for brewing a witcher potion.

Formula for brewing alcohol.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Used in alchemy.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Increases critical hit chance.

Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.

Increases critical hit damage when attacking from behind.

Regenerates Vitality during and outside of combat.

Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness.

Attack Power grows over the course of a fight until reaching a maximum threshold.

Adrenaline Points are generated more quickly than normal until the first successful enemy attack.

Increases the amount of weight the witcher can carry without being overburdened.

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

Each foe slain accelerates Vitality regeneration for the duration of the battle.

Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.

Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.

Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.

Performing actions that consume Stamina regenerates Vitality.

Each Sign cast increases Stamina regeneration for the remainder of the fight.

Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions.

Significantly increases Stamina regeneration during a clear, moonlit night.

Mounts never panic. 50% increase to mounted combat damage.

A portion of the damage dealt by enemies is reflected back on the attacker.

Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.

Increases damage against specters, and decreases damage from specters. Attacking a specter prevents it from using its abilities and turning immaterial.

All alchemy creations can be used one additional time.

If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.

Damage dealt is increased when Vitality is at its maximum.

Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.

Damage dealt to foes regenerates Vitality.

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

Increases Sign Intensity during cloudy weather.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance Abilities or create mutagen decoctions.

Can be used to enhance abilities or create mutagen decoctions.

Formula for a serum making one receptive to witcher mutations.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Used in alchemy.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for Pops' mold antidote.

Used in alchemy.

Used in alchemy.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Used in alchemy.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Used to lure shaelmaars out of their lairs.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Used to begin the process by which a normal human body is mutated into that of a witcher.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Formula for crafting an oil that can be applied to a sword for additional effects in combat.

Used in alchemy.

Used in alchemy.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for crafting a bomb that explodes on impact.

Formula for brewing alcohol.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Formula for brewing a witcher potion.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Can be used to change the color of a mutagen.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used in alchemy.

Food. Regenerates Vitality.

Decorations are given for service above and beyond the call of duty.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Increases Sign intensity and accelerates Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

You will be able to craft this item after reading.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

You will be able to craft this item after reading.

Used to craft gear and items.

Returns all Ability Points spent developing mutations to the pool so you can reallocate them. Mutagens spent developing mutations will not be returned.

Used in alchemy.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Steel sword. Used when fighting humans.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Silver sword. For fighting monsters.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Rune. Place in an empty socket on a sword. Goes wonderfully with the Tvarog runestone.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Rune. Place in an empty socket on a sword. Goes wonderfully with the Pyerog runestone.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Runestone. Place in an empty socket on a sword to improve its traits.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Blinds opponents within its explosion radius. Destroys monster nests.

Blinds opponents within its explosion radius. Extended duration. Destroys monster nests.

Blinds opponents within its explosion radius. Extended duration. The first hit landed on a blinded opponent is always critical. Destroys monster nests.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Decorations are given for service above and beyond the call of duty.

Item needed to complete a quest.

Can be sold to merchants or dismantled into crafting components.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used in alchemy.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Light gear. Increases Armor and Stamina regeneration.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Increases Sign intensity and accelerates Stamina regeneration.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Contains silver splinters that temporarily prevent monsters from transforming and regenerating.

Contains silver splinters that temporarily prevent monsters from transforming and regenerating. Extended duration.

Contains silver splinters that permanently prevent monsters from transforming and regenerating.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

Can be sold for a significant sum or dismantled into crafting components.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Used to craft gear and items.

Smeared, barely-legible notes.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Trousers protect against incoming blows when equipped.

Trousers protect against incoming blows when equipped.

Boots provide protection against incoming blows when equipped.

Armor protects against enemy blows.

Armor protects against enemy blows.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Pelt Ciri with snowballs!

Provides an endless supply of hard alcohol. The spirit is distilled from scorpion tails.

Used in alchemy.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Read for additional information.

Read for additional information.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Turn into multiple projectiles when loosed.

You will be able to craft this item after reading.

Turn into multiple projectiles when loosed.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Can be sold to merchants or dismantled into crafting components.

Item needed to complete a quest.

Read for additional information.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Notice found on a notice board.

Read for additional information.

Read for additional information.

Notice found on a notice board.

Item needed to complete a quest.

Item needed to complete a quest.

Strap trophies to your saddle to receive a bonus.

Notice found on a notice board.

Armor protects against enemy blows.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Can be sold for a significant sum or dismantled into crafting components.

Contract posted by Sven of Fayrlund.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Training weapon. Doesn't deal much damage.

Read for additional information.

Steel sword. Used when fighting humans.

Read for additional information.

Item needed to complete a quest.

Notice found on a notice board.

Decorations are given for service above and beyond the call of duty.

Read for additional information.

Read for additional information.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

A letter addressed to Anséis.

A letter written to Sir Donimir.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Decorative shield.

Guillaume's attempts at poetry.

A letter written to Horm.

A letter written to Horm.

A letter written to Horm.

Present from Vivienne. You can wear it.

Read for additional information.

A letter written to Baron Palmerin.

A note written to Rainfarn by a fisstech dealer.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Decorative shield.

A letter written to Tailles.

Item needed to complete a quest.

Item needed to complete a quest.

Contract for Geralt.

Item needed to complete a quest.

A map of northwest Toussaint with two areas marked out.

A map of northwest Toussaint with two areas marked out.

Peacock feather with a distinct scent of suet on it.

Item needed to complete a quest.

Item needed to complete a quest.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Used in alchemy.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Used to craft gear and items.

You will be able to craft this item after reading.

Used to craft gear and items.

Food. Regenerates Vitality.

You will be able to craft this item after reading.

Used to craft gear and items.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.

Pierces armor.

You will be able to craft this item after reading.

Pierces armor.

Food. Regenerates Vitality.

Accelerates Stamina regeneration.

Accelerates Stamina regeneration. Extended duration.

Accelerates Stamina regeneration. Extended duration. Never expires at night.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Decorations are given for service above and beyond the call of duty.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Follow the clues on the map to find some witcher gear.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Notice found on a notice board.

Old, blood-stained papers.

Old, tattered letter written in the Elder Speech.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Item needed to complete a quest.

Read for additional information.

Read for additional information.

Read for additional information.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Used to craft gear and items.

Increases Attack Power.

Increases Attack Power. Extended duration.

Extended duration. Grants 100% critical hit chance during storms.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Used to craft gear and items.

Vitality regeneration

Silver sword. For fighting monsters.

Food. Regenerates Vitality.

Food. Regenerates Vitality.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Emits a dim light.

Steel sword. Used when fighting humans.

Silver sword. For fighting monsters.

Can be sold to merchants or dismantled into crafting components.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Light ranged weapon.

Light ranged weapon.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

A horse equipped with blinders won't panic as easily.

Saddlebags allow you to carry more weight.

Heavy gear. Increases Armor and decreases Stamina regeneration.

Heavy gear. Increases Armor and decreases Stamina regeneration.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

A horse equipped with a saddle won't tire as easily.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

You will be able to craft this item after reading.

Target-seeking bolt.

Used to begin the process by which a normal human body is mutated into that of a witcher.

Item needed to complete a quest.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Used by witchers during training.

Used to craft gear and items.

Steel sword. Used when fighting humans.

Food. Regenerates Vitality.

Reading this guidebook will unlock certain Fast Travel points in Skellige.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Used in alchemy.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Apply to a sword for additional effects in combat.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Read for additional information.

Read for additional information.

Can be sold for a significant sum or dismantled into crafting components.

Used to craft gear and items.

Used in alchemy.

Used in alchemy.

Food. Regenerates Vitality.

Potion used in the Trial of the Grasses.

Food. Regenerates Vitality.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Used in alchemy.

Bills of exchange can be converted to coin at the Vivaldi Bank in Novigrad.

Food. Regenerates Vitality.

Can be used to enhance abilities or create mutagen decoctions.

Can be sold to merchants or dismantled into crafting components.
InventoryGeneral Voorhis MaskInventoryItem needed to complete a quest.

Steel sword. Used when fighting humans.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Secondary weapon. Witchers are not trained in the use of weapons of this type.

Used in alchemy.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Used to craft gear and items.

Read for additional information.
InventoryAmateur's weapon repair kitInventoryWhetstone. Used for repairing weapons.
InventoryJourneyman's weapon repair kitInventoryWhetstone. Used for repairing weapons.
InventoryMaster's weapon repair kitInventoryWhetstone. Used for repairing weapons.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Used in alchemy.

Used to craft gear and items.

Used to craft gear and items.

Used to craft gear and items.

Can be sold to merchants or dismantled into crafting components.

Freezes foes. Blows landed on frozen foes deal additional damage.

Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration.

Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration. Chance of instant kill.

Mild witcher's hallucinogen.

Clears Toxicity and cancels all active potion effects.

Clears Toxicity and cancels all active potion effects.

Clears Toxicity and cancels all active potion effects.

Used in alchemy.

Immediately restores a portion of Vitality.

Immediately restores a large portion of Vitality.

Restores Vitality immediately and fully. Grants immunity to damage for a short duration.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Light gear. Increases Armor and Stamina regeneration.

A legendary blade forged with ore from the Blue Mountains.

Can be sold to merchants or dismantled into crafting components.

Food. Regenerates Vitality.

Used in alchemy.

Used in alchemy.

Used in alchemy.
InventoryWild Hunt warrior's armorInventoryArmor protects against enemy blows.

Gloves provide protection against incoming blows when equipped.
InventoryWild Hunt warrior's trousersInventoryTrousers protect against incoming blows when equipped.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Read for additional information.

Used in alchemy.

Notes from the Belgaard vineyard.

Used in alchemy.

Used to craft gear and items.

Used to craft gear and items.
InventoryWitch hunter's maskInventoryTo wear a mask, place it in the quick access slot.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

True defiance comes from within, but it doesn't hurt to look the part.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Temporarily lowers the required level of all items by 2.

Used in alchemy.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

Medium-weight gear. Increases Armor.

You will be able to craft this item after reading.

Can be sold to merchants or dismantled into crafting components.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

Silver sword. For fighting monsters.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Silver sword. For fighting monsters.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

You will be able to craft this item after reading.

Steel sword. Used when fighting humans.

Steel sword. Used when fighting humans.

Used in alchemy.

Can be sold to merchants or dismantled into crafting components.

Wooden swords are only fit for use during practice sessions.

Can be sold to merchants or dismantled into crafting components.

Used in alchemy.

Can be used to enhance Abilities or create mutagen decoctions.

Used in alchemy.

Can be used to enhance abilities or create mutagen decoctions.

Used in alchemy.

Black and white. Of course.

Item needed to complete a quest.

Item needed to complete a quest.

Silver sword. For fighting monsters.

Heavy gear. Increases Armor and decreases Stamina regeneration.

I thought the workers were harmless. I thought wrong. – Janne the Gimp, trapper. Workers are the most numerous, and thus the most frequently encountered, caste of endrega. Within the colony their duty lies in building nests and cocoons, acquiring food and caring for eggs and larvae. When threatened they will summon warriors to aid them, yet if forced to defend themselves they will – and do so surprisingly well.

Lazy, good-for-nothing men are sometimes called drones. That's an insult to endrega drones, who at least get off their arses to fight. – Evelynn Harker, herbalist Endrega males – called ‘drones' – are gluttonous creatures whose only aim in life is to eat, fight and reproduce. Yet when venturing outside their nests, these aggressive hunters attack any and every creature they come across.

The spider shall never lie down with the fly. – Ofieri proverb A similar saying could gain ground in our land concerning arachnomorphs and everything unable to flee them – meaning most every creature in the world. True, the tillers of the earth and fellers of trees need not fear them in their daily labors, for arachnomorphs, as distant, post-Conjunction cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps. Anyone who does come across them, however, had best hope his conscience is clear and his worldly affairs are in order, for his life shall soon end, as not even the fastest man in the world can outrun them and only a few witchers can hope to slay them. Even worse are the more aggressive and dangerous kind known as arachnomorph colossi, which are capable of devouring an entire ox in seconds.

Something's destroyed our fields and hives. We think it's... the apiarian phantom. Holofernes Meiersdorf

If you ever find yourself facing a monster that breathes fire, strikes with a tail tipped with venomous spines, bites with sharp teeth and swipes with even sharper claws and tends to knock its prey to the ground with a sonic blast, then you are fighting a slyzard. With an arsenal like that, it comes as no surprise folk often mistake these draconids for dragons. Yet the experts (meaning witchers) know slyzards constitute an entirely separate species, much smaller than dragons and far less dangerous. With one exception: slyzard females in mating season, or, even worse, just after laying their eggs. When fighting such individuals, my suggestion is to get as far as possible from the danger as quickly as possible, preferably by running, at full tilt, without looking back.

During his stay in Toussaint, Geralt became involved with a curious case of gynodendromorphy – that is to say, a woman who had been turned into a tree. When one cut into this tree’s bark, it bled, and when the wind blew through its leaves, one could hear muffled sobs. Geralt investigated the matter and learned magic (or possibly a curse) was responsible for the transformation, and it surely had something to do with a certain sad episode from the woman’s past. The love of Daphne’s life, a knight errant, had gone to the witch of Lynx Crag and never returned, leaving her to wait for him forever, filled with sadness and longing.

Heard you have a problem - a monster you call a shrieker? Aye, prowls about, it does. Snatches cows and goats, mostly, but it won't scorn a man if it runs into one. – Conversation overhead at Crow's Perch

The old fool came home all black and blue, claiming kikimores had attacked him in the woods. Who does he take me for?! His mates worked him over because he’d cheated at gwent. If it’d been kikimores, he’d be dead. And I’d have peace at last. – Lavinia, wife of a Beauclair innkeeper Kikimores form colonies, making them similar to communal insects such as ants. A kikimore colony is ruled by a queen and organized into something of a social hierarchy. Kikimore workers take care of hunting food and bringing it back to the nest, while kikimore warriors defend the nest against attackers. A worker on its own can be easily killed by even a weak person or a child. It is rare indeed, however, to come across an isolated individual, for kikimore workers usual move in groups of a few to a dozen or so members. The only defense against a swarm of kikimores available to a normal person is to flee. And not even that is guaranteed to work.

Looked like a bruxa, but that was no bruxa… – fragment of a conversation between the ealdorman of Falkoane and a witcher. Alps are vampires that resemble bruxae in appearance. They are called phantoms by some, a name which fits well enough, for like phantoms they haunt and torment men. They usually take on the form of a woman, though they can also appear as animals. They are most often found prowling near villages. They attack at night and are most active when the moon is full. Alp saliva can make one fall asleep, and when applied to a sleeping man, can invoke horrible nightmares. Some suggest they are the cause of legends about men who go to sleep healthy and are found in the morning white as snow, not a drop of blood in their veins.

Thems in-walk troll house. Troll say, "Out mans!" But they wham-a-wham troll rocks. So troll wham, too! – Rock troll known as Wham-a-Wham

Wolves aren't as bad as they're made out to be. Werewolves, though – they're every bit as bad and worse. – Elsa Vilge, archer Werewolves are creatures with both men and wolves inside them. When in beastly form, they take the worst traits from each: the wolf's drive to kill and hunger for raw flesh and the man's cruel and calculating intelligence. A werewolf's condition comes about through a curse, and the transformations happen outside his conscious control. When he reverts to human form, he has no memory of his deeds – otherwise he would surely go mad and take his own life.

Folk say water hags are drowners' wives. If that be true, 'tain't no wonder why they're such ornery bitches. – Shemhel of Dregsdon Some tales mention water hags and swamp bints masquerading as lost old women to lure travelers back to the rickety shacks they build in the wetlands. In truth, only a blind man, or a sighted man blinded with drink, could mistake the rank sludge and rotting carrion of a water hag's den for a cozy cottage, and the hideous hag herself for an innocent grandmother. Their wrinkled, wart-covered bodies stand nearly two yards tall, with skin the color of a long-dead cadaver and stinking of muck and fish. Bony growths two spans long stick out from their backs, with hair like a tangle of seaweed and claws that would make a werewolf proud completing the picture.

Aye, half-eagle, half-tomcat, just like on the lord’s crest. ‘Cept this 'un was carryin’ me dead cow ‘stead of a scepter. – Griffin attack witness, name unknown Griffins were once only found high in the mountains, where they would hunt marmots and wild goats. When humans encroached on their lands, however, griffins soon discovered a new source of much more plentiful and easier-caught prey: cows, sheep and shepherds. Though still wary of main roads and towns (where folk with the means to hire a witcher are like to dwell), these half-eagle, half-wildcat creatures have gone from rarities to oft-encountered pests known throughout the Northern Realms. Especially hated are the subspecies known as royal griffins and archgriffins.

Sister crones, hand in hand, terrors of the sea and land, thus do go about, about: thrice to thine and thrice to mine, and thrice again, to make up nine. Macveth, Act 1, Scene 3 The isolated corners of our world harbor creatures older than humans, older than academies and mages, older even than elves and dwarves. The Crones of Crookback Bog are such creatures. No one knows their true names, nor what breed of monstrosity they in fact are. Common folk have given these three sisters the names Weavess, Brewess and Whispess, and call the threesome "The Ladies of the Wood" or simply "The Good Ladies." The Crones act as the true sovereigns of Velen, whose inhabitants they help survive through harsh times in return for unquestioning obedience. They wield powerful magic, but one different from that of mages. They draw power from water and earth and are bound to the land in which they live. The Crones can hear everything that happens in their woods, predict the future, twist the threads of human lives and bring blessings as well as curses. The Crones seem for all intents and purposes to be immortal. Magic elixirs keep them from aging and allow them to take the appearance of young women. These elixirs and their mystical ties to the swamps in which they live also give them supernatural strength and vitality.

Now finish your soup, or a berserker'll come and swallow ye whole. – Skellige mother scolding a child. Skellige legends speak of men known as berserkers who transform into bears when overwhelmed by battle rage. In doing so, they lose all self-awareness and are driven by a bloodlust which they must satiate in order to return to human form. Few believe these blood-curdling tales, however, not even in Skellige, where the inhabitants usually treat even the least probable legends with the utmost gravity. This indicates either that berserkers are in fact mere figments of mead-sodden imaginations, or else that they have learned to hide their abilities from the rest of the islanders.

Chorts are smaller than fiends, true. But still big enough to kill. – Agnes Thistle, herbalist from the Black Forest Chorts are the somewhat smaller kin of fiends and bumbakvetches. Yet any witcher who thinks their diminutive stature means they present no danger commits a grave error – the kind that can end his career permanently. These denizens of dark and ancient woods are some of the most dangerous monsters known to man.

It attacked us… Gods, I dunno what it were, but 'twere at least four spans high! -- Velen peasant woman

A knight errant might manage to kill a ghoul and a peasant with a pack of dogs can at times take down a bear. Yet let us make one thing clear: not even the finest steel armor ever forged or the collar bone of Saint Plegmund himself will give a mortal man any chance of surviving a fight against the creatures that dwell deep beneath the earth. – veteran Toussaint Ducal Guardsman, briefing new recruits

Micko and his band? Who're they? Four lads, drunkards and good-for-nothin's, all. They'd drained a few pints and decided they'd all plough the White Lady, maybe then she'd bugger off. – Conversation overheard in a field outside Novigrad

When at the water's edge, you gotta be quiet. First of all, so as not to scare the fish. Second – so you don't attract drowners. – Yanneck of Blaviken, fisherman A drowner resembles a corpse dredged from the bottom of a pond. It is sickly blue or green in color, with slime and sludge oozing out of every pore and the acrid stench of rot wafting off of it. That is why it is often thought drowners - along with their more dangerous cousins: vodniks, mucknixers and drowned dead – arise from the bodies of those who drown in shallow water: lost travelers falling into bogs, children who swim too far from the shore or, in the case of vodniks, inebriated peasants who stumble off narrow swamp trails.

The pitcher emitted a puff of glowing red smoke. The smoke pulsated, then gathered into an irregular sphere floating in front of the poet's head... –The First Longing, a Tale Fantastic in All Ways A djinn is a powerful air spirit, a condensation of the power of said element endowed with consciousness and character - the latter usually nasty. According to legend, djinns can grant even the most far-fetched wishes, though they do so begrudgingly. Unusually powerful mages can capture and tame these beings. A mage who succeeds in doing so can then draw energy from such a spirit, using it to cast spells without having to summon the Power from traditional sources. Only a handful have ever managed this feat, however, for djinns fight to avoid such a fate with stubborn determination. To imprison a djinn and bend it to one's will, one must first weaken it - and that is no easy task. Fighting djinns is extraordinarily difficult. They can fling off spells in an instant that the most accomplished human mages could never master with years of preparation. What's more, by manipulating the element of air they can summon gales, powerful storms, even hurricanes. Luckily, as magic beings they are vulnerable to silver - yet steel will do them no harm.

Really wanna see an angry witcher? Do you? – Conversation overheard on the streets of Novigrad

In memory of the noble knight Roderick, slain during a valiant struggle against a basilisk. Let's hope the beast choked on his bones. – Gravestone inscription, Vizima cemetery. Contrary to popular belief, basilisks cannot turn anything to stone with their gaze. That is small comfort, however, given that their acid, venom, claws and teeth provide them many other ways to kill.

The human mind is as wild and unexplored a place as any land far beyond the seas. It is inhabited by manifold dangers – fears, painful memories, traumas. These lurk on the edge of our consciousness, like predators waiting for a moment of weakness in which to reveal themselves… and destroy us. – Arturius Vigo, “The Essence of Spells and Illusions.” The painted world created in the mind of Iris von Everec was mainly populated by figures from her memories, but was also home to dangerous, predatory creatures: the embodiments of her fears. The most dangerous of these, the Ethereal, invoked her greatest fear – and wore the face of her husband. The Ethereal resembled Olgierd in appearance and also fought using a technique similar to his. A group of six such creatures lay in wait for Geralt, yet at first only one engaged him in battle. This one’s death awoke the next, which was more powerful than the first, and so it went to the end, with a stronger ethereal replacing a fallen weaker brother until all were defeated. Yet Geralt had to be careful, for the slightest amount of damage dealt to a being awaiting his turn would cause him to come alive and join his still-living comrade in the fight. In the end, the best tactic against these nightmarish beings proved to be a well-timed counterattack.

Vampire bites... and the strong stench of alcohol. – Geralt of Rivia

Somebody's doing some cooking... This... it's a human femur... a child's. – Geralt of Rivia

Had meself eight heifers, five of ‘em milchers. Then this cockatrice sprung up nearby, and now all's I got left's dried patties in an empty field. – Jethro, peasant from Pindal Foolish superstitions claim cockatrices, like basilisks, can kill with their gaze alone. That is utter nonsense, however, a cockatrice's gaze being no more dangerous than that of an angry goose. One should instead watch out for its sharp beak and long tail, which it can whip to murderous effect.

Ghouls creep and crawl at night Eating everything in sight In a snap they’d eat you, too Chop you up for a ghoulish stew! – Children’s rhyme Ghouls and graveirs are hard to describe. In part, they resemble humans - yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.

It was horrifying to watch... that gentleman suddenly turned into a ghastly beast, with claws, and... tore those men to shreds with the precision of a master butcher… – a witness to Dettlaff's attacks Dettlaff is a higher vampire and one of the most terrifying creatures the world has ever known. Some vampires of his sort live among men easily and inconspicuously, sometimes even gaining the respect and admiration of their community. Yet even the most civilized vampire can be incredibly dangerous if provoked, and Dettlaff... Dettlaff was far from civilized. When in his two-legged form, Dettlaff strikes in surprising and unique ways, so one must be extremely alert and attentive. His razor-sharp claws, wielded with great strength and precision, are his chief weapons, yet he can also wield weapons of human devising with extraordinary skill. Like all higher vampires, Dettlaff can turn into fog and envelop opponents. When fighting a vampire in this form, one must watch out for magic puddles and attacks from the air. When wounded, Detlaff tends to assume his winged form, using these powerful appendages to stun his foes near effortlessly. One must remember higher vampires are immortal creatures and thus do not fear for their lives while fighting, meaning they take every risk. They are able to turn invisible and can regenerate strength during combat. All in all, they are supremely difficult foes, even for a witcher.

Take heed, gents, there's nekkers under this here bridge. If you all cross at once, without slowing or stopping, there's nothing to fear. But if your cart throws an axle and you get stuck out there... Well, close your eyes and pray to Melitele. – Kurt Hammerbach, city guardsman in Vengerberg A lone nekker is harmless. Five are dangerous. Ten can kill even a veteran monster slayer. Particularly troublesome are the larger, stronger individuals known as warriors, as well as the rare breed of nekkers known as phoocas.
BestiaryThe Wraith from the PaintingBestiaryQuite often a wraith is tied to an object, something it clung to during life, or a location, such as its place of death. In either case, we are dealing with the same causal agent: a strong emotional tie from which the wraith draws strength. – Inigo Swann, “Beyond the Natural World.” While wandering the von Everecs’ abandoned estate, Geralt came into contact with a woman’s wraith haunting the house. The restless spirit had mastery over the house’s furnishings and in particular over the paintings hanging from its walls. It moved freely between their canvasses, entering one and exiting through another. At first it tried to scare Geralt into giving up his search, then, when it was clear this strategy would not work, it attacked him directly. Geralt’s battle against the wraith proved very difficult, for it was fueled by rage and launched its attacks with heated aggression. Geralt was forced to move with lightning speed in order to parry its blows, without time to take a breath or launch an attack of his own. What’s more, the wraith had created a bond with the paintings around it and, until the witcher severed this tie, it would continually regain any lost strength. The key to victory over the Wraith from the Painting was to focus on parrying its blows and only attack sporadically, at exactly the right moments. Any attempt to attack in a flurry was always punished with a deadly counterattack.

How doth the little wild boar Improve his shining tusks, And rut them ‘gainst the forest floor, And on the trees’ rough husks! How cheerfully he seems to grin How neatly spreads his claws, And welcomes little lasses in, With gently smiling jaws! Louis of Charolle, mathematician, author and poet These woodland beasts are as “wild” – untamed, nasty and aggressive – as their name indicates. To this day, many peasants in outlying Kaedweni villages believe wild boars persist on a diet of young maids, though in truth they most often slate their hunger with roots and acorns. Do not think this vegetarian diet makes them harmless, however. In fact, these animals’ stout build and sharp teeth render them veritable fur-covered combat machines. Mother Nature has additionally equipped them with dual pairs of tusks - upper "pipes" and lower "sabres" - and this weaponry's sum effect is to make the beasts the terrors of the woods, a threat to all who venture or dwell there, human, humanoid and otherwise. Boars also have hard, club-like snouts, which some peasants call their “whistles,” though no boar has ever been heard to make such a noise. Instead, they emit a characteristic grunt, which sounds to some like the snoring of an extremely overweight man. Another peasant belief claims boars have extremely prickly natures, and, if offended, will vent their anger by knocking down fences and gobbling up potatoes. Though they sometimes live alone, boars usually appear in small groups of 3 to 5 specimens.

Out at sea, if you hear a beautiful woman singing, turn the ship around at once. You understand? Even if it means sailing straight back into a storm. – Arike of Hindarsfjall, advice given to his son before his first solo voyage Like skilled hunters setting out wooden ducks to lure in drakes, sirens and lamias lure men near - using their own bodies as decoys. They can transform to resemble beautiful human maidens, though with tails covered in silver scales instead of legs. Once a naive sailor gets within arm's reach of these beautiful creatures, their fair faces suddenly turn to fang-filled, fish-like maws, and lovely tails promising unknown delights become sharp, death dealing talons.

Our winter's cold and deep, frostbite eats your feet, snow falls down and hides the ground and ice trolls wake from sleep! – folk song heard in northern Kaedwen Climbing to the top of snow-covered peaks is never a safe endeavor. One can slip and fall into a ravine, be buried in an avalanche – or stumble across ice trolls. Unlike the rock trolls found at lower altitudes, these permafrost-dwelling monsters treat every man they encounter as a possible ingredient for a tasty meal.

An alghoul's basically a badarse ghoul – Yarpen Zigrin, dwarven warrior Alghouls differ from normal ghouls in size, strength, coloring and, most importantly, intelligence. Whereas ghouls and graveirs are primitive creatures unfit to plan even the simplest ambush, alghouls and their kindred (such as cemetaurs) are capable of forethought, and are thus much more dangerous.

They say a dog's a man's best friend… But in these foul times one best be wary, even of his friends. – Alfred Pankratz, beggar from Novigrad Some claim dogs are reflections of their masters. A well-treated pet repays his owner with loyalty and trust, whereas an ill-treated one repays this treatment in kind as well, meeting yells with barks and kicks with bites. Since there is an abundance of bad men, so, too, is there an abundance of bad dogs. Most dangerous of all are the vagrant mutts who have lost all respect for men and developed a taste for blood and carrion.

Melitele, Great Mother, protect us from evil, from unclean devils and foul demons, and most of all from the clutches of katakans and nekurats... – fragment of a prayer Katakans and their more dangerous kin, nekurats, are the embodiments of human fear. They hide in the shadows. They feed on blood. They resemble enormous bats – though with long fangs and even longer talons. And, as if that weren't terror enough, they can turn invisible, waiting unseen while dread of their unpreventable attack overwhelms their victim.

You ask why I have these big hands, my friend? Well, I’ll tell you my secret: exercise. - Big Bad Wolf The Big Bad Wolf who lived in the Land of a Thousand Fables was, like the other denizens of that strange sphere, created by Artorius Vigo based on a figure from folk tales. Once he served as a playmate to the duke’s daughters, acting out scenes with a certain red-hooded girl and her grandmother, but as the fable land slowly degenerated, so did he. Geralt and Syanna met the Big Bad Wolf while he was nursing a nasty hangover and was not eager to cooperate. Yet since our heroes needed a bean which the wolf had, they forced him to act out his tale. That tale ended as it always had: the Big Bad Wolf attacked the Hunter (played by Geralt), biting and clawing him fiercely while his own wounds healed almost instantaneously. Inevitably, however, the Big Bad Wolf was killed and his stomach cut open. This time, out came not a grandma and her granddaughter, but a magic bean.

We dug out a chamber. There was a beast sleeping inside. We fell over the props to collapse the ceiling, but it must not have buried the monster… – Bytomir of Velen

Then the kikimore princess summoned all her loyal sisters and off they went! Together they charged the enemy trying to harm their queen. – “The Kikimore Princess and the Mountain Giants” Cornelius Briggs (dwarven children’s fable, fragment) It is unknown how exactly it is kikimores communicate with each other. Autopsies are hampered by the high toxicity of their subjects. Scholars have established that kikimores do not seem to possess any detectable auricles. One amateur researcher, Count di Salvaress, put forth a theory in his treatise “A Microscope Among Monsters” suggesting kikimores have a highly developed sense of smell and use airborne particles undetectable to humans to transmit information. This theory has yet to be proved or disproved.

Here about the contract. Any idea what this monster is? Naye, but proper huge it must be. Slaughtered no less than a dozen wolves – Conversation overheard in Lindenvale

Never seen a vampire like that in my life. – Geralt of Rivia, witcher Protofleders are relatives of fleders which came from the world of the higher vampires to our own during the Conjunction of the Spheres. The members of this species are characterized by their considerable strength and agility as well as the strange glow they emit, a trait most likely tied to their otherworldly nature. Protofleders have never had significant contact with the outside world, having spent their entire time on our planet in the Unseen Elder’s cave, whose atmosphere is very similar to that of their home world.

Eyewitnesses to gruesome monster attacks always have a hard time describing the creature in question. The beasts move quickly and often attack at night, while the witnesses are terrified and primarily concerned with fleeing for their lives. As a result, witchers quite often have no inkling what creature they face until they find tracks or otherwise establish something for themselves. Such was the case with the Beast tormenting Beauclair. Geralt knew it was deadly, elusive and fiendishly clever. Everything else he heard was clearly the product of imaginations fed by fear of a dangerous predator.

I do not believe in ghosts - it is that simple. But my men say the house shakes at night, walls crumble, why, even the floors move about... – Kurt Dysart, Count of Anchor

The girl walked up to the edge of the pond. There, squatting amidst the fragrant lilies and broad lily-pads, she saw a most unusual sight: a small green frog with a golden crown perched on its warty head. Charmed by this curious little creature, the girl picked it up and gave it a kiss. Immediately the little frog transformed into a handsome prince. Overcome with gratitude, he asked the girl to be his wife. – folk tale, author unknown Timeless tales always carry within them a grain of truth. The legend of the frog prince is no exception, or at least that’s what the folk of Oxenfurt wished to believe when they found out a monstrous toad lurked in their city sewers. The women who hunted it in search of romance and a better life, however, found their tales had a most unhappy ending. The creature they encountered was no small, sweet frog but a bloodthirsty beast, who not only did not let them in for a kiss, but instead greedily devoured them and anything else that strayed into its slime-covered lair.

That's the kinda john we call an ‘armored arachas.' Hard and prickly on the outside, but get ‘im undressed and everything's soft and squishy. – Foxy Lisa, Maribor prostitute An arachas' only weakness is its soft, sensitive abdomen. Some arachasae hide this under hollow tree stumps, while other, "armored" varieties exist which have grown a thick carapace that covers all the more delicate parts of their bodies.

The best defense against spotted wights? Stay calm and leave them alone. – fragment of a treatise on spotted wights by Roderick Giligan. Spotted wights were a subspecies of wight which the witchers drove to extinction. They were larger than their unspotted kin and owed their names to their numerous blotches and effusions. Spotted wights would most often dwell in derelict cemeteries and empty wildernesses, yet at times took to living in abandoned human domiciles. There they would indulge in their greatest passion: creating brews from their own emissions. When not disturbed, spotted wights would not act aggressively. If threatened, however, they became very dangerous indeed. In the colder months or when faced with an unseasonable chill, they would slip into a state of lethargy, making them easy targets. Even during their active periods, it is said the witchers found a surefire way of besting them, based around careful casting of the Yrden Sign – or at least, so claims witcher lore…

Forktails… Bah! Fuckers' tails're more like cleavers. – Yavinn Buck, veteran of the Mahakaman Volunteer Regiment Forktails owe their quaint name to the long, sharp growths at the tip of their tails. A blow from this weapon can slice an oaken shield in two – along with the arm that was carrying it. Thus, though its name conjures images of cutlery, fighting a forktail is nothing like a dinner party and ends in death rather than dessert.

The deceased’s corpse was completely mutilated. All that remained of the nose was a hole clotted with blood. One eye socket had been chewed beyond all recognition. The mandible had been torn off. Seeing this, Sergeant Dovate vomited profusely and the administration of smelling salts was required. The investigation has been discontinued and the deed attributed to a supernatural being. – fragment of a Toussaint Ducal Guard report Fleders are classified as lesser vampires. Though weaker than the rest of their ilk in every aspect from the physiomagic to the physiognomic, they should not be underestimated – for they are very, very dangerous. Fleders cannot be mistaken for any other creature, with their wide, toothy jaws, flat, unpleasant faces and completely hairless, often warty bodies. These vampires mainly fight with their teeth and claws, flailing them blindly and not stopping even when their victim is already dead. Even a solitary fleder is strong enough to take down a trained soldier. Compared to other vampires, fleders display meager intelligence, seen most clearly in the mindless rage which causes them to try with all their might to attack and tear to shreds any weaker being.

We never hunt in these woods. Never. Even if it means the whole village starves. – Mulliver, ealdorman of Hoshberg in lower Aedirn Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. They use their inborn magic to control the plants and animals within their territory – and so when stalking them, half the battle is merely getting near enough to strike. Leshens old enough to earn the appellation "ancient" wield advanced skills and tactics that make them particularly dangerous.

The first fire elemental was created by Ransant Alvaro. Sadly, flames engulfed his entire laboratory, burning it - along with every other building on his block - to ash. – Tarvix Sandoval, "Origins of Magic Arcana" Fire is the most destructive of the elements, thus the aggressive lethality of the creature that embodies its essence should come as no surprise. Fire elementals are forged in complicated magic rituals for one purpose: destruction. And they pursue this with murderous determination.

Shun sin! Renounce foul deeds! And if evil threatens to overwhelm your will, ponder the fate of the Outskirts of Vizima! Remember the hideous barghests which scourged them and repent! – "Sermons for Feasts and Funerals," by the Reverend Yomen of Tretogor Folk of simple or superstitious minds claim committing particularly rotten acts will bring down the wrath of the gods in the form of “barghests,” phantom dogs which stalk the roads at night. Even if this were their origin, barghests saints and sinners alike would need fear barghests, for they attack both with equal ferocity. Witchers rarely believe in the gods, but they do accept that barghests exist and are always connected with some sequence of tragic events that happened in the past. Their explanation, however, holds that barghests result from a curse or a concentration of ill will.

I run back inside, hasp the doors, and then I hear it – someone whispering my name. Mikkjaaal, Mikkjaaal! Mikkjal, Eldberg lighthouse keeper

Course it reeks. Think they're called rotfiends because they smell like roses? – Vesemir, witcher of the Wolf School Rotfiends resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of the rot which gives them their name. Devourers are a particularly dangerous kind of rotfiend marked by an insatiable appetite for human flesh.

Your package? Your brother picked it up. You know, you two're damn near identical... Hey! Where you running off to?! – Hanne Kluger, postmaster Dopplers, also known as vexlings or changelings, are beings able to take on the form of any humanoid or animal they please. This transformation is no mere illusion able to be shattered with a simple spell, but an authentic and complete metamorphosis. This means no protective amulets or witcher medallions will signal a doppler's presence - they emanate the same aura as the being whose form they have assumed. This, combined with their incredible intellect and cunning, would make dopplers supreme assassins or thieves - had not nature endowed them with generous and timid spirits which make them avoid the shedding of blood at all costs.

I… I saw a shadow… Great wings, like a cloud passin' o'er the sky. Then I heard him scream. – Britt of Svorlag

It is often said the darkest recesses of caves play home to the Continent's most fearsome monsters against which there is little of hope of victory or escape. The lone solution, then, is to seal them off from the world with the hope that they shall forever remain buried. A certain priest of the Eternal Fire, however, learned that hope and prayer is sometimes not enough. The cavernous mine within Devil's Pit holds a specter whose very existence is believed to breed pestilence. With the threat of its release now imminent, the cleric seeks a new solution – the aid of a witcher.

Quite often a wraith is tied to an object, something it clung to during life, or a location, such as its place of death. In either case, we are dealing with the same causal agent: a strong emotional tie from which the wraith draws strength. – Inigo Swann, “Beyond the Natural World.” While wandering the von Everecs’ abandoned estate, Geralt came into contact with a woman’s wraith haunting the house. The restless spirit had mastery over the house’s furnishings and in particular over the paintings hanging from its walls. It moved freely between their canvasses, entering one and exiting through another. At first it tried to scare Geralt into giving up his search, then, when it was clear this strategy would not work, it attacked him directly. Geralt’s battle against the wraith proved very difficult, for it was fueled by rage and launched its attacks with heated aggression. Geralt was forced to move with lightning speed in order to parry its blows, without time to take a breath or launch an attack of his own. What’s more, the wraith had created a bond with the paintings around it and, until the witcher severed this tie, it would continually regain any lost strength. The key to victory over the Wraith from the Painting was to focus on parrying its blows and only attack sporadically, at exactly the right moments. Any attempt to attack in a flurry was always punished with a deadly counterattack.

Gladiator fights in massive arenas are a popular form of entertainment in Nilfgaard. Usually the fighters are slaves specially trained for this purpose, yet at times the arena masters pit humans against monsters. The shaelmaar Geralt had to fight in the tourney grounds was a present from the emperor to his relative, Duchess Anna Henrietta. It had been caught while young and prepared for its ultimate purpose by Nilfgaardian trainers. That does not mean it was tame, however – in fact, its wildness and inborn ferocity had not been dulled one whit. Like all creatures of its species, it was blind but could unerringly pinpoint its opponents’ location using echolocation. The shaelmaar had thick armor and near impenetrable skin. It could also roll into a ball and charge its opponents. Its underbelly, however, was relatively vulnerable and became exposed when its charge failed. In the end, though the fight was long and difficult, Geralt defeated the shaelmaar and, when the duchess called from the stands for him to finish the beast off, he duly dealt the final blow.

Sylvans are cruel, greedy and treacherous. Still, I prefer them to dh'oine. – Yaevinn, legendary Scoia'tael commander Sylvans and yakshas, a kindred species, are extremely rare woodland creatures whose appearance combines traits of goats and rotund men. These beings usually pose little danger, for they limit their contact with humans to playing harmless (though often bothersome) tricks and eating crops from their fields.

Blood on the ceiling, guts on the walls… Must be a garkain. – Yan of Lan Exeter, investigator and Captain of the City Watch Garkains, like fleders, belong to the class of particularly dangerous vampires whose strength exceeds even that of fiends. An encounter with one of their number almost always ends in death, which is why there are not many eye-witness accounts of them. From the city guard reports written up in Lan Exeter describing the attacks committed in that city in 1104 by three garkains (later killed by a certain Olivier of Gulet, witcher), it seems these horrible monsters do not content themselves with drinking the blood of their victims. The investigators concluded from the blood and guts strewn around the crime scenes that garkains tear their victims to shreds with great delight and muck about in their bloody entrails.

Finish all your business before you die. Bid your loved ones farewell. Write your will. Apologize to those you've wronged. Otherwise, you'll never truly leave this world. – Paule Vikar, peasant healer, advice to a dying man Clerics and scholars are forever debating whether spirits do in fact journey to another world after death, one where eternal joy or suffering awaits. Both groups agree, however, on what happens to spirits who, for one reason or another, remain in our world after their body breathes its last: they transform into wraiths. To hear their mournful howls, one can surmise this is not a fate to be envied.

So... That's to mean... our Zula's the wraith? – Bolko, ealdorman of Midcopse

”Look! Pixies!” ”We should go. Now.” ”Come on, what harm can cute little pixies do us?” – last words of two criminals who broke into the Land of a Thousand Fables, identities unknown Pixies might look like gentle, harmless creatures, yet in their case, the saying about appearances being deceiving fits all too perfectly. The pixies from the Land of a Thousand Fables were created to protect that magic place from intruders and ensure the ducal daughters, Sylvia Anna and Anna Henrietta, did not come to even the slightest harm. Thus whenever anyone else crossed the pixies’ path, it ended badly for them, for pixies are aggressive, war-like creatures, created to kill, defend and fight till they can fight no more.

If night ever catches you in the swamps, stay put and wait for dawn, even if it means standing waist-deep in water with leeches crawling down your trousers. Most important of all, if you see a light in the fog, never, and I mean never, go towards it. – Johannes Strudd, guide Fog is the traveler's foe. In the forest, it can make one lose one's way , at sea, it can send one sailing into the rocks. Yet such dangers are nothing compared to the monsters known as foglets which sometimes lurk within it. These creatures have powerful arms and claws like Zerrikanian kinjals, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. Many times they need not attack at all, instead simply driving their prey to madness or into boggy marshlands, after which they wait patiently for it to drown in the muddy waters.

We told the prick something lurked in them woods, but he refused to believe it... – Louis Closster, woodcutter

Nightwraiths exude this immense sadness, this helpless wrath… I fear them, same as anyone. But most of all I feel sorry for them. – Aelline Altsparr, elven trobairitz. Compared to other creatures of the night – katakans, nekurats and werewolves, for example – nightwraiths (and their rarer cousins, duskwraiths) might not seem all that dangerous. After all, one might ask, how much harm could a pale, withered woman in a tattered dress do? The answer: quite a bit. Instead of finding this out the hard way, avoid crossing fields and meadows at night at all costs.

We've offended him, Sven. The Woodland Spirit seeks revenge. This here is him saying we've strayed from the old paths. –Harald of Fayrlund

The earth’s innards are home to mighty strange and fearsome beasts. Were they ever to decide to ramble up to the surface, we’d all be gutted the very first day o’ the invasion. – Ramus Vendenratz, Mahakam foreman. Shaelmaars spend most of their lives deep underground, having no contact with the world up above. At times, however, a shaelmaar will dig its way to the surface and devour any men within its reach. Some shaelmaars also burrow tunnels close to the surface, collapsing buildings and causing tremors in the process. Since shaelmaars are blind, they find their way by sensing vibrations and listening for sounds. Thus the best tactic when fighting such a monster is to hurl something heavy or noisy against a nearby boulder or wall. Then pray silently that the beast will roll towards the sound and knock itself out upon striking into the obstacle.

Some men have got good reason to fear their own shadows. – Svargmitt, An Skellig druid Monsters most commonly claim innocents as their victims: tardy merchants, reckless children and travelers who wander into dark woodlands out of misplaced curiosity. None of the above need fear hyms, however. These wraiths only latch onto particularly despicable individuals who have committed some unspeakable crime. To all others, they remain completely invisible. When they do show themselves to the one they torment, they appear as a tall, shadow-clad, humanoid silhouette with long, sharp claws.

Friend of mine used to say that with all these griffins and basilisks and whatnot, good old fashioned wolves weren't nothing to worry about… Then the damned beasts devoured half his flock. – Yngvar, shepherd Once upon a time wolves were the absolute rulers of the forest. Men used them to frighten children, while adults, too, trembled at the sound of their howling. Post-Conjunction monsters not only pushed wolves into the deepest wilds but also took over their place in human nightmares. Yet this does not mean the old predators ceased to be a danger. Wolves do not have a drop of magic within them, breathe no fire and spit no acid, but that in no way stops them from killing unwary travelers and hunters. Particularly dangerous are wargs, a nasty and ferocious subspecies of wolf, and the snow-white wolves which today can only be found in the wild highlands of the Skellige archipelago.

Careful, sir, a monster prowls the bog. Enter the mist and ye'll never see home again! – Leslav, peat digger

Saying a botchling's ugly is like saying shit's not particularly tasty: can't say it's a lie, but it doesn't exactly convey the whole truth, either. – Lambert, witcher of the Wolf School Botchlings are perhaps the most repulsive creatures a witcher will ever have the displeasure of meeting. Born of dead, unwanted babies discarded without a proper burial, their appearance is that of a partially-decayed fetus, their unformed flesh twisted with hate, fear and malice. These hideous creatures feed on the blood of pregnant women, driven by a mad hunger that most often leads to their victim's death.

If want us to break through this wall, we're gonna need twenty sappers, seven mules and a hundredweight of saltpeter. Or one golem. – Vilmir Brass, foreman at Mount Carbon Golems are mindless matter brought to life by a spell. They obey their creator's orders without question. Their boundless strength, ability to withstand pain, endless patience and the fact that they need not one jot of food or drink makes them the best servants or guards anyone could ask for. Once provoked, they will not tire of battle until they have either crushed their opponent or themselves crumbled into dust.

Seen a lot o' ugly critters in me life - morays, lampreys, blobfish... But never nothin' like this! – Bjorg, Kaer Trolde shipbuilder

Pussy cat, pussy cat, where have you been? I’ve been to Cintra to look at the queen Pussy cat, pussy cat, what did you there? Run, fool, that’s not a cat but a panther! – rare variant of a traditional folk rhyme Panthers are dangerous predators found in forests and other woodlands. They are quick, agile and, like all cats, diabolically cunning. In many less-than-thoroughly-urbanized areas, folk still believe panthers are the stranded souls of those who die in their sleep. Superstition thus holds anyone perishing in this way should be dragged to the nearest woods and left there without a burial. The panther-spirit of the deceased may then devour its own body, thereby passing on to the nether realms. This belief must be eradicated by any means, for it leads to epidemics of cholera and other contagious diseases born of rotting corpses. Besides, it is patently ridiculous, given panthers are not necrophages and will not consume carrion of any sort. They prefer more spry and lively prey, such as deer or even humans, provided they are not ill and do not stink too badly.

Baying at the heels of the Wild hunt are its Hounds, fierce beasts which follow it like dust clouds trailing after a comet. Hushed legends speak of them losing their way at times and descending from the night sky to earth, cold and death following in their wake. – Essi "Blackjack" Daven, trobairitz Born, or so some experts believe, of magic ice crystal, the Hounds of the Wild Hunt race alongside their spectral masters. Like ravenous, feral dogs they are capable only of mindlessly attacking whatever crosses their path.

One can be forgiven for thinking garkains harbor some kind of particular hatred for humans. After all, given what humans are like, it would be hard to blame them. – Agnes of Myrkvid, druid flaminica and scholar.

Wears a dirty dress, all rags, its skin flakin' off of its bones. And it howls… like it's sufferin'. –Odolan of White Orchard

Why bother with brick? In this climate, even a straw house's nice and cozy. – a little pig The three little pigs are perfect examples of a rather unfortunate phenomenon. Leave even a kind-hearted, warm, naively benign creature to fend for itself, and it won't remain so benign for long. The three little pigs from the Land of a Thousand Fables were left for years without Artorius Vigo's supervision. During this time they went completely feral, transforming into three wild boars which attacked anyone who dared approach their ruined home.

If you must travel through the woods, steer clear of any places where you can hear several different kinds of birds at once. That sound means you’re entering a bruxa’s territory and can kiss your life farewell. – anonymous piece of advice Fortunately for us all, bruxae are rare creatures. Most live far from population centers, for they care greatly for their own safety and make their lairs in places where they cannot be taken by surprise. Those who decide to live near men avoid crowds and emerge from their shelters only at night. When they do, one could almost mistake them for delayed travelers hurrying towards their night’s lodging, yet subtle details give them away: their close ties to birds, their piercing voices and the breathtaking speed of their movements. Bruxae are far swifter and stronger than men, but their greatest asset is their ability to turn invisible.

It's got scales, wings, claws… A dragon's a dragon! No point gabbin', just go kill it! – Vagn, village elder of Fyresdal

Once upon a time, there was a wicked witch. Every day after supper she’d drink a glass of freshly-squeezed corpse juice… – Karl Hrimm, writer of children’s fables Though evil witches are often considered creatures born of the overactive imaginations of fabulists and mythologists, cartoonish characters only a child would ever be frightened of, there are accounts of men who claim to have happened across one of these improbable beings. All these accounts agree that the witch not only did in fact eat men, but had mastered the cooking of humans to a fine art. They are said to be particularly fond of children’s liver fried in butter and served in a saffron sauce, balsamic vinegar-marinated fingers roasted to a golden crisp and, yes, even freshly-squeezed corpse juice. It should be noted here that all the above-mentioned witnesses who swore they saw such a witch were patients of the Ellander Institute for the Mentally Ill, thus the veracity of their testimony is highly debatable.

How to survive an encounter with an earth elemental? Simple. Run. Fast as you can. – Nino Murk, bounty hunter Earth elementals are made of mud, clay, sand and rock dust clumped together with water and brought alive with magic. While seemingly slow and ponderous, these creatures are nevertheless dangerous and should be avoided at all costs.

Men, the polite ones, at least, would call me a monster. A blood-drinking freak. – Emiel Regis, higher vampire Only a mutual thirst for blood links higher vampires to their distant and much more primitive cousins: ekimmaras, alps, katakans and the like. Higher vampires are, in fact, much more similar to humans than to those bat-like blood slurpers. They not only resemble us in appearance, but also share our intelligence and behavioral patterns. This means they do not squat in distant forests or hide in the shadows. On the contrary, they are particularly fond of cities, where they live out deceivingly normal lives. Even witchers are not capable of recognizing them at once, for their medallions remain perfectly motionless in the presence of higher vampires. Yet all these similarities should not blind us to an essential difference: unlike men, higher vampires are immortal. Those who have faced them in combat and survived can be counted on one hand.

Most monsters don't actually keep any treasure in their lairs. Harpies, though - they like shiny things. – Letho, Viper School witcher It is hard to say what is most repulsive about harpies and their cousins, the shishigas: their hideous appearance, the overwhelming stench of rot and bird excrement that clings to them or their bloodcurdling screech. Suffice it to say that even rats, who dwell happily among the rankest fecal matter and rotten waste, give their nests wide berth.

Thought it was just a pile of rotten meat – till it started to move! – Thibaut from Beauclair Scurvers are rotfiends’ larger cousins. The bodies of these hideous, vaguely humanoid creatures are covered with rotten scraps of flesh, under which lurk even more rotten muscles stretched around a strong, flexible skeleton. Scurvers, which feed on old, rotting corpses, prefer to make their hunting grounds in abandoned torture sites, forgotten graveyards and old battlefields. They are very aggressive and, though they feed on corpses, if they come across a living person they are likely to attack. Thus when wandering near any of the above-mentioned places, one must be especially cautious.

Many things fall from the sky other than rain and snow. Frogs, for example… And the Cloud Giant. – Sibald “Fang” Faalde, shepherd from Fox Hollow. The Cloud Giant is most likely a degenerated illusory being. He is an inhabitant of the castle in the sky in the Land of a Thousand Fables. This land was abandoned and left untended for years, during which time it began to rot, fester and degrade. The Cloud Giant was most likely meant to be a pleasant-natured strongman who would carry the duke’s young daughters on his shoulders and never grow tired. When he became degenerated and overgrown, however, he turned into a dangerous monster. After Jack stole his goose that laid golden eggs, the Cloud Giant decided in the future anyone who climbed onto his cloud would be tossed off, without a word of warning.

Man must riddly talk. But no tricksy. Or troll boom man head. – rock troll dwelling in a cave on Undvik If while hiking high in the mountains you come across a walking stone, do not think your eyes deceive you. Instead, draw your sword – for before you stands a rock troll. True, not every encounter with these creatures ends in a fight - while not particularly intelligent, trolls are capable of reason – but it is better to prepare for the worst. Otherwise, your hike might end not on the summit, but in their stew.

How about this... we take a big stake, sharpen its tip, jam it in the cyclops' eye – then sneak out of the cave disguised as sheep. How's that not a good idea? – Odess Thaka, traveler. Died tragically on Spikeroog Cyclopses can easily be recognized by the single eye located in the center of their foreheads. If for some reason that is not visible, other tell-tale signs are their enormous size, incredible strength and a seething hatred for all humans.

Most dangerous of all are the royal wyverns. Or, as they're called in some circles, the royal pains in the arse. – Albina Tottelkampf, lecturer in natural sciences at Aretuza Wyverns are often mistaken for dragons, and, though they are much smaller than their more famous kin and do not breathe fire, they are likewise extremely dangerous monsters. Especially feared are the so-called royal wyverns who, like their namesake monarchs, are exceptionally ornery and extremely deadly.

Among the fascinating flora and fauna of the duchy of Toussaint, one also encounters creatures of the decidedly unpleasant sort, such as giant centipedes. Not only do these beasts look hideous to the eye, they can do colossal damage to the flesh as well. I decidedly advise against them. – “A Visit to Toussaint,” one of the many guides authored by Peterin Safles Giant centipedes are enormous, insect-like monsters which can be found in many places in the world, but are particularly common in the lands (or more precisely, under the lands) of Toussaint. There they often dwell in close comity with shaelmaars, for a sort of monstrous symbiosis has developed between them: giant centipedes feed on the small creatures which eat Shaelmaar dung. Hard, chitinous armor covers nearly the entire body of a giant centipede. Sticking out from under this carapace are rows of hooked limbs. Giant centipedes are able to burrow into the ground with shocking speed, only to then appear back on the surface in another place. Once they select a target, they will circle it determinedly, trying to get close enough to deliver a blow. They attack primarily with their powerful mandibles, but they also possess glands allowing them to spew acid.

Patients seem to have hallucinations of a woman covered in scabs and boils, with rats scurrying about all around her. These ravings subsided after an administration of henbane and poppy extract." – Joachim von Gratz's notes, Vilmerius Hospital in Novigrad When plague ravages a region, a spirit will sometimes walk its lands, a ghost resembling an ill woman whose flesh rots off her bones and in whose wake crawls a cavalcade of rats. No one knows whether this spirit brings the pox with her or is merely drawn to it like a moth to a light. Yet it is certain that she delights in dealing pain and suffering, in hearing the howling and moaning of men.

It were huge. And those teeth, ugh! We barely escaped. Wonder if it killed the traders… Whoresons sure had it comin'. – Conversation overheard in Velen

Ate only the entrails. Fussy. – Geralt of Rivia

Ye or anyone ever heard of a beast settin' a wagon in the road, then waitin' in ambush? They're too ploughin' dumb for that, dammit! – Egil, warrior from Hindarsfjall

Well, since it seems this hair won’t be pulling up any knights in shining armor, might as well put it to some use. – the last words of Longlocks. Everyone knows love stories can have tragic endings, but few would think this also applies to princesses from fairy tales created to relive a set happy ending over and over again. Longlocks had the misfortune of becoming just such an unlikely tragic heroine. After the duke’s daughters grew up and the Land of a Thousand Fables went feral, Longlocks, whose prince never came and who suffered greatly from her loneliness, decided to hang herself by her own braid. After she died, her ghost stayed to haunt the castle in which she had awaited her suitor.

Bah, ain't nothing to fear. Ekimmaras, why, they ain't nothing more than overgrown bats. – Anonymous city guardsman's last words Like other vampires, ekimmaras are not, despite what village gossips might say, undead humans. They are instead post-Conjunction monsters who have no particular feelings about garlic, holy water or religious symbols. Unlike their portrayals in ballads and legends, they look nothing like handsome, pale aristocrats with charming eastern accents, though, like katakans or nekurats, they do bear a strong resemblance to overgrown bats. They also do not suck blood from the necks of virgins with a delicate, kiss-like bite – they tear them to shreds using long, sharp claws and then slurp the splattered blood off the ground.

The bruxa Geralt encountered and killed in self-defense at Corvo Bianco differed from other creatures of this sort. Firstly, it was more intelligent, capable even of articulating words in human language without much difficulty. What’s more, this bruxa was tied to the Beast, the mysterious murderer prowling Beauclair at the time. Fighting it presented Geralt with quite the challenge. Like other bruxae, this one possessed strength and speed far above that of any human, could turn invisible and could attack using a sonic wave. As is typical for all vampires, it sought to suck its victim’s blood. This meant the usual defense against those creatures, the Black Blood potion, was an effective weapon against it, as were the Moon Dust bomb and, naturally, the witcher’s trusty silver blade.

Barely nicked me, I'll be fine. – Last words of an unknown hunter Though all arachasae are highly venomous, this breed produces an especially strong toxin. A few drops are enough to kill a grown man – unless that man is a witcher, whose mutations will neutralize small amounts of this venom. Large quantities, however, will kill anything they touch, with mutations only prolonging an inevitable and painful death in such instances.

Despite what is commonly thought, peasants do not interrupt their labors at midday to get out of the sun – they do so to avoid noonwraiths. – Vlad Reymond, Peasants and Their Customs On particularly searing summer days, when the sun reaches its zenith, wraiths will at times appear, resembling sun-scorched women dressed in long, white robes. These are noonwraiths – the spirits of young women and girls who died violent deaths right before their weddings. Driven mad with pain or anger, they wander the fields searching for their unfaithful lovers or backstabbing rivals, though they will kill anyone who does not get out of their way in time. They are often held in this world by some object of intense emotional significance. That is why, if one ever finds a wedding ring or torn veil in the middle of a field, one should not pick it up, but instead back away as quickly as possible.

Long years of solitary study tend to make mages somewhat eccentric. As the years pass, laypeople begin to irritate them more and more: they are dense, unreliable, disobedient and determined not to understand the gravity of mages’ work. They display emotion when they should show discipline and self-mastery. No wonder mages have long considered the best companions to be artificial constructs they themselves bring to life and design to follow their rules and meet their needs. Professor Moreau was no exception in this regard. His golem was his dutiful servant and companion, in good times and bad. Moreau’s golem was also an excellent guardian: massive, unyielding and devilishly strong. All in all, he was a tough nut for a witcher to crack!

Scared of these endregas, are you? Just wait till you see the warriors. – Klaus Altman, forester Endless waves of endrega workers are enough to overcome most attackers, but when confronting more dangerous foes, endrega colonies unleash their larger, stronger members – the so-called warriors. This caste lives only to fight, and gets ample opportunity to do so while defending the colony's borders or conquering new territory.

It just me, or is that gargoyle ogling us? – Lara Estevann, burglar from Loc Muinne Gargoyles are stone statues brought to life by magic in order to guard mages' laboratories and lairs from intruders. Their appearance alone has scared off more than one prospective burglar. Those who do not take fright at the sight of these horned and winged monstrosities usually die shortly thereafter, torn to shreds by stony claws.

I'm not one to lie. Nor do I kill without reason. – Salma, succubus

There are more things in heaven and earth than are dreamt of in philosophy. - Bartolomeo Darez, after trying to contact creatures from another plane and landing in an insane asylum. The Caretaker served with the indifference of a golem, and proved as fierce in battle as it was diligent in its labors. It felt no pain – in fact, each blow it received seemed to give it strength, as did each blow it landed on Geralt with the spade it wielded as a weapon. What is more, the Caretaker was able to summon powerful spirits from the graves it had dug and could heal itself by absorbing them. The witcher had a hard time evading the devastating strikes of its weapon, and his only chance at wounding the creature came when it would stick its spade in the ground to draw on otherworldly energy in an attempt to petrify its foes with fright.

How doth the little wild boar Improve his shining tusks, And rut them ‘gainst the forest floor, And on the trees’ rough husks! How cheerfully he seems to grin How neatly spreads his claws, And welcomes little lasses in, With gently smiling jaws! Louis of Charolle, mathematician, author and poet These woodland beasts are as “wild” – untamed, nasty and aggressive – as their name indicates. To this day, many peasants in outlying Kaedweni villages believe wild boars persist on a diet of young maids, though in truth they most often slate their hunger with roots and acorns. Do not think this vegetarian diet makes them harmless, however. In fact, these animals’ stout build and sharp teeth render them veritable fur-covered combat machines. Mother Nature has additionally equipped them with dual pairs of tusks - upper "pipes" and lower "sabres" - and this weaponry's sum effect is to make the beasts the terrors of the woods, a threat to all who venture or dwell there, human, humanoid and otherwise. Boars also have hard, club-like snouts, which some peasants call their “whistles,” though no boar has ever been heard to make such a noise. Instead, they emit a characteristic grunt, which sounds to some like the snoring of an extremely overweight man. Another peasant belief claims boars have extremely prickly natures, and, if offended, will vent their anger by knocking down fences and gobbling up potatoes. Though they sometimes live alone, boars usually appear in small groups of 3 to 5 specimens.

Cremation, now that's one thing men could learn from gnomes. Burying bodies out in the fields, why, it's like laying out a welcome mat for monsters! Best case scenario, some ghouls will sniff them out, eat their fill and be on their ghoulish way. But if, gods forbid, a grave hag takes to feeding at your cemetery, you'll have no end of trouble." – Jacques de Villepin, Oxenfurt Academy Few monsters' names fit as well as the grave hags'. As one might guess, these creatures resemble aged, deformed women and loiter near graveyards and battlefields. Grave hags feed on human corpses and in particular on the rotten marrow which they slurp from human bones using their long, prehensile tongues. Once a hag has devoured all corpses within reach, she turns to killing men and burying them in the cemetery as she waits for them to decompose.

Not too long ago the areas around peasant hamlets were chock full of guardian spirits. Today it's nigh unto impossible to spot a brownie, bucca or lutin. And godlings, they are always the first to go. Such is the price we pay for civilization's forward march. – From the preface to "The World We Have Lost," by Professor Dorregaray Godlings (sometimes mistaken for lutin) are woodland creatures dwelling in burrows and moss-covered hollow stumps on the outskirts of human settlements. They are similar to children in behavior and appearance, and, like children, delight in mischief. Godlings are deeply rooted in their home territory and perform acts of care and guardianship to those dwelling near their burrows. They watch over people as well as animals, but, shy creatures by nature, they try to do so while remaining unseen. Godlings are drawn to joy and innocence, and so delight in the company of children and usually only show themselves to the young. These hard-working and clever creatures gladly perform small services for those in their care, asking only for respect and payment in the form of food or cast-off tools in return. They are easily offended by churlish, ungrateful or simply rude behavior. Godlings also treasure their peace and quiet. When the village a godling watches over becomes too populous or its inhabitants forget the old ways, it will abandon its burrow for good and walk off to destinations unknown.

According to legend, Golyat had once been a knight who violated his vows, for which he was punished by the Lady of the Lake. Transformed into a giant, he fled into the mountains and would only descend into the inhabited lowlands when hunger forced him to it. There’s no knowing how much truth lies in that legend, yet it is incontrovertible fact that this dangerous giant gobbled up shepherds and sheep alike, and was so widely feared, governesses used him to scare children into eating their vegetables. Though he came across as a wild, unthinking beast, Golyat used simple tools and any item could turn into a deadly weapon in his powerful hands. When fighting Geralt, Golyat wielded a millstone, making his every blow truly crushing. Luckily, Geralt already had some experience slaying giants and made quick work of Golyat as well, with the much appreciated help of three knights - Milton de Peyrac Peyran, Palmerin de Launfal and Guillaume de Launfal.

I regret to inform Your Grace that Your Grace's son fell while hunting a fiend. He died on the spot, along with his squire, his guide, the beaters, his peasant entourage and his hounds. – Kavin Jell, manager of the Villepin Estate near Vizima Fiends are walking mountains of muscle capped with horned, tooth-filled heads. Like their rarer cousins, bumbakvetches, they live in thick forests, swamps and bogs. When possible they avoid humans, but when not possible, they kill them, and without much difficulty.

Thin rachides, sparse after feathers... An archgriffin. – Geralt of Rivia

Ulfhedinn? What's that, some kind of fish? – Professor Artibus Joannes Rack, geographer, disappeared during a surveying expedition in Skellige Ulfhedinn are a breed of werewolf found mainly in Skellige. The harsh and barren conditions of the isles might explain why they primarily hunt men and are stronger than their Continental brethren. Older and particularly dangerous ulfhedinn are called vorefs. Only a few daring warriors in all of Skellige history have managed to defeat an ulfhedinn, and each of them is commemorated in ballads as a hero to this day.

Never have I seen such a creature! It was like a giant centipede, but white, utterly white! – account of Doctor Vittorius de la Vega after the first encounter with the Pale Widow This rare variety of giant centipede dwells in underground lairs and owes its name to its unusual, pale white coloring. Like the more common giant centipede, its body is covered in hard, chitinous armor, with numerous hooked limbs sticking out from underneath. Some scholars raise these creatures in laboratory conditions for the properties of their albumen, which makes an excellent base for the brewing of mutagenic potions.

Happened like this… A nasty rain caught me while I was out in the woods, so I thought to myself, “I’ll hide in some hollow, for gods’ forbid I get soaked through and catch a cold at my age. So I crawled into a cave. And there inside, something roars at me! Tore out of there so fast, wind had dried my coat by the time I got home. Velis Stail, herbalist

Again?! Good grief, woman, I'm spent… – Lester of Smallton to a succubus, a few days before taking a vow of celibacy Unlike other monsters, succubi and menads feel no desire to kill, do not crave human blood and usually do not, in fact, mean any harm at all. They are motivated by one thing and one thing only: an insatiable lust. They try in vain to slake this by engaging in sexual acts with any other humanoid species they encounter. While it must be admitted that their "victims" rarely put up much resistance, this does not mean succubi and menads do not present any danger: their never-ending advances, though pleasurable at first, have pushed more than one man to madness or even death.

A merchant once told me I reminded him of an erynia. Naturally, I immediately teleported him to one of their nests, so he could see for himself how ill-fitting a comparison it was. – Lytta Neyd, the sorceress also known as Coral Hard as it is to imagine, the erynias found in Skellige are even more repulsive - and dangerous - than harpies, their close relatives. Though well-rotten carrion is their food of choice, they will not turn up their noses at fresh meat, man flesh included.

Fled one time in my life. From the Ice Giant. And know what? I'm not a bit ashamed. – Rasmund Kvaalkje, Clan Tordarroch oarsman This powerful, primeval monster is quite possibly the last of its race. The Ice Giant resembles a man in many respects, but is blue as frost and taller than a tree. Though it seems capable of reason, all attempts to communicate with it to date have ended in the same way – in a quick and painful death.

Beann'shies howl and shriek, and if you hear their cry, you can know you’ll join the ranks of the dead that night. – beggar from Dun Dâre Old gossips claim beann'shies are the spirits of women stuck between life and death due to traumatic experiences. Their wails and howls are considered ill omens of imminent, inevitable death, though they are said not to attack the living themselves. Most often they appear in the form of pale, tear-streaked women with shriveled faces and wrinkled, corpse-like bodies.

I was gathering berries, as one does this time of year, when suddenly the trees shook and I saw this… this thing… – fragment of a story told by a woman returning from the woods. Spriggans are a subspecies of the monsters known as leshens. One is liable to come across them in inaccessible, unfrequented woodlands. They do not usually attack humans if unprovoked, but when irritated they can be quite fearsome, and, as they possess considerable strength, they are capable of doing great damage. Their appetite is such that they can devour more flesh than an army at a wedding. Each spriggan has mastery over plants and is inextricably tied to them. Thus if someone destroys greenery in its domain, it immediately comes to punish the disturber.

The spider shall never lie down with the fly. – Ofieri proverb A similar saying could gain ground in our land concerning arachnomorphs and everything unable to flee them – meaning most every creature in the world. True, the tillers of the earth and fellers of trees need not fear them in their daily labors, for arachnomorphs, as distant, post-Conjunction cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps. Anyone who does come across them, however, had best hope his conscience is clear and his worldly affairs are in order, for his life shall soon end, as not even the fastest man in the world can outrun them and only a few witchers can hope to slay them. Even worse are the more aggressive and dangerous kind known as arachnomorph colossi, which are capable of devouring an entire ox in seconds.

I thought to myself - what's a hunk of ice doing in the middle of some lab? And then that hunk of ice got up and broke my legs. – Yannick Lovt, burglar An ice elemental is a mass of frozen water animated by magic. Deprived of consciousness or independent will, this elemental is boundlessly obedient to the orders of the mage who created it. Those orders usually contain but one syllable: kill.

You want a fine pair of boots, you say? Bring me the hide of a silver basilisk, and I’ll make you boots the whole world will envy. – Anatole Vizholy, shoemaker from Beauclair

Some peasants once offered me a king’s ransom to slay a slyzard. A damned hefty purse, chock full o’ gold… But I turned ‘em down. Coin’s no good if you’re dead. And a slyzard, that’s no fuckin’ forktail. – Zator, one of the Crinfrid Reavers Slyzards are often mistaken for wyverns or forktails. Yet make no mistake: slyzards are nasty, terribly dangerous beasts, and confusing them for wyverns will end very badly for the confuser. While a wyvern can tear apart and devour an untrained man in seconds, only a slyzard can first bake him to a crisp with a waft of fiery breath.

N'arache aen woed endicen [Let sleeping arachasae lie]. – Elven proverb Powerful pincers, a maw filled with razor-sharp teeth and venom glands packed with deadly toxins – these constitute the arachas' deadly arsenal. Since people and farm animals make up an important part of these creatures' diet, contracts on arachasae in turn constitute an important source of witcher coin.

They say the dead like quiet. I don’t know about the dead, but wights certainly do. – Heinrich Von Grott Though wights are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found. Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight’s territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.

An umbra is merely an unclean conscience, one tormented by guilt and unforgiven wrongs. A man wallows in sin with loose women and can’t sleep at night, then invents hokey about some umbra or phantom and blabbers about it at the tavern. – Sabine of Dal, mystic and priestess of the Prophet Lebioda.

Know that ditty about the bear "climbing the mountain, to see what he could see?" Biggest load of rubbish I've ever heard. When a bear climbs a mountain, it's not to see. It's to hunt. To kill. – Jahne Oldak, royal huntsman Bears are omnivores – meaning men find a place in their diet beside berries, roots and salmon. When they snack on humans, they most frequently partake of the meat of travelers unwittingly trespassing on their territory, or else that of hunters for whom besting such a creature is a lifelong ambition. There are several subspecies of bears – black bears, polar bears and cave bears – which differ from one another in coloring as well as in size and strength. All share one trait in common, however: a near-unmatched ability to kill.

Looks like a flower to me. A hideous, disgusting flower. – Blasco Tennerbe, last words Archespores look like gigantic, aesthetically unpleasing flowers with some of the traits of exceptionally cruel and bloodthirsty sundews. They are, however, far more dangerous than even the most colossal sundew. Their peculiar appearance makes them practically impossible to discern amidst other plants. By the time one draws close enough to realize what they are, it is often too late to flee. According to popular belief, archespores are cursed plants grown in soil fertilized by the blood of the dying. They are most often found in places which in the past saw pogroms, bloody rituals or cruel murders. Four types of archespore have been catalogued to date, differing from one another in terms of coloring: brown (the least dangerous), green and purple (the most dangerous). The final variant, said to have been cultivated by mages from Ban Ard, is the yellow archespore, whose strength is similar to that of its green-colored cousins.

Enables the brewing and drinking of witcher potions.

Enables the creation of oils that can be applied to swords.

Enables the creation of handheld bombs that can be thrown at enemies.

Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Mutation that lets witchers withstand the toxicity of potions that would kill normal people.

A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.

Magic trap that slows enemies who enter its area of effect.

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.

Emits a continuous stream of fire that damages enemies.

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Adrenaline Points increase both weapon damage and Sign intensity.

The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.

You ignore bomb and special bolt effects.

You can shoot one additional bolt before you must reload.

Each successful defensive action generates Adrenaline points. Scales with every skill level.

Enables the use of level 3 alchemy formulae (without this ability they have the same effects as level 2 formulae).

If your current Stamina level is too low, Signs can be cast using Adrenaline Points.

Perform fast melee attacks with either sword.

Allows you to perform strong melee attacks which ignore enemy armor.

Wolf School defensive techniques.

Allows you to wield a light hand-held crossbow.

Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.

Deflect arrows while parrying.

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
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