Carmilla

Carmilla

When blood spikes and blood pillars appear, look at the ground first; leave the spot about to be hit before attacking. Reassess the main body’s position when it submerges or emerges.

Entry requirements

Go to the actual battle room in Library. The first encounter in Main Hall cannot replace this battle.

Spawn locations

Area

Library

How to clear

Phase one

Blood attack cycle

Moves and states

Blood spikes, blood pillars, and submerging and emerging change where it is safe to stand as moves are used.

Dodging and handling

First watch for attacks about to rise from the ground, then move to a clear spot; after it submerges, locate the main body again; do not keep attacking its old position.

Counterattacking and advancing

Attack briefly when the blood spikes or blood pillars have ended, the main body is visible, and the route is safe.

Phase two

Skeleton summoning cycle

Moves and states

Summons skeletons and moves them; blood attacks may still block routes.

Dodging and handling

Watch both the skeletons and the main body; prioritize keeping a retreat route open to avoid being trapped between blood pillars and skeletons.

Counterattacking and advancing

After the main body finishes summoning or moving skeletons, approach only after checking that no skeleton attacks are nearby.

Phase three

Carmilla at about 22% health or below: watch for her ultimate attack

Moves and states

Carmilla’s ultimate attack can strike from the left, right and center in sequence. She is invulnerable throughout the attack; only after the entire sequence ends does she pause and become vulnerable again.

Dodging and handling

During consecutive attacks, prioritize leaving the currently covered area and find new gaps as fresh attacks appear on the left, right, and center; do not drain your MP chasing the invincible main body, or mistake the end of one attack wave for the end of the whole cycle.

Counterattacking and advancing

Counterattack only after seeing the entire sequence end and the main body enter a pause; its invincibility ends at this point. First confirm that lingering attacks are not blocking the route, then attack briefly or replenish supplies; stop attacking immediately when it starts another move.

Post-battle rewards

Post-battle steps

Defeat Carmilla, then absorb the post-battle reward orb to obtain Blood Spikes.

Base stats

Base HP: 4500

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