Attacks: Blood spikes, blood pillars, and submerging and emerging change where it is safe to stand as moves are used.
How to dodge: First watch for attacks about to rise from the ground, then move to a clear spot; after it submerges, locate the main body again; do not keep attacking its old position.
When to counter: Attack briefly when the blood spikes or blood pillars have ended, the main body is visible, and the route is safe.
Attacks: Summons skeletons and moves them; blood attacks may still block routes.
How to dodge: Watch both the skeletons and the main body; prioritize keeping a retreat route open to avoid being trapped between blood pillars and skeletons.
When to counter: After the main body finishes summoning or moving skeletons, approach only after checking that no skeleton attacks are nearby.
Carmilla at about 22% health or below: watch for her ultimate attack
Attacks: Carmilla’s ultimate attack can strike from the left, right and center in sequence. She is invulnerable throughout the attack; only after the entire sequence ends does she pause and become vulnerable again.
How to dodge: During consecutive attacks, prioritize leaving the currently covered area and find new gaps as fresh attacks appear on the left, right, and center; do not drain your MP chasing the invincible main body, or mistake the end of one attack wave for the end of the whole cycle.
When to counter: Counterattack only after seeing the entire sequence end and the main body enter a pause; its invincibility ends at this point. First confirm that lingering attacks are not blocking the route, then attack briefly or replenish supplies; stop attacking immediately when it starts another move.
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