Doppelganger strategy
Complete the four virtue trials and ring their respective verification bells, then challenge Doppelganger and absorb the reward orb to obtain Absolution.
Watch the wind-up first, then choose your response; the steps below are not a fixed attack sequence.
Detailed steps
Complete the four trials of Courage, Temperance, Justice, and Wisdom at Notre-Dame, ring each verification bell, and enter the central entrance.
DoppelgangerAbsolution: prerequisites and completion conditions for the Four Virtues trials
Doppelganger · Notre-Dame
First exchange group: melee, whip strikes, and spinning projectiles
Attacks: Dashing melee, dual-wield combos, retreats followed by whip strikes or returning projectiles.
How to dodge: Judge the trajectory by the current weapon; a retreat may also lead into an attack; after dodging the melee attack, keep watching the projectile’s return path.
When to counter: Use brief attacks only after the entire combo and returning projectile have finished; don’t keep attacking while chasing its retreat.
Anti-air and supplies: identify whether Smash is followed by a flame wave
Attacks: Besides throwing spears, it also uses Double Jump and Aerial Rush, then Smash. The first group’s Smash ends after landing; the second group’s enhanced Smash continues its wind-up and releases a flame shockwave; it also has potion-searching and potion-drinking actions.
How to dodge: Once it jumps, first watch its new landing spot for Aerial Rush; don’t stay directly beneath the first jump. After Smash lands, keep checking whether it raises its hand to release a flame wave; first leave the ground attack’s path. Even when you see it take out a potion, first check that the surroundings are safe.
When to counter: For normal Smash, attack briefly during the recovery after landing. For enhanced Smash, also dodge the follow-up flame wave and approach only once the route is clear. When the opponent drinks a potion, approach safely and apply pressure. If you do not interrupt the healing, stay ready for the next attack.
Second-group encounter: the petrification ray is followed by a charged heavy slash
Attacks: The petrification combo consists, in order, of a dodge, petrification ray, another dodge, and a charged heavy slash. The shield bash also has a charged follow-up attack; there are also charged scythe strikes and retreats with Blood Spikes.
How to dodge: After moving out of the ray’s path, stay ready to dodge the heavy slash; don’t rush in when the ray ends. When Doppelganger dodges again, reassess the direction of its sword strike; keep your distance after the shield bash; for the Blood Spikes branch, check beneath your feet first.
When to counter: For the petrification combo, the end of the final charged heavy slash signals when to approach; for the shield-bash combo, wait until the charged follow-up ends. For scythe strikes and Blood Spikes too, confirm that lingering attacks have cleared the route before countering with a short combo.
After defeating Doppelganger, absorb the reward orb to obtain Absolution.
Fully replenish MP before using Absolution. Hold the cast key until fully charged, then unleash Absolution.
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