Attacks: Teleportation, melee attacks, and ranged projectiles; the clone phase becomes eligible after the solo-phase attack count reaches 5.
How to dodge: Recheck the main body's direction after each teleport; retreat out of attack range when a melee attack starts, and first clear the trajectory of incoming projectiles.
When to counter: Attack briefly after the melee attack or projectile release finishes; as the fifth attack approaches, leave room to observe clones.
Attacks: After the clones move into their respective positions, the original continues ordering them to fire projectiles. The clones stopping only marks the end of positioning, not the end of their attacks.
How to dodge: First check each clone's position and firing direction, then engage from the side with a gap; when other clones start firing, clear their trajectories first; do not perform prolonged combos between two attack sources.
When to counter: Use a short attack on a clone that has already attacked and whose close-range approach is not covered by other trajectories. Do not commit all attacks to the original as soon as the clones take position; prepare for the shield that follows.
Drain shield: clear clones, then wait for shield break and landing
Attacks: While shield clones remain alive, the original repeatedly uses drain attacks. After one projectile attack ends, the shield cycle still resumes; only when all shield clones disappear can the shield break; drain healing and drain projectiles are removed at the same time, followed by falling, landing, and recovery.
How to dodge: Prioritize clearing all shield clones; move out of the firing direction when you see a drain attack; the disappearance of one attack's projectiles does not mean the original's shield has broken. Conserve resources while the shield remains and keep looking for a clone you can safely approach.
When to counter: Only approach to deal damage or replenish supplies after you see the shield break and the original land and pause; after post-landing recovery ends, the solo combat cycle resumes; stop attacking when a new windup appears. Do not start a long combo solely because of a brief pause while the shield is active.
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