Joan

Joan

When you see a jumping descent attack, move away from the landing point first; when fireballs and fire pillars appear, prioritize movement over damage; approach only once the landing points and lingering flames leave a clear path.

Entry requirements

Go to Roof of the Tower in Paris Streets. You do not need to obtain Medusa’s Petrifying Gaze first to claim this battle’s rewards.

Spawn locations

Area

Paris Streets

How to clear

Combat tips

The lunge and follow-up slash may still be followed by a turn or an empowered attack; the jumping slam has a lateral impact and leaves burning ground behind. Counterattack only after the actual follow-up ends and the ground path is safe.

Phase one

Ground cycle: The lunge still has a follow-up slash and a turning slash afterward

Moves and states

A mid-range slash can branch into a spin, turn, or lunge. After a long-range lunge, a follow-up slash triggers if Rose is still within the area in front; after the follow-up slash, the turn and empowered-attack branches are still checked.

Dodging and handling

After moving out of the lunge’s path, keep watching for sword raises and turns. Do not wait in front of her to counterattack or assume the whole sequence is over just because you moved behind her. Keep room for one retreat, and avoid drinking a potion after the first slash.

Counterattacking and advancing

Approach for brief attacks only after the follow-up slash, turn, or empowered follow-up has actually ended. Stop attacking as soon as she raises her sword again. Stop attacking based on the actual moves in this cycle, rather than forcing your turn after a fixed two or three slashes.

Phase two

Fire cycle: The jumping slam has a lateral impact and leaves lingering burning ground

Moves and states

A jump is followed by a downward slam; the landing attack extends laterally to both sides of the body and creates burning ground. Another branch sends flames flying before they form fire pillars. Moving out from directly beneath the body alone may still leave you in range of the landing impact.

Dodging and handling

When you see the jump begin, first increase your distance from the landing point and leave extra clearance for the landing impact; do not wait right at the edge of the landing point for her to come down. After flames appear, first find a spot that is not burning, then consider approaching.

Counterattacking and advancing

Use brief attacks when the slam’s impact has ended and there is a safe path outside the burning ground; avoid her protected state during the downward slam; do not immediately move in for follow-up hits as she lands. For the fire-pillar branch, also wait for the path through the flames to open first.

Phase three

Empowered state: Extended slashes

Moves and states

Empowered high and low attacks, plus empowered long-range slash combos. Empowered moves do not alternate after a fixed number of uses.

Dodging and handling

Keep your distance from both low and long-range openers. After dodging the first part, keep watching for follow-ups; do not immediately stop to cast.

Counterattacking and advancing

Attack briefly when the final swing misses and the flames no longer block the path. Better to skip an attack round than leave no room for the next rush.

Post-battle rewards

Post-battle steps

After the battle, absorb the reward orb to receive Infernal Pyre and The Warrior's Key; then open the weapon chest that appears to obtain Burnt Sword of Fierbois. Fighting Joan or Medusa first changes the closing dialogue; neither is a prerequisite for claiming the other’s rewards.

Base stats

Base HP: 1800

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