Aniimo

Skills & gameplay · Aniimo

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SkillATKSkill

Wields the power of ice to attack targets at close range.

SkillIce OrbSkill

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

SkillBoomerang BladeSkill

Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

SkillIce StrikesSkill

Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].

SkillIce TornadoSkill

Turns into an icy tornado to continuously attack its targets.

SkillFrost Tail StrikeSkill

Frost Tail Strike

SkillIcy Gravel DanceSkill

Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.

SkillIce SpikesSkill

Ice Spikes

SkillFrost SlamSkill

Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.

SkillFreezing ClawsSkill

Deals damage over a large area.

SkillChill GlideSkill

Flies while dropping Ice element stars to attack the target for damage. Every hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.

SkillWeakening SmashSkill

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

SkillGuardbreak SmashSkill

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

SkillIce Ball CuttingSkill

Raises the ice ball and rolls forward, dealing a large amount of damage.

SkillIce SphereSkill

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to Might on landing. Jump cooldown: 5s.

SkillFrost StrikeSkill

Frost Strike

SkillATKSkill

Wields the power of water to attack targets at close range.

SkillWater OrbSkill

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

SkillBubble RushSkill

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

SkillWater RushSkill

Water Rush

SkillHealing WaterSkill

Healing Water

SkillSpring of LifeSkill

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over s.

SkillHydro RollSkill

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

SkillHydro RollSkill

Hydro Roll

SkillTorrent SlamSkill

Torrent Slam

SkillWater DashSkill

Dashes at the target, dealing damage and knocking them back.

SkillWater CannonSkill

Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.

SkillWater CannonSkill

Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.

SkillWater CannonadeSkill

Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.

SkillTorrent BladeSkill

Torrent Blade

SkillHome RunSkill

Swings the shovel with full force to deliver a powerful strike, dealing damage.

SkillSurfSkill

Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.

SkillWrath of the SeaSkill

Wrath of the Sea

SkillSurgeSkill

Surge

SkillWater TornadoSkill

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts Energy from the target.

SkillAquatic GlideSkill

Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by . After maintaining the skill state for 4s, can attack while moving for 15s.

SkillAqua DefenseSkill

Aqua Defense

SkillBubble BlastSkill

Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.

SkillHere Comes the BubbleSkill

Here Comes the Bubble

SkillBubblesSkill

Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores EP. After absorbing a puddle, restores an additional EP.

SkillCrazy BubblesSkill

Crazy Bubbles

SkillFlowing Water SlashSkill

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

SkillSplash ShieldSkill

Splash Shield

SkillLightning KickSkill

Lightning Kick

SkillDisruptive CurrentSkill

Releases a current of electricity, damaging targets ahead.

SkillBeat of PassionSkill

Keeps playing, sending sound waves forward to damage targets.

SkillElectric Dance FrenzySkill

Electric Dance Frenzy

SkillSwift RetreatSkill

Swift Retreat

SkillLightning DischargeSkill

Lightning Discharge

SkillLightning SurgeSkill

Lightning Surge

SkillSelf-DestructionSkill

Self-Destruction

SkillElectrified ImpactSkill

Dashes toward the target with electricity and cannot be blocked during the dash. Restores EP when landing a critical hit.

SkillLightning ClawSkill

Lightning Claw

SkillThunder TailSkill

Thunder Tail

SkillHigh-Voltage DashSkill

While electrified, charges toward the target to deal damage.

SkillLightning CrossSkill

Lightning Cross

SkillLightning FlashSkill

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

SkillThunder SlamSkill

Thunder Slam

SkillLightning ImpactSkill

Lightning Impact

SkillThunder BoltSkill

Thunder Bolt

SkillLightning SplitterSkill

Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for s. Hold the skill button to automatically enter the Fly state after the skill is cast.

SkillEnhanced Lightning BladeSkill

Enhanced Lightning Blade

SkillLightning Blade StormSkill

After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.

SkillLightning Blade ImpactSkill

Lightning Blade Impact

SkillThunder ImprintSkill

Gains [Thunder Imprint]. While active, each hit against a target stores the damage dealt on the target. When the effect ends, all stored damage is dealt at once. Recasting the skill during this period triggers the stored damage early. Lasts 8s. If the target has 10 stacks of [Lightning Debuff], consumes them to deal an additional 100% damage.

SkillThunder FieldSkill

Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.

SkillLightning DartSkill

Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time.

SkillThunder SweepSkill

Thunder Sweep

SkillElectricity ShockSkill

Electricity Shock

SkillLightning BreakSkill

Attacks the targets while break dancing.

SkillLightning StormSkill

Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.

SkillThunderfeather VolleySkill

Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to Might.

SkillThunder LanceSkill

Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for s.

SkillCharged GeyserSkill

Charged Geyser

SkillATKSkill

Wields the power of fire to attack targets at close range.

SkillFire DashSkill

Fire Dash

SkillFiery ChargeSkill

Fiery Charge

SkillFire KickSkill

Fire Kick

SkillBurn BreakerSkill

Burn Breaker

SkillFalling StarSkill

Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.

SkillFire BoltSkill

Fire Bolt

SkillFire OrbSkill

Throws an explosive fireball at the target. Press and hold to aim.

SkillMagma SurgeSkill

Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for s.

SkillBurning SunSkill

Burning Sun

SkillTrick Fire RingSkill

Trick Fire Ring

SkillLava BreathSkill

Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].

SkillHot BreathSkill

Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].

SkillPhantom Flame CannonSkill

Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].

SkillPhantom BarrageSkill

Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores EP for each stack of [Fire Debuff] on the target, up to EP.

SkillFlaming ClawsSkill

Flaming Claws

SkillLava BreathSkill

Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.

SkillFiery PunchSkill

Fiery Punch

SkillLava PunchSkill

Lava Punch

SkillCrossfireSkill

Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.

SkillPinecone BombSkill

Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].

SkillHeavy Tail StrikeSkill

Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]s.

SkillBlazing Fist BarrageSkill

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

SkillBlazing RushSkill

Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

SkillInspirationSkill

Inspiration

SkillTreat FeedSkill

Treat Feed

SkillSpark EnergySkill

Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].

SkillLeaping SparksSkill

Leaping Sparks

SkillKeep the Fire Bolt Going!Skill

Keep the Fire Bolt Going!

SkillBlazing Wolf AssaultSkill

Blazing Wolf Assault

SkillATKSkill

Wields the power of grass to attack targets at close range.

SkillLeaf SlashSkill

Leaf Slash

SkillPlant ChargeSkill

Rams into the target with the body.

SkillHaunting ChoirSkill

Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.

SkillOff-Key Shock WaveSkill

Teleports all Hummins next to the target and unleashes a Tackle attack, dealing damage.

SkillPurifying DanceSkill

Purifying Dance

SkillVortex of PetalsSkill

Generates a large vortex of petals at the feet of the target to attack it.

SkillPhantomflySkill

Creates a Phantomfly at the location, restoring EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

SkillBreaking RoarSkill

Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

SkillVitality BloomsSkill

Vitality Blooms

SkillVine EntanglementSkill

Vine Entanglement

SkillCyclone of LeavesSkill

Swipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s.

SkillHypnotic SporesSkill

Hypnotic Spores

SkillButterfly DanceSkill

The Somniwing flies up and uses its power of rejuvenation, recovering EP.

SkillThorny DefenseSkill

Thorny Defense

SkillThorny ImpactSkill

Thorny Impact

SkillThorny RainSkill

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

SkillElegant WaltzSkill

Repeatedly stabs a target with its thorn blade.

SkillLotus BloomSkill

Lotus Bloom

SkillEthereal Light WaveSkill

Ethereal Light Wave

SkillEnergy OrbSkill

Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.

SkillHealing DanceSkill

Healing Dance

SkillForest WhirlSkill

Forest Whirl

SkillVerdant BeamSkill

Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

SkillEuphoric Sonic BlastSkill

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring energy.

SkillEuphoric Sonic BlastSkill

Lets out a special scream, piercing all enemies ahead and restoring Energy.

SkillRhythm ComboSkill

Performs a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume].

SkillJittering BeatsSkill

Jittering Beats

SkillThorny BlessingSkill

Thorny Blessing

SkillBlasting RosesSkill

Blasting Roses

SkillHealing RoseSkill

Healing Rose

SkillRose GardenSkill

Rose Garden

SkillLeaf TornadoSkill

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

SkillSonic BoomSkill

Unleashes a sonic blast around itself and instantly fills [Volume].

SkillWild ShowSkill

Wild Show

SkillWhirling Blossom RainSkill

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams.

SkillIrisalis ShadowSkill

After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

SkillFlorae DescentSkill

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

SkillFloral StormSkill

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

SkillFocused BeamSkill

Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.

SkillDancing PetalsSkill

Spins and releases a storm of petals to attack a target.

SkillSkyfallSkill

Flies up and dives down to hit the ground, dealing huge amount of damage.

SkillOvercharged Claw StrikeSkill

Claws a target, dealing damage.

SkillBallistic GuardSkill

Ballistic Guard

SkillBallistic GuardSkill

Ballistic Guard

SkillATKSkill

Wields the power of earth to attack targets at close range.

SkillCharged BlowSkill

Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

SkillQuake ImpactSkill

Bursts out of the ground, causing shock waves across a large area.

SkillDraw NourishmentSkill

Draw Nourishment

SkillEarth SpikesSkill

Generates a line of stone spikes that extend forward, piercing all targets in their path.

SkillStone ShellSkill

Fires a stone shell at the target.

SkillSeismic WaveSkill

Seismic Wave

SkillMeteor ShowerSkill

Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.

SkillStone Ball CutterSkill

Raises the stone ball and rolls forward, dealing a large amount of damage.

SkillStone Ball DriftSkill

Stone Ball Drift

SkillSandstorm SpinSkill

Sandstorm Spin

SkillRock Ball BlastSkill

Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.

SkillPebble KickSkill

Pebble Kick

SkillGravel TackleSkill

Rams into the target with its body, dealing Earth damage.

SkillShard ImpactSkill

Quickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for s.

SkillNoisy StrikesSkill

Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.

SkillThe Luminus GustSkill

The Luminus Gust

SkillRolling Mud BallSkill

Kicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it.

SkillFanatic ClawingSkill

Claws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

SkillEarthquakeSkill

Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts s of stun.

SkillShielding SmokeSkill

Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke.

SkillCannon ModeSkill

Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.

SkillCozite Nest SentrySkill

Cozite Nest Sentry

SkillDevastation CannonSkill

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

SkillRock SmashSkill

Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.

SkillCritical HitSkill

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.

SkillWind of RegenerationSkill

Wind of Regeneration

SkillRock TackleSkill

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

SkillRolling BallSkill

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to Might on landing. Jump cooldown: 5s.

SkillClay BallSkill

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

SkillBoulder BlastSkill

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

SkillWind CounterSkill

Wind Counter

SkillTornadoSkill

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

SkillMarchSkill

March

SkillCloud ShieldSkill

Cloud Shield

SkillGale GuardSkill

Gale Guard

SkillTruceSkill

Truce

SkillScream SplitterSkill

Scream Splitter

SkillWind TackleSkill

Wind Tackle

SkillWind of RejuvenationSkill

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.

SkillWaltzSkill

Waltz

SkillSpiral BladeSkill

Spiral Blade

SkillCloud OrbSkill

Cloud Orb

SkillNimbi BurstSkill

Nimbi Burst

SkillCollectible DropSkill

Collectible Drop

SkillAvian Harmony EnsembleSkill

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

SkillZephyr’s BreathSkill

Zephyr’s Breath

SkillWind Bomb RushSkill

Goes all out, rapidly firing a continuous barrage of Wind Bombs.

SkillTornado Wind OrbSkill

Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.

SkillHelp! Gracewing!Skill

Help! Gracewing!

SkillDetect WeaknessSkill

Detect Weakness

SkillArc StrikeSkill

Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for s.

SkillTarget WeaknessSkill

Target Weakness

SkillSonar AttackSkill

Sonar Attack

SkillTactical KickSkill

Tactical Kick

SkillResting WhirlwindSkill

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

SkillGale ChargeSkill

Rushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks.

SkillShooting StarsSkill

Shoots stars to attack a target, dealing damage.

SkillStar GlideSkill

Star Glide

SkillShooting Star GlideSkill

Shooting Star Glide

SkillShooting StarsSkill

Shooting Stars

SkillShadow MagicSkill

Shadow Magic

SkillComet AureusSkill

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

SkillATKSkill

Wields dark power to attack targets at close range.

SkillDark SoulSkill

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

SkillDark DashSkill

Dark Dash

SkillScythe DanceSkill

Scythe Dance

SkillDimension RuptureSkill

Cleaves through space, dealing heavy Physical damage.

SkillWeakening SlamSkill

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

SkillShadow CutSkill

Curls into a ball and spins with a blade sticking out, dealing damage.

SkillElastic SwordSkill

Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself.

SkillIronclad ArmamentSkill

Ironclad Armament

SkillDark ClawSkill

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for s.

SkillBlack Hole DomainSkill

Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.

SkillOozing MaliceSkill

Oozing Malice

SkillMalicious OutburstSkill

Malicious Outburst

SkillBouncy SlingSkill

Bouncy Sling

SkillHeavy SlamSkill

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

SkillAnnihilation BombSkill

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

SkillFragrance BombSkill

Fragrance Bomb

SkillDark TideSkill

Dark Tide

SkillGuardbreak SlamSkill

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

SkillPhantom DanceSkill

Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

SkillNight SlashSkill

Night Slash

SkillUnbroken Flameruff SpiritSkill

Unbroken Flameruff Spirit

SkillHunting PackSkill

Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.

SkillNebula BurstSkill

Nebula Burst

SkillNightmare DevourerSkill

Nightmare Devourer

SkillHypnotic Cloud ShotSkill

Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of >Drowsiness.

SkillNimbi AttackSkill

Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of >[Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.

SkillDream BlastSkill

Dream Blast

SkillWolfpack OnslaughtSkill

Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.

SkillDark Energy SurgeSkill

Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for s.

SkillClaw of MadnessSkill

Claws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

SkillDarkwheel SlashSkill

Darkwheel Slash

SkillWithering BloomSkill

Withering Bloom

SkillSecret Fragrance MarkSkill

Secret Fragrance Mark

SkillBlossoming MomentSkill

Blossoming Moment

SkillWithering BloomSkill

Withering Bloom

SkillATKSkill

Wields the power of light to attack targets at close range.

SkillHoly RoarSkill

Holy Roar

SkillHoly StormSkill

Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit inflicting an additional s of stun.

SkillLight BombardmentSkill

Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.

SkillLight BombardmentSkill

Light Bombardment

SkillHelios’ JudgmentSkill

Helios’ Judgment

SkillLunar EclipseSkill

Pours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level.

SkillLumin BoltsSkill

Lumin Bolts

SkillMoon ImpactSkill

Moon Impact

SkillSelene’s JudgmentSkill

Selene’s Judgment

SkillPrismana SlashSkill

Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.

SkillPrismana SlamSkill

Prismana Slam

SkillHealing ImpactSkill

Healing Impact

SkillRadiant DartSkill

Radiant Dart

SkillSun-KissedSkill

Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.

SkillMoon-WashedSkill

Bathes in moonlight and recovers 20 EP.

SkillGlimmer ShotSkill

Glimmer Shot

SkillEnhanced Light BladeSkill

Enhanced Light Blade

SkillSparkling RoseSkill

Sparkling Rose

SkillATKSkill

Wields the power of fire to attack targets from a distance.

SkillATKSkill

Wields the power of lightning to attack targets at close range.

SkillATKSkill

Wields the power of wind to attack targets at close range.

SkillATKSkill

Wields the power of water to attack targets from a distance.

SkillATKSkill

Wields the power of lightning to attack targets from a distance.

SkillATKSkill

Wields the power of grass to attack targets from a distance.

SkillATKSkill

Wields the power of earth to attack targets from a distance.

SkillATKSkill

Wields the power of wind to attack targets from a distance.

SkillATKSkill

Wields dark power to attack targets from a distance.

SkillATKSkill

Wields the power of light to attack targets from a distance.

SkillATKSkill

(BREAK) Wields the power of ice to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of water to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of lightning to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of fire to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of grass to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of earth to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of wind to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of darkness to attack targets at close range.

SkillATKSkill

(BREAK) Wields the power of wind to attack targets from a distance.

Training and levelingEnergy BurstTraining and leveling

Primegy consumption rate is reduced while Dashing.

Training and levelingEnergy BurstTraining and leveling

Increases damage by 10% for 5s each time skill damage is dealt. Stacks up to 3 times.

Training and levelingJudgment StormTraining and leveling

When HP is above 50%, BREAK Damage dealt increases by 50%.

Training and levelingJudgment StormTraining and leveling

Increases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.

Training and levelingEnergy DrainTraining and leveling

Restores EP when a basic attack hits a debuffed target.

Training and levelingGrand SorcererTraining and leveling

For 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.

Training and levelingMaster TricksterTraining and leveling

When a Clone is defeated, the original target will take Damage with 120 Might.

Training and levelingScorching FlamesTraining and leveling

If no Skill is Released within 8 seconds, the next Skill Damage increases by 100%. Automatically has this effect when not in the field.

Training and levelingStrength BuildupTraining and leveling

Each hit taken increases ATK by 5% for 10s. Stacks up to 6 times.

Training and levelingGuardbreak ResonanceTraining and leveling

Increases BREAK by .

Training and levelingGuardbreak ResonanceTraining and leveling

While in Defense Mode, gains a BREAK increase equal to 20% of P.DEF and a Gusto increase equal to 10% of P.DEF.

Training and levelingShield SpecializationTraining and leveling

The generated Shield can absorb more Damage.

Training and levelingUnstoppable MomentumTraining and leveling

Becomes hardened when switched in, increasing BREAK damage by 20% for 10s.

Training and levelingSmashing StrikeTraining and leveling

When a skill hits a target, increases their BREAK Damage Boost taken by 6% per stack, up to 5 stacks. At max stacks, increases it by an extra 20%. Lasts 15s.

Training and levelingCounter StrikeTraining and leveling

When using Counter-type Skills, it's easier to trigger powerful Counters.

Training and levelingHardened ShieldTraining and leveling

Becomes hardened when switched in, gaining 5% damage reduction and 5% EP recovery speed for 10s.

Training and levelingIron HeadTraining and leveling

Reduces frontal damage taken by 30%.

Training and levelingDebuff REGENTraining and leveling

Restores 2 EP when applying a new debuff to a target.

Training and levelingElectro StashTraining and leveling

Restores EP when a skill lands a critical hit.

Training and levelingReapTraining and leveling

Recover 2 Energy for each target defeated.

Training and levelingWater SpiritTraining and leveling

While in water terrain, reduces the EP cost of all skills by .

Training and levelingPower of NatureTraining and leveling

Restores Energy when attacking targets on Turf. Can be triggered once every seconds at most.

Training and levelingPower of NatureTraining and leveling

While off field, creates a patch of Turf under a teammate after they cast 3 skills.

Training and levelingHeating UpTraining and leveling

Fire-type Damage increased by 12%.

Training and levelingFull EnergyTraining and leveling

After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.

Training and levelingPower SurgeTraining and leveling

When casting a skill with less than 20 EP, restores EP.

Training and levelingGlacioTraining and leveling

When Freezing a target, restore 1 Energy and increase Energy recovery rate for the next 5 seconds

Training and levelingDamage reduction after tunnelingTraining and leveling

When exiting Tunnel state, gain Damage reduction for a certain duration.

Training and levelingFrostbite SunderTraining and leveling

Basic attacks apply Ice Debuff to the target.

Training and levelingBloodthirstTraining and leveling

Ice skill hits apply Bloodthirst to the target for 12s. While Frostscar is active, the target is inflicted with Freeze for 2s after taking Ice skill damage 10 times.

Training and levelingTunnel switching and shieldsTraining and leveling

When Switching out Aniimo while in Tunnel, reduces Switch Cooldown and grants a Shield to the incoming ally.

Training and levelingUnable to Move an InchTraining and leveling

Targets under Slow effect have their Damage dealt to themselves reduced by 15%, and resistance reduction effects applied to them by you are doubled.

Training and levelingEarth AffinityTraining and leveling

While in Tunnel state, recover an additional Energy per second.

Training and levelingI’m outta here!Training and leveling

Switching out an Aniimo while Tunneling reduces Switch Cooldown by 50% and grants a Shield to the switched-in teammate.

Training and levelingAmbush FeedbackTraining and leveling

While in Tunnel state, restore Energy when dealing Damage to targets. Can be triggered once per second at most.

Training and levelingREGEN ExpertTraining and leveling

Restores Energy when dealing Skill Damage to a target. Can be triggered once per second at most.

Training and levelingRadiant CharmTraining and leveling

Increases Water damage by for all opposite-sex Aniimo in the party.

Training and levelingCharge for LoveTraining and leveling

When appearing, fur turns pink, during which max Primegy increases by 20% Over Time for 20 seconds.

Training and levelingMaster BuilderTraining and leveling

Terraform Skill EP consumption reduced by 50%

Training and levelingTuningTraining and leveling

When carrying a Buff status, P.DEF and M.DEF increase by 10%.

Training and levelingFast SupportTraining and leveling

Reduces the EP cost of all support skills by 50%.

Training and levelingEasyTraining and leveling

Support Skill EP cost reduced by 1 Energy.

Training and levelingHarmonyTraining and leveling

The Aniimo after Switch inherits all Buffs possessed by the previous Aniimo.

Training and levelingGrand EnsembleTraining and leveling

For each movement effect you have, restore an additional 0.25 Energy per second.

Training and levelingBand MemberTraining and leveling

When switching Aniimo in battle, restores EP to the next Chirpi family member switched in. Triggers once every s at most.

Training and levelingSword and Shield HeroTraining and leveling

Physical ATK and P.DEF increased by 5%.

Training and levelingShuishengTraining and leveling

When in aquatic environments, Physical ATK increases by 10%.

Training and levelingMischievousTraining and leveling

Debuff duration caused by self to targets is doubled.

Training and levelingPrankTraining and leveling

Each time a Team member inflicts an Abnormal Status on the target, one stack of Flutter Heal will accumulate.

Training and levelingTough SkinTraining and leveling

Targets afflicted with debuffs deal 20% less Damage to themselves

Training and levelingPrank MasterTraining and leveling

During battle, summons 1 Hummin to assist every s, up to a maximum of 3.

Training and levelingExcessive GrowthTraining and leveling

During Dig In, Damage dealt and Heal gradually increase.

Training and levelingParasitic WitchTraining and leveling

Releasing a Skill on targets with parasitic effects will apply a nature resistance reduction effect Over Time for 6s

Training and levelingBloom ClusterTraining and leveling

When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every s.

Training and levelingHunter’s InstinctTraining and leveling

Increases Damage dealt to targets with HP below 50% by 15%

Training and levelingElectric EngineTraining and leveling

Increases Damage dealt to targets with HP below 50% by 15%

Training and levelingElastic PotentialTraining and leveling

After entering battle, each time Hoptail's tail ATK hits a target or bounces, it accumulates 1 [Elasticity] for Hoptail. At 10 [Elasticity], gain [Elasticity Burst] status to enhance Hoptail's Skills.

Training and levelingElastic PotentialTraining and leveling

After entering battle, each time Hoptail hits a target or bounces using its tail, it accumulates 1 point of [Elasticity]. At 6 points of [Elasticity], Hoptail gains the [Elastic Burst] state, enhancing Hoptail's Skills.

Training and levelingSweet DreamsTraining and leveling

Fully restore the HP of an Aniimo awakened by Revive

Training and levelingAll Things GrowTraining and leveling

Each skill cast increases Grass damage for the party by 10% for 20s. Stacks up to 3 times.

Training and levelingEnergy FullTraining and leveling

Increases max EP by .

Training and levelingCarefreeTraining and leveling

Increases Damage dealt to targets of different genders, decreases Damage dealt to targets of the same gender.

Training and levelingFluid MechanicsTraining and leveling

Water-type Damage slightly increased.

Training and levelingCharge UpTraining and leveling

While in battle, the next skill grants an additional Ultimate Points. Can trigger once every s.

Training and levelingHealing AuraTraining and leveling

Heal effectiveness increased by 20% for Aniimo with HP below 50%.

Training and levelingShrouded in MistTraining and leveling

When Nimbi uses a Skill, it will exit the Shrouded in Mist state and form a Sea of Clouds with a 2-meter radius. After 15 seconds, it can restore the Shrouded in Mist state. Sea of Clouds: Reduces the movement speed of all hostile units within the Sea of Clouds by 30% and increases the movement speed of friendly units by 30%.

Training and levelingEuphoric MistTraining and leveling

When Nimbi uses a Skill, it will exit Shrouded in Mist state and create a 2-meter radius Euphoric Cloud. After 15 seconds out of combat, it can return to Shrouded in Mist state. Euphoric Cloud: Reduces the speed of all hostile units within the cloud by 30% and increases the CRIT Damage of allied units by 20%.

Training and levelingShrouded in MistTraining and leveling

Gains 1 stack after being off the field for s or casting a basic attack. At stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.

Training and levelingLeisureTraining and leveling

Every s, the next skill costs no EP.

Training and levelingPyro ChargeTraining and leveling

At Ground level, BREAK efficiency increased by 50%; in Tunnel state, ATK and Magical ATK increased by 20%.

Training and levelingPyro ChargeTraining and leveling

After spending a total of EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.

Training and levelingThunderbondTraining and leveling

When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.

Training and levelingPhantom OpeningTraining and leveling

When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by .

Training and levelingBlazing FlamesTraining and leveling

Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].

Training and levelingArsonistTraining and leveling

Releasing a Skill that hits will apply fire Abnormal Status to the target, can trigger at most once every seconds.

Training and levelingHealing SpiritTraining and leveling

After Releasing Skills 4 times, single-target Heal is upgraded to group Heal

Training and levelingRegen CoralTraining and leveling

While present, all members restore an additional EP per second for each earth-type Aniimo in the party.

Training and levelingOvercharged CoralTraining and leveling

When entering battle, restores EP for each Earth-type Aniimo in the party. Cooldown: s.

Training and levelingKnuckle BurstTraining and leveling

Hitting a target with a skill grants 1 Strike Point. Hitting after charging a skill grants 2 points. Accumulating 8 Strike Points grants 30 Energy, and skills can be enhanced without needing to charge for 10s.

Training and levelingKnuckle BurstTraining and leveling

Combat skill hits grant 1 [Strike Point]. Charged Combat skill hits grant 2. At 8 [Strike Points], gains 30 EP, and combat skills can be enhanced without charging for 10s.

Training and levelingLock SupportTraining and leveling

After dealing damage times to a target weak to your element, creates [Ant Dust] at a random nearby location. Pick it up to restore EP.

Training and levelingEfficient SupportTraining and leveling

After releasing a Skill or dealing Damage times to the same target, a drop is generated at a random nearby location. Picking it up restores (2.5 + 0.6 per 100 REGEN, up to 6) Energy.

Training and levelingHeart SpikeTraining and leveling

Attacks grant 1 stack of [Shadow] on hit. A single attack can grant up to 3 stacks. At 12 stacks of [Shadow], the next basic attack within 10s becomes an enhanced tail hook attack, dealing damage equal to 20 Might to the locked-on target.

Training and levelingExtreme ColdTraining and leveling

After using 3 skills, can use other skills while using Icebreaker and enhances that skill.

Training and levelingSpotlight MomentTraining and leveling

The first skill this Aniimo uses within s of entering battle does not consume EP. Cooldown: s.

Training and levelingBubbleTraining and leveling

Every 12s, enters Bathing. The next skill cast creates a puddle.

Training and levelingPuffyTraining and leveling

Enters Bathing every 12s. The next bubble fired becomes a giant bubble.

Training and levelingRaging RampageTraining and leveling

Builds [Rage] during battle. Basic attacks grant 2, every 10 EP spent on skills grants 5, and taking damage grants 2. At 100, enters the [Enraged] state. [Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 20%, and prevents [Rage] gain. Lasts 20s.

Training and levelingRaging FireTraining and leveling

After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Training and levelingMushroom ConvergenceTraining and leveling

Energy recovery speed increased by 20%

Training and levelingRemnant Spirit CatalysisTraining and leveling

When any Grass-type Aniimo in your party takes damage, the spore cloud’s spore-drop interval and the growth timer of unripe Bombshrooms on the field are both reduced by 1 second—capped at a minimum interval of 1 second.

Training and levelingBubble EnergyTraining and leveling

Automatically restores [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra . Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.

Training and levelingGreedTraining and leveling

When a unit marked by Coinwisp is defeated, the mark transfers to another nearby target and its duration is refreshed. Also immediately restores EP. Can trigger once every s.

Training and levelingIll-Gotten GainsTraining and leveling

Each time a skill is cast or the final hit of a basic attack is used, if it is different from the last skill used, the target is robbed and drops coins on the field. Pick up the coins to increase BREAK damage by 4%, stacking up to 5 times for 10s.

Training and levelingReliable Fire CompanionTraining and leveling

When in a party, increases party Fire Elemental Boost. When Energy is above , the effect increases to .

Training and levelingVine ProtectionTraining and leveling

While protected by Vine, immune to all Damage.

Training and levelingCheerfulTraining and leveling

Cheerful Aniimo are often playful and curious.

Training and levelingImpulsiveTraining and leveling

Impulsive Aniimo have very little patience and are easily angered.

Training and levelingGentleTraining and leveling

Gentle Aniimo make others feel comfortable and warm.

Training and levelingReliableTraining and leveling

Reliable Aniimo give others a strong sense of security with their stable personality.

Training and levelingDiligentTraining and leveling

Diligent Aniimo are always focused and patient, demonstrating good resilience.

Training and levelingAloofTraining and leveling

Aloof Aniimo don’t like to show their emotions and feelings, and tend to keep their distance from others.

Training and levelingSensitiveTraining and leveling

Sensitive Aniimo can keenly perceive changes in the surroundings and react immediately.

Training and levelingCautiousTraining and leveling

Cautious Aniimo always think twice before they do anything.

Training and levelingExtrovert EffortTraining and leveling

Increases P.ATK by 20% when all Aniimo in your party are [I] Aniimo

Training and leveling[Variant] E ShiftTraining and leveling

Increases the effect of E traits in the Aniimo’s personality by 50%.

Training and levelingIce Damage BoostTraining and leveling

Increases HP by 5%

Training and levelingWater Damage BoostTraining and leveling

Increases damage by 5%

Training and levelingLightning Damage BoostTraining and leveling

Reduces DMG taken by 5%

Training and levelingFire Damage BoostTraining and leveling

Increases Crit Rate by 5%

Training and levelingGrass Damage BoostTraining and leveling

Increases Crit Damage by 7.5%

Training and levelingEarth Damage BoostTraining and leveling

Increases gusto by 5%

Training and levelingWind Damage BoostTraining and leveling

Increases HP by 5%

Training and levelingDark Damage BoostTraining and leveling

Increases damage by 5%

Training and levelingLight Damage BoostTraining and leveling

Reduces DMG taken by 5%

Training and levelingVery outgoingTraining and leveling

P.ATK up 10%

Training and levelingHPTraining and leveling

Increases Crit Rate by 5%

Training and levelingREGENTraining and leveling

Increases Crit Damage by 7.5%

Training and levelingDMG reductionTraining and leveling

Increases gusto by 5%

Training and levelingVery introvertedTraining and leveling

M.ATK up 10%

Training and levelingRelatively outgoingTraining and leveling

P.ATK up 6%

Training and levelingRelatively introvertedTraining and leveling

M.ATK up 6%

Training and levelingSomewhat outgoingTraining and leveling

P.ATK up 3%

Training and levelingSomewhat introvertedTraining and leveling

M.ATK up 3%

Training and levelingVery practicalTraining and leveling

Increases damage by 10%

Training and levelingExtremely IntuitiveTraining and leveling

Increases Crit Rate by 10%

Training and levelingRelatively practicalTraining and leveling

Increases damage by 6%

Training and levelingVery intuitiveTraining and leveling

Increases Crit Rate by 6%

Training and levelingSomewhat practicalTraining and leveling

Increases damage by 3%

Training and levelingSomewhat IntuitiveTraining and leveling

Increases Crit Rate by 3%

Training and levelingVery rationalTraining and leveling

P.DEF up 10%

Training and levelingVery emotionalTraining and leveling

M.DEF up 10%

Training and levelingRelatively rationalTraining and leveling

P.DEF up 6%

Training and levelingRelatively emotionalTraining and leveling

M.DEF up 6%

Training and levelingSomewhat rationalTraining and leveling

P.DEF up 3%

Training and levelingSomewhat emotionalTraining and leveling

M.DEF up 3%

Training and levelingVery methodicalTraining and leveling

HP up 10%

Training and levelingVery PlayfulTraining and leveling

Increases gusto by 10%

Training and levelingRelatively methodicalTraining and leveling

HP up 6%

Training and levelingRelatively PlayfulTraining and leveling

Increases gusto by 6%

Training and levelingSomewhat methodicalTraining and leveling

HP up 3%

Training and levelingSomewhat PlayfulTraining and leveling

Increases gusto by 3%

Training and levelingExtrovert EffortTraining and leveling

Increases ATK by 2% when all Aniimo in your party are [I Instinctive] Aniimo.

Training and levelingIce Damage BoostTraining and leveling

Increases HP by 10%

Training and levelingWater Damage BoostTraining and leveling

Increases damage by 10%

Training and levelingLightning Damage BoostTraining and leveling

Reduces DMG taken by 10%

Training and levelingFire Damage BoostTraining and leveling

Increases Crit Rate by 10%

Training and levelingGrass Damage BoostTraining and leveling

Increases Crit Damage by 15%

Training and levelingEarth Damage BoostTraining and leveling

Increases gusto by 10%

Training and levelingWind Damage BoostTraining and leveling

Increases HP by 10%

Training and levelingDark Damage BoostTraining and leveling

Increases damage by 10%

Training and levelingLight Damage BoostTraining and leveling

Reduces DMG taken by 10%

Training and levelingEnergeticTraining and leveling

ATK +2%, BREAK +2% When Aniimo are working at the Bouncy Brew Keg and Woodworking Bench, their work efficiency increases by 20%.

Training and levelingHPTraining and leveling

Increases Crit Rate by 10%

Training and levelingREGENTraining and leveling

Increases Crit Damage by 15%

Training and levelingDMG reductionTraining and leveling

Increases gusto by 10%

Training and levelingInstinctiveTraining and leveling

REGEN +4% Aniimo work efficiency increases by 20% when assigned to the Phonolfactory Table or Dewy House.

Training and levelingPracticalTraining and leveling

DMG +4% When Aniimo are working at the Claw Game Cooker and Chimney Kiln, their work efficiency increases by 20%.

Training and levelingNimbleTraining and leveling

Crit Rate +5% Aniimo work efficiency increases by 20% when assigned to the Jukebox Dryer, Blazing Stove, or Floral Windmill.

Training and levelingTenaciousTraining and leveling

P.DEF +6% When Aniimo are working at the Carousel Mill and Simmering Pot, their work efficiency increases by 20%.

Training and levelingFaithfulTraining and leveling

M.DEF +6% Aniimo work efficiency increases by 20% when assigned to the Joy Wheel Loom, Well, or Starfall Hammock.

Training and levelingJudiciousTraining and leveling

HP +4% Aniimo work efficiency increases by 20% when assigned to the Crafting Table, Tidewhisper Sandcastle, or Nimbus Bed.

Training and levelingPlayfulTraining and leveling

DMG Reduction +4% When Aniimo are working at the Mine and Pickling Jar, their work efficiency increases by 20%.

Training and levelingIce Damage BoostTraining and leveling

Increases HP by 15%

Training and levelingWater Damage BoostTraining and leveling

Increases damage by 15%

Training and levelingLightning Damage BoostTraining and leveling

Reduces DMG taken by 15%

Training and levelingFire Damage BoostTraining and leveling

Increases Crit Rate by 15%

Training and levelingGrass Damage BoostTraining and leveling

Increases Crit Damage by 22.5%

Training and levelingEarth Damage BoostTraining and leveling

Increases gusto by 15%

Training and levelingWind Damage BoostTraining and leveling

Increases HP by 15%

Training and levelingDark Damage BoostTraining and leveling

Increases damage by 15%

Training and levelingLight Damage BoostTraining and leveling

Reduces DMG taken by 15%

Training and levelingEnergeticTraining and leveling

ATK +2%, BREAK +2% Increases Aniimo’s work efficiency by 20% when working on [Bouncy Brew Keg]

Training and levelingHPTraining and leveling

Increases Crit Rate by 15%

Training and levelingREGENTraining and leveling

Increases Crit Damage by 22.5%

Training and levelingDMG reductionTraining and leveling

Increases gusto by 15%

Training and levelingInstinctiveTraining and leveling

REGEN +4% Increases Aniimo’s work efficiency by 20% when assigned to [Phonolfactory Table].

Training and levelingPracticalTraining and leveling

DMG +4% Increases Aniimo’s work efficiency by 20% when working on [CLaw Game Cooker]

Training and levelingNimbleTraining and leveling

Crit Rate +5% Increases Aniimo’s work efficiency by 20% when working on [Jukebox Dryer]

Training and levelingTenaciousTraining and leveling

P.DEF +6% Increases Aniimo’s work efficiency by 20% when working on [Carousel Mill]

Training and levelingFaithfulTraining and leveling

M.DEF +6% Increases Aniimo’s work efficiency by 20% when assigned to [Joy Wheel Loom].

Training and levelingJudiciousTraining and leveling

HP +4% Increases Aniimo’s work efficiency by 20% when working on [Crafting Table]

Training and levelingPlayfulTraining and leveling

DMG Reduction +4% Increases Aniimo’s work efficiency by 20% when working on [Mineral Pile]

How to playCatch CompletionHow to play

View all Aniimo families living in this area here.

How to playRating tierHow to play

View this Aniimo’s Potential Score here.

How to playNurtureHow to play

Every time you complete a Nurturing session, you raise that area’s Prismatic Energy . Once Prismatic Energy is full, a Prismana Aniimo is guaranteed to spawn.

How to playAbout Aniimo StatuesHow to play

Due to interference from a special energy field, you cannot use your own Aniimo inside the sanctum. Special Aniimo are sealed within the statues here. Try twining with one to explore the sanctum. Approach an Aniimo Statue to [Awaken] the Aniimo sealed inside, then twine with it and use its power.

How to playAbout GameplayHow to play

About Gameplay

How to playAbout GameplayHow to play

Preparation: Adjust your party and equip Aniipods. Approach the Legendary Aniimo to enter the battle phase. Battle phase: Defeat the frenzied Legendary Aniimo, then enter the calming phase. Calming phase: Throw Aniipods to calm the Legendary Aniimo and increase Calming Progress. During this process, you may receive gifts from the Legendary Aniimo and win their recognition and companionship!

How to playItem InfoHow to play

During the calming phase, you can use Aniipods (except Sparkling Cubes and Tumblers) to calm Legendary Aniimo and increase Calming Progress. Press the Rules button in the upper-right corner of the screen to view the full rules. Each Aniipod restores Calming Progress as follows: Aniipod Ultra: Restores 20 Calm points; Aniipod Mega: Restores 1 Calm point; Aniipod Trace: Restores 1 Calm point; Aniipod Hyper: Restores 1 Calm point; Aniipod Pro: Restores 0.75 Calm points; Aniipod: Restores 0.5 Calm points.

How to playFirst Badge ObtainedHow to play

Congratulations on earning your first Badge on your adventure! Adventure Badges are a mark of honor that record a Pathfinder’s exploration achievements, training results, and chance encounters. All Badges are reviewed and certified by Polaris Institute before being awarded. Collect Badges to unlock exclusive titles and various adventure privileges.

How to playBadgeHow to play

Congratulations on obtaining the Area Collection Progress Badge for Nimbus Fields! Press to open the Function Menu.

How to playCatch AlphaHow to play

Press the button to capture the Alpha!

How to playOpen Aniimo managementHow to play

Open Aniimo management

How to playOpen storageHow to play

Open storage

How to playOpen Inventory.How to play

Open [Inventory].

How to playOpen Build.How to play

Open Build.

How to playOpen Build.How to play

Press Build to enter the Build page.

How to playWarehouse GoodsHow to play

Collected Home products can be seen in the [Co-op Store].

How to playOpen the board.How to play

Interact with [Park Board].

How to playDaily ordersHow to play

BINI #2333 will collect shop orders from Astra. Complete orders to earn more [Home Coins] and rewards.

How to playOpen Homeland.How to play

Open Homeland.

How to playSelect Hatchinator.How to play

Select [Hatchinator].

How to playOpen Aniimo managementHow to play

Open Aniimo management

How to playOpen Aniimo on a Trip.How to play

Open [Aniimo on a Trip].

How to playSelect Wheat Seeds.How to play

Select [Wheat Seeds].

How to playOpen storageHow to play

Open storage

How to playOpen home managementHow to play

Open home management

How to playOpen Homeland.How to play

Open Homeland.

How to playOpen home managementHow to play

Open home management

How to playOpen Build.How to play

Open Build.

How to playLearn SkillHow to play

Press to view [Aniimo Skills].

How to playUnlock TalentHow to play

Congrats on your promotion. press to learn Character Talents.

How to playPrismana AniimoHow to play

Pick your Prismana Aniimo companion! Once you reach Lv. 40 and promote your Title, this Aniimo can travel alongside you. Before you permanently claim your Aniimo, you can swap to your preferred companion at any time!

How to playMoveHow to play

In this course, we’ll go over the basics of character movement. Now, move your character, follow the guide and reach the Final Objective.

How to playJumpHow to play

When there’s an obstacle in front of you, use the joystick + Jump button to jump in different directions.

How to playFree-ClimbingHow to play

While climbing, you can use directional keys to change your climbing direction. Climbing will cost stamina and you will fall down once all stamina is used up.

How to playTwineHow to play

Twining with Aniimo can enhance your Pathfinding abilities. This course will show you how to explore the world while twining with Aniimo.

How to playTwined FlightHow to play

Some Aniimo can fly and help you get across cliffs.

How to playSensesHow to play

Aniimo can sense the presence of nearby Pathfinders. Once a Pathfinder approaches, the Aniimo will enter alerted status, and the alert value will be displayed over its head. Once Aniimo’s alert value is full, it will respond in various ways based on its habits. After a failed catch attempt, the target Aniimo might run away or engage in combat.

How to playStealthHow to play

When entering the [white tall grass], you will start to move in stealth and become less noticeable by Aniimo. When you approach an Aniimo from behind without being noticed, you can perform a catch using Backstab, and the success rate will be significantly increased.

How to playCatch with a TumblerHow to play

There are various types of catch items with different functions in the world. Making proper use of these items can help Pathfinders collect more Aniimo; A Tumbler can catch a large number of Aniimo at the same time and is a valuable catch item. In this course, you will learn how to use a Tumbler to catch Aniimo.

How to playCatch with a TumblerHow to play

Tumblers will remain activated for a while after being tossed. During this period, you can control it to roll in any direction you want and catch all Aniimo it touches. A maximum of 10 Aniimo can be caught by one Tumbler.

How to playFire InteractionsHow to play

Fire Aniimo like Emberpup can use Fire skills. Ignite wood, melt ice... and solve many more puzzles in the world.

How to playFlammablesHow to play

Wooden objects such as wooden chests and vines can be ignited and burned by fire.

How to playIgniting Tall GrassHow to play

White tall grass and green ball-like shrubs can both be ignited by fire and produce an upward wind field while burning. You can take advantage of the wind field and fly to higher places.

How to playMelting Ice BlocksHow to play

Fire can melt ice. To completely melt bigger ice, you’ll need to cast a Fire skill multiple times.

How to playBurn the vinesHow to play

Walls covered by vines cannot be climbed. You must burn all the vines with fire to climb.

How to playWater InteractionsHow to play

Water Aniimo like Skippy can use Water skills. Extinguish flames, promote plant growth... and solve many more puzzles in the world.

How to playGrowing PlantsHow to play

Water can also revitalize withered Bouncy Pads. The withered Bouncy Pads ahead can serve as a trampoline once they are revitalized, so you can bounce to higher places.

How to playGrowing PlantsHow to play

Bouncy Pads submerged in water will permanently stay in their Inflated state. Rivers and seas in the world are permanent water source for them.

How to playIce InteractionsHow to play

Ice Aniimo like Bonesky can use Ice skills. Extinguish flames, create floating ice... and solve many more puzzles in the world.

How to playForming Floating IceHow to play

Click Skill 2 to create Floating Ice.

How to playBatteryHow to play

A dim battery can be charged by lightning skills. The current will travel from the charged battery through the wires to activate the connected fan and generate a wind field.

How to playNatural ConductorsHow to play

Iron boxes and other metal objects can also serve the function of conducting electricity and can replace wires to connect circuits

How to playWet ConductionHow to play

Most objects, even if not conductive on their own, can become conductors when wet and conduct electricity for a while.

How to playShock Wave from ObjectsHow to play

Explosive Barrels, when hit by Fire, release a powerful Shock Wave. Keep your distance if you don’t want to get caught in the blast.

How to playGravity PullHow to play

There are some ancient objects that have mysterious runes on them. You can use Gravity Pull to move those objects. The skill can be learned and equipped in Character Management.

How to playGravity PullHow to play

All objects in your way can be moved with Gravity Pull.

How to playGravity PullHow to play

[Gravity Pull] can help us accurately move and place the glowing battery ahead. Putting the battery into battery slot will power the fan to produce a wind field.

How to playFlying with NimbiHow to play

Nimbi and Turbo can fly through the clouds. Press and hold the Jump button to take off, then use the joystick to steer Nimbi freely in the direction the camera is facing. Only works while in the clouds.

How to playCall FriendsHow to play

Wild Aniimo can also get along with us. While twining with an Aniimo, we can use [Call Friends] to summon other Aniimo of the same species from nearby to help us with obstacles that cannot be solved alone.

How to playCall FriendsHow to play

Head to the green objective to the right. Aniimo summoned by Call Friends will follow you.

How to playCo-op PuzzlesHow to play

These dried Bouncy Pads have 3 withered leaves. Spray them all with water quickly to reactivate the pads.

How to playSnapHow to play

In this course, you will learn how to use the [Snap] feature to record Aniimo’s special behaviors. When a wild Aniimo displays a special behavior, a photo indicator will appear above its head in Camera Mode, [Snap] a photo now to record its special habit.

How to playSnapHow to play

There is a stunned Budclaw ahead, take a good look at it.

How to playElement LevelHow to play

Aniimo in this world have different Element Levels. Some objects, like darker-colored vines, can only be interacted with by Aniimo with a higher Element Level.

How to playBurn the vinesHow to play

The vines ahead are dry. They are low-level wood-type objects. Aniimo of any Fire Level can burn them away.

How to playWood material gradeHow to play

The vines ahead are reddish brown. These vines have a higher wood level.

How to playBurn the vinesHow to play

A red Lv.3 indicator appears over the vines, and it vibrates noticeably. This means the vines’ Wood Level is far higher than Emberpup’s Element Level. Use an Aniimo with a higher Element Level to burn the vines.

How to playStealthHow to play

When entering the [white tall grass], you will start to move in stealth and become less noticeable to Aniimo.

How to playTarget lock tutorialHow to play

If any targets are within your attack range, an auto-aim icon will appear on the nearest target. Attacking will automatically aim the target.

How to playPathfinder SkillsHow to play

Emberpup is hurt. Find a way to heal it!

How to playLearn SkillHow to play

Select this skill to learn it.

How to playPathfinder AbilitiesHow to play

Press the Basic Attack button to use basic attacks to deal a small amount of BREAK damage. Press Skill 1 and Skill 2 to use character skills. Offensive skills can deal a large amount of BREAK damage. Once a target’s BREAK gauge is reduced to 0, it will enter the BREAK state. Aniimo in the BREAK state cannot move and can be easily caught.

How to playCommand ModeHow to play

In Command Mode, you can press the Attack button to instruct an Aniimo to engage with the locked-on target.

How to playTwine ModeHow to play

Congratulations! You've learned how to fight in Command Mode. Now it's time to try the Twine Mode. After getting an Aniimo, press Switch Mode button to twine with the Aniimo and fight as the Aniimo. Press Attack button to use the Aniimo's normal attacks to deal damage and accumulate EP required for casting skills. Press Skill button to consume Aniimo EP and cast Aniimo skills.

How to playEquipHow to play

Aniimo can learn many skills. Equip different skills for different situations!

How to playElemental advantagesHow to play

When your current element is countered, both the damage and BREAK damage you deal to the target will be reduced and you will take additional damage when you’re hit. So, it’s important to switch to Aniimo of an element that counters your opponent!

How to playTunnelHow to play

Regular attacks cannot hit underground targets! Use a skill that can [target tunneling enemies] to force the enemy to surface.

How to playEvent 2How to play

Event: Aim for the Finish Line

How to playGold CoinHow to play

Event: Sound of Gold Coins

How to playSpatial CountersHow to play

Some Aniimo have special abilities, such as flying or tunneling. Follow the instructions to learn more about these abilities!

How to playCommand ModeHow to play

Congratulations! You’ve got a new Aniimo! Now you can instruct your Aniimo to fight in different modes. You can use Switch Mode button to make your Aniimo switch among Attack, Defense and Catch Mode. Attack Mode: your Aniimo will actively search for and engage nearby targets. Defense Mode: you need to use Attack button to give the instruction to make your Aniimo engage a locked-on target. Catch Mode: you need to use Attack button to give the instruction to make your Aniimo engage a target, and the Aniimo will immediately disengage once the target’s HP is lower than 30%.

How to playElemental advantagesHow to play

While attacking targets that you have elemental advantage over, your attacks will deal increased HP damage and BREAK damage. And the same applies when the Pathfinder’s Aniimo takes elemental counter damage.

How to playElemental advantagesHow to play

While attacking when your element is countered by the enemy element, your attacks will deal reduced HP damage and BREAK damage. The same applies when your Aniimo takes damage from a countered element.

How to playEvent 2How to play

Elite Battle: Mutually Assured Destruction

How to playAppearanceHow to play

Select the [Uniform Set] issued by the institute. Try it on!

How to playCatchHow to play

press to enter Catch mode

How to playLock-onHow to play

Lock-on

How to playDodgeHow to play

Tap the Dodge Button to dodge!

How to playCommand Mode - CombatHow to play

When you command an Aniimo to attack, your Aniimo will engage the target in front. Dealing damage and weakening the target Aniimo will increase the success rate of catching.

How to playManage AniimoHow to play

Tap to enter the [Aniimo Management] screen.

How to playPathfindingHow to play

Tap here to learn key tips for using Aniimo’s [Pathfinding].

How to playElite TrainingHow to play

press to enter 【Elite Training Program】

How to playTraversal ability: FlightHow to play

Certain Aniimo have unique pathfindings, such as: Fly, Climb, and Swim. Twine with Aniimo, or equip the appropriate Aniimo in your exploration slot to use the Aniimo’s pathfinding and advance in your adventures.

How to playTraversal ability: FlightHow to play

While flying, press the Rise button in mid-air to leap upward for a short distance.

How to playCommand Mode - ActHow to play

When commanding an Aniimo to move, the Aniimo will use its unique abilities. Such as igniting vines or generating an ice wall to clear obstacles and help you proceed.

How to playPrimegy ManagementHow to play

In the Institute Guide, press to switch to the Challenge page

How to playHolo-Battle SimHow to play

The training ground offers training stages for different Aniimo Elements. Tap to enter and view detailed information.

How to playSnapHow to play

The camera is equipped with three modes: Creative Mode, Follow Mode, and Selfie Mode

How to playBranchHow to play

Here, you can use Lumin Amber’s energy to nurture the Branch.

How to playNurtureHow to play

Once you unlock the Bronze Badge for Area Collection Progress, tap this button to quickly open the Branch feature.

How to playHeld itemHow to play

Promoted to Student III. Aniimo can now be equipped with Held Items. Make your Aniimo even stronger.

How to playHeld item upgradesHow to play

press to view [Carried Items]

How to playCapabilityHow to play

Promoted to Wayfarer I. Aniimo Capability Awakening is now active. Use it to make your Aniimo even stronger.

How to playHolo-Battle InterlinkHow to play

Holo-Battle Interlink is the latest research result of the Battle Art Department — a four-player team challenge designed for trainees based on powerful Aniimo.

How to playTeam ChallengeHow to play

This challenge requires Pathfinders to fight together with other team members. The way of Twining with Aniimo differs from regular adventures.

How to playOperation: Egg HeistHow to play

Search the Archipelago Ruins for the Lost Sanctum! There’s even a mysterious egg?! Treasure hunting! Egg heist! Evacuation! Get ready and set sail!

How to playOperation: Egg HeistHow to play

Egg Heist - Team Mode is now available, prepare to set sail! Select the difficulty for this expedition here

How to playEgg Heist - PreparationHow to play

After completing the party, you can get an overview of the Aniimo party here

How to playOperation: Egg HeistHow to play

Operation: Egg Heist mode is now unlocked. Press to view.