Explore the world

King's Gambit

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Report to Crach an Craite to collect your reward.
  2. Follow Arnvald.
  3. Talk to Hjalmar.
  4. Defeat the Vildkaarl.
  5. Talk to Crach.
  6. Go to the main hall.
  7. Defeat the bears.
  8. Meet Hjalmar near the Vildkaarls' village.
  9. Talk to Hjalmar.
  10. Explore the Vildkaarls' village using your Witcher Senses.
  11. Examine the place Hjalmar pointed out using your Witcher Senses.
  12. Examine the area around the altar using your Witcher Senses.
  13. Examine the place where fights are held using your Witcher Senses.
  14. Follow the Vildkaarls' trail using your Witcher Senses.
  15. Follow the footprints using your Witcher Senses.
  16. Follow the scent using your Witcher Senses.
  17. Explore the cave.
  18. Defeat Hallgrim.
  19. Venture further into the cave.
  20. Interrogate the druid.
  21. Defeat the druid and the berserkers.
  22. Examine the crime scene using your Witcher Senses.
  23. Examine the traces of mead around the crime scene using your Witcher Senses.
  24. Find the source of the scent using your Witcher Senses.
  25. Ask Hjort to have a look at the mead sample.
  26. Follow Cerys to the cellar.
  27. Examine the cellar.
  28. Examine the mead in the open barrels.
  29. Flee from the burning cellar.
  30. Follow Cerys through the tunnel.
  31. Look for tracks around the cellar door using your Witcher Senses.
  32. Follow the footprints using your Witcher Senses.
  33. Look around for a clue using your Witcher Senses.
  34. Catch Arnvald.
  35. Chase Arnvald.
  36. Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.
  37. Save Arnvald.
  38. Search Arnvald's body.
  39. Return to Kaer Trolde.
  40. Go to Arnvald's Room.
  41. Search for evidence in Arnvald's room using your Witcher Senses.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

With Geralt's help, both Hjalmar and Cerys had defied death and won glory, greatly improving their chances in the race for Skellige's throne. Crach decided the news was an excellent excuse to host a great feast, during which skalds would sing the praises of the young an Craites and tables laden with mead and meat would sway those islanders who were still undecided, convincing them to support this generous and powerful family. Geralt was also invited to the celebration, where he was to receive a token of Crach's gratitude.

Explore the world

Structured relationships

MapsThe Skellige Isles · Explore the Vildkaarls' village using your Witcher Senses.Maps

MapsThe Skellige Isles · Find the source of the scent using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Examine the place where fights are held using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Look for tracks around the cellar door using your Witcher Senses.Maps

MapsThe Skellige Isles · Examine the mead in the open barrels.Maps

MapsThe Skellige Isles · Search Arnvald's body.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the scent using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Search for evidence in Arnvald's room using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Return to Kaer Trolde.Maps

MapsThe Skellige Isles · Follow the scent using your Witcher Senses.Maps

MapsThe Skellige Isles · Report to Crach an Craite to collect your reward.Maps

MapsThe Skellige Isles · Venture further into the cave.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Meet Hjalmar near the Vildkaarls' village.Maps

MapsThe Skellige Isles · Explore the cave.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Examine the area around the altar using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Report to Crach an Craite to collect your reward.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the scent using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the footprints using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

MapsThe Skellige Isles · Follow the tracks left by Arnvald's horse outside Kaer Trolde using your Witcher Senses.Maps

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none