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Open Sesame: Breaking and Entering

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Convince Eveline Gallo to participate in the robbery.
  2. Shoot the apples with your crossbow.
  3. Talk to Eveline about joining your crew.
  4. Go to the house where Hugo Hoff is hiding.
  5. Explore around the house using your Witcher Senses.
  6. Follow the tracks using your Witcher Senses.
  7. Defeat the bandits.
  8. Search the riverbank for clues using your Witcher Senses.
  9. Look around the bottom of the river.
  10. Search the bottom of the river for Hugo Hoff's body.
  11. Return to shore.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

Robbing a building requires, at a bare minimum, finding a way inside it. The mysterious man who convinced Geralt to take part in the heist determined the only way to break into the carefully guarded auction house was via an adjacent tower. Geralt thus needed to hire someone capable of climbing up its glass-smooth outer wall and dropping a line down to the others. Only two maestros of the burglar's trade could perform such a feat: Hugo Hoff, affectionately known as "Beef Patty," and Eveline Gallo, alias "the Ermine."

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Structured relationships

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none