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Scavenger Hunt: Grandmaster Griffin Gear

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Go to the ruins of Fort Ussar.
  2. Explore the ruins of Fort Ussar.
  3. Read Captain Augustus Fierabras' report.
  4. Go to the castle on Mont Crane.
  5. Explore Moreau's quarters.
  6. Read Moreau's notes.
  7. Find the crystal that activates the portal.
  8. Put the activating crystal in its place.
  9. Power the activating crystal using the Aard Sign.
  10. Enter the portal.
  11. Explore Jerome's prison.
  12. Defeat the golem.
  13. Read Jerome's notes.
  14. Find all the diagrams in the set:

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

Our tale of diagrams for grandmaster level gear of the School of the Griffin is a sad one. But so be it, as not all tales need be happy. If you are curious to read on, you should start by knowing that it began long ago, when a certain witcher was summoned to Fort Ussar.

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none