Aniimo
Skills · Aniimo
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Wields the power of ice to attack targets at close range.

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].

Turns into an icy tornado to continuously attack its targets.

Frost Tail Strike

Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.

Ice Spikes

Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.

Deals damage over a large area.

Flies while dropping Ice element stars to attack the target for damage. Every hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

Raises the ice ball and rolls forward, dealing a large amount of damage.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to Might on landing. Jump cooldown: 5s.

Frost Strike

Wields the power of water to attack targets at close range.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Water Rush

Healing Water

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over s.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Hydro Roll

Torrent Slam

Dashes at the target, dealing damage and knocking them back.

Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.

Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.

Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.

Torrent Blade

Swings the shovel with full force to deliver a powerful strike, dealing damage.

Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.

Wrath of the Sea

Surge

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts Energy from the target.

Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by . After maintaining the skill state for 4s, can attack while moving for 15s.

Aqua Defense

Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.

Here Comes the Bubble

Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores EP. After absorbing a puddle, restores an additional EP.

Crazy Bubbles

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Splash Shield

Lightning Kick

Releases a current of electricity, damaging targets ahead.

Keeps playing, sending sound waves forward to damage targets.

Electric Dance Frenzy

Swift Retreat

Lightning Discharge

Lightning Surge

Self-Destruction

Dashes toward the target with electricity and cannot be blocked during the dash. Restores EP when landing a critical hit.

Lightning Claw

Thunder Tail

While electrified, charges toward the target to deal damage.

Lightning Cross

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

Thunder Slam

Lightning Impact

Thunder Bolt

Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for s. Hold the skill button to automatically enter the Fly state after the skill is cast.

Enhanced Lightning Blade

After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.

Lightning Blade Impact

Gains [Thunder Imprint]. While active, each hit against a target stores the damage dealt on the target. When the effect ends, all stored damage is dealt at once. Recasting the skill during this period triggers the stored damage early. Lasts 8s. If the target has 10 stacks of [Lightning Debuff], consumes them to deal an additional 100% damage.

Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.

Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time.

Thunder Sweep

Electricity Shock

Attacks the targets while break dancing.

Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.

Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to Might.

Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for s.

Charged Geyser

Wields the power of fire to attack targets at close range.

Fire Dash

Fiery Charge

Fire Kick

Burn Breaker

Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.

Fire Bolt

Throws an explosive fireball at the target. Press and hold to aim.

Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for s.

Burning Sun

Trick Fire Ring

Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].

Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].

Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].

Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores EP for each stack of [Fire Debuff] on the target, up to EP.

Flaming Claws

Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.

Fiery Punch

Lava Punch

Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.

Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].

Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]s.

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

Inspiration

Treat Feed

Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].

Leaping Sparks

Keep the Fire Bolt Going!

Blazing Wolf Assault

Wields the power of grass to attack targets at close range.

Leaf Slash

Rams into the target with the body.

Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.

Teleports all Hummins next to the target and unleashes a Tackle attack, dealing damage.

Purifying Dance

Generates a large vortex of petals at the feet of the target to attack it.

Creates a Phantomfly at the location, restoring EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

Vitality Blooms

Vine Entanglement

Swipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s.

Hypnotic Spores

The Somniwing flies up and uses its power of rejuvenation, recovering EP.

Thorny Defense

Thorny Impact

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

Repeatedly stabs a target with its thorn blade.

Lotus Bloom

Ethereal Light Wave

Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.

Healing Dance

Forest Whirl

Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring energy.

Lets out a special scream, piercing all enemies ahead and restoring Energy.

Performs a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume].

Jittering Beats

Thorny Blessing

Blasting Roses

Healing Rose

Rose Garden

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Unleashes a sonic blast around itself and instantly fills [Volume].

Wild Show

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams.

After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.

Spins and releases a storm of petals to attack a target.

Flies up and dives down to hit the ground, dealing huge amount of damage.

Claws a target, dealing damage.

Ballistic Guard

Ballistic Guard

Wields the power of earth to attack targets at close range.

Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

Bursts out of the ground, causing shock waves across a large area.

Draw Nourishment

Generates a line of stone spikes that extend forward, piercing all targets in their path.

Fires a stone shell at the target.

Seismic Wave

Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.

Raises the stone ball and rolls forward, dealing a large amount of damage.

Stone Ball Drift

Sandstorm Spin

Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.

Pebble Kick

Rams into the target with its body, dealing Earth damage.

Quickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for s.

Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.

The Luminus Gust

Kicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it.

Claws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts s of stun.

Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke.

Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.

Cozite Nest Sentry

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.

Wind of Regeneration

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to Might on landing. Jump cooldown: 5s.

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

Wind Counter

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

March

Cloud Shield

Gale Guard

Truce

Scream Splitter

Wind Tackle

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.

Waltz

Spiral Blade

Cloud Orb

Nimbi Burst

Collectible Drop

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

Zephyr’s Breath

Goes all out, rapidly firing a continuous barrage of Wind Bombs.

Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.

Help! Gracewing!

Detect Weakness

Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for s.

Target Weakness

Sonar Attack

Tactical Kick

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Rushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks.

Shoots stars to attack a target, dealing damage.

Star Glide

Shooting Star Glide

Shooting Stars

Shadow Magic

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

Wields dark power to attack targets at close range.

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

Dark Dash

Scythe Dance

Cleaves through space, dealing heavy Physical damage.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

Curls into a ball and spins with a blade sticking out, dealing damage.

Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself.

Ironclad Armament

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for s.

Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.

Oozing Malice

Malicious Outburst

Bouncy Sling

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Fragrance Bomb

Dark Tide

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for s.

Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

Night Slash

Unbroken Flameruff Spirit

Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.

Nebula Burst

Nightmare Devourer

Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of >Drowsiness.

Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of >[Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.

Dream Blast

Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.

Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for s.

Claws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

Darkwheel Slash

Withering Bloom

Secret Fragrance Mark

Blossoming Moment

Withering Bloom

Wields the power of light to attack targets at close range.

Holy Roar

Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit inflicting an additional s of stun.

Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.

Light Bombardment

Helios’ Judgment

Pours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level.

Lumin Bolts

Moon Impact

Selene’s Judgment

Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.

Prismana Slam

Healing Impact

Radiant Dart

Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.

Bathes in moonlight and recovers 20 EP.

Glimmer Shot

Enhanced Light Blade

Sparkling Rose

Wields the power of fire to attack targets from a distance.

Wields the power of lightning to attack targets at close range.

Wields the power of wind to attack targets at close range.

Wields the power of water to attack targets from a distance.

Wields the power of lightning to attack targets from a distance.

Wields the power of grass to attack targets from a distance.

Wields the power of earth to attack targets from a distance.

Wields the power of wind to attack targets from a distance.

Wields dark power to attack targets from a distance.

Wields the power of light to attack targets from a distance.

(BREAK) Wields the power of ice to attack targets at close range.

(BREAK) Wields the power of water to attack targets at close range.

(BREAK) Wields the power of lightning to attack targets at close range.

(BREAK) Wields the power of fire to attack targets at close range.

(BREAK) Wields the power of grass to attack targets at close range.

(BREAK) Wields the power of earth to attack targets at close range.

(BREAK) Wields the power of wind to attack targets at close range.

(BREAK) Wields the power of darkness to attack targets at close range.

(BREAK) Wields the power of wind to attack targets from a distance.
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