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Primegy consumption rate is reduced while Dashing.
Training guidesEnergy BurstTraining guidesIncreases damage by 10% for 5s each time skill damage is dealt. Stacks up to 3 times.
Training guidesJudgment StormTraining guidesWhen HP is above 50%, BREAK Damage dealt increases by 50%.
Training guidesJudgment StormTraining guidesIncreases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.
Training guidesEnergy DrainTraining guidesRestores EP when a basic attack hits a debuffed target.

For 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.

When a Clone is defeated, the original target will take Damage with 120 Might.
Training guidesScorching FlamesTraining guidesIf no Skill is Released within 8 seconds, the next Skill Damage increases by 100%. Automatically has this effect when not in the field.
Training guidesStrength BuildupTraining guidesEach hit taken increases ATK by 5% for 10s. Stacks up to 6 times.

Increases BREAK by .

While in Defense Mode, gains a BREAK increase equal to 20% of P.DEF and a Gusto increase equal to 10% of P.DEF.
Training guidesShield SpecializationTraining guidesThe generated Shield can absorb more Damage.
Training guidesUnstoppable MomentumTraining guidesBecomes hardened when switched in, increasing BREAK damage by 20% for 10s.
Training guidesSmashing StrikeTraining guidesWhen a skill hits a target, increases their BREAK Damage Boost taken by 6% per stack, up to 5 stacks. At max stacks, increases it by an extra 20%. Lasts 15s.
Training guidesCounter StrikeTraining guidesWhen using Counter-type Skills, it's easier to trigger powerful Counters.

Becomes hardened when switched in, gaining 5% damage reduction and 5% EP recovery speed for 10s.
Training guidesIron HeadTraining guidesReduces frontal damage taken by 30%.
Training guidesDebuff REGENTraining guidesRestores 2 EP when applying a new debuff to a target.

Restores EP when a skill lands a critical hit.
Training guidesReapTraining guidesRecover 2 Energy for each target defeated.

While in water terrain, reduces the EP cost of all skills by .

Restores Energy when attacking targets on Turf. Can be triggered once every seconds at most.

While off field, creates a patch of Turf under a teammate after they cast 3 skills.
Training guidesHeating UpTraining guidesFire-type Damage increased by 12%.

After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.

When casting a skill with less than 20 EP, restores EP.
Training guidesGlacioTraining guidesWhen Freezing a target, restore 1 Energy and increase Energy recovery rate for the next 5 seconds
Training guidesDamage reduction after tunnelingTraining guidesWhen exiting Tunnel state, gain Damage reduction for a certain duration.

Basic attacks apply Ice Debuff to the target.

Ice skill hits apply Bloodthirst to the target for 12s. While Frostscar is active, the target is inflicted with Freeze for 2s after taking Ice skill damage 10 times.
Training guidesTunnel switching and shieldsTraining guidesWhen Switching out Aniimo while in Tunnel, reduces Switch Cooldown and grants a Shield to the incoming ally.
Training guidesUnable to Move an InchTraining guidesTargets under Slow effect have their Damage dealt to themselves reduced by 15%, and resistance reduction effects applied to them by you are doubled.

While in Tunnel state, recover an additional Energy per second.
Training guidesI’m outta here!Training guidesSwitching out an Aniimo while Tunneling reduces Switch Cooldown by 50% and grants a Shield to the switched-in teammate.

While in Tunnel state, restore Energy when dealing Damage to targets. Can be triggered once per second at most.

Restores Energy when dealing Skill Damage to a target. Can be triggered once per second at most.

Increases Water damage by for all opposite-sex Aniimo in the party.

When appearing, fur turns pink, during which max Primegy increases by 20% Over Time for 20 seconds.
Training guidesMaster BuilderTraining guidesTerraform Skill EP consumption reduced by 50%
Training guidesTuningTraining guidesWhen carrying a Buff status, P.DEF and M.DEF increase by 10%.

Reduces the EP cost of all support skills by 50%.
Training guidesEasyTraining guidesSupport Skill EP cost reduced by 1 Energy.
Training guidesHarmonyTraining guidesThe Aniimo after Switch inherits all Buffs possessed by the previous Aniimo.
Training guidesGrand EnsembleTraining guidesFor each movement effect you have, restore an additional 0.25 Energy per second.

When switching Aniimo in battle, restores EP to the next Chirpi family member switched in. Triggers once every s at most.
Training guidesSword and Shield HeroTraining guidesPhysical ATK and P.DEF increased by 5%.
Training guidesShuishengTraining guidesWhen in aquatic environments, Physical ATK increases by 10%.
Training guidesMischievousTraining guidesDebuff duration caused by self to targets is doubled.

Each time a Team member inflicts an Abnormal Status on the target, one stack of Flutter Heal will accumulate.
Training guidesTough SkinTraining guidesTargets afflicted with debuffs deal 20% less Damage to themselves

During battle, summons 1 Hummin to assist every s, up to a maximum of 3.
Training guidesExcessive GrowthTraining guidesDuring Dig In, Damage dealt and Heal gradually increase.
Training guidesParasitic WitchTraining guidesReleasing a Skill on targets with parasitic effects will apply a nature resistance reduction effect Over Time for 6s

When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every s.
Training guidesHunter’s InstinctTraining guidesIncreases Damage dealt to targets with HP below 50% by 15%
Training guidesElectric EngineTraining guidesIncreases Damage dealt to targets with HP below 50% by 15%

After entering battle, each time Hoptail's tail ATK hits a target or bounces, it accumulates 1 [Elasticity] for Hoptail. At 10 [Elasticity], gain [Elasticity Burst] status to enhance Hoptail's Skills.

After entering battle, each time Hoptail hits a target or bounces using its tail, it accumulates 1 point of [Elasticity]. At 6 points of [Elasticity], Hoptail gains the [Elastic Burst] state, enhancing Hoptail's Skills.
Training guidesSweet DreamsTraining guidesFully restore the HP of an Aniimo awakened by Revive
Training guidesAll Things GrowTraining guidesEach skill cast increases Grass damage for the party by 10% for 20s. Stacks up to 3 times.

Increases max EP by .

Increases Damage dealt to targets of different genders, decreases Damage dealt to targets of the same gender.
Training guidesFluid MechanicsTraining guidesWater-type Damage slightly increased.

While in battle, the next skill grants an additional Ultimate Points. Can trigger once every s.
Training guidesHealing AuraTraining guidesHeal effectiveness increased by 20% for Aniimo with HP below 50%.
Training guidesShrouded in MistTraining guidesWhen Nimbi uses a Skill, it will exit the Shrouded in Mist state and form a Sea of Clouds with a 2-meter radius. After 15 seconds, it can restore the Shrouded in Mist state. Sea of Clouds: Reduces the movement speed of all hostile units within the Sea of Clouds by 30% and increases the movement speed of friendly units by 30%.
Training guidesEuphoric MistTraining guidesWhen Nimbi uses a Skill, it will exit Shrouded in Mist state and create a 2-meter radius Euphoric Cloud. After 15 seconds out of combat, it can return to Shrouded in Mist state. Euphoric Cloud: Reduces the speed of all hostile units within the cloud by 30% and increases the CRIT Damage of allied units by 20%.

Gains 1 stack after being off the field for s or casting a basic attack. At stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.

Every s, the next skill costs no EP.
Training guidesPyro ChargeTraining guidesAt Ground level, BREAK efficiency increased by 50%; in Tunnel state, ATK and Magical ATK increased by 20%.

After spending a total of EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.

When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.

When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by .

Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].

Releasing a Skill that hits will apply fire Abnormal Status to the target, can trigger at most once every seconds.

After Releasing Skills 4 times, single-target Heal is upgraded to group Heal

While present, all members restore an additional EP per second for each earth-type Aniimo in the party.

When entering battle, restores EP for each Earth-type Aniimo in the party. Cooldown: s.

Hitting a target with a skill grants 1 Strike Point. Hitting after charging a skill grants 2 points. Accumulating 8 Strike Points grants 30 Energy, and skills can be enhanced without needing to charge for 10s.

Combat skill hits grant 1 [Strike Point]. Charged Combat skill hits grant 2. At 8 [Strike Points], gains 30 EP, and combat skills can be enhanced without charging for 10s.

After dealing damage times to a target weak to your element, creates [Ant Dust] at a random nearby location. Pick it up to restore EP.

After releasing a Skill or dealing Damage times to the same target, a drop is generated at a random nearby location. Picking it up restores (2.5 + 0.6 per 100 REGEN, up to 6) Energy.

Attacks grant 1 stack of [Shadow] on hit. A single attack can grant up to 3 stacks. At 12 stacks of [Shadow], the next basic attack within 10s becomes an enhanced tail hook attack, dealing damage equal to 20 Might to the locked-on target.

After using 3 skills, can use other skills while using Icebreaker and enhances that skill.

The first skill this Aniimo uses within s of entering battle does not consume EP. Cooldown: s.

Every 12s, enters Bathing. The next skill cast creates a puddle.

Enters Bathing every 12s. The next bubble fired becomes a giant bubble.

Builds [Rage] during battle. Basic attacks grant 2, every 10 EP spent on skills grants 5, and taking damage grants 2. At 100, enters the [Enraged] state. [Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 20%, and prevents [Rage] gain. Lasts 20s.

After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Energy recovery speed increased by 20%

When any Grass-type Aniimo in your party takes damage, the spore cloud’s spore-drop interval and the growth timer of unripe Bombshrooms on the field are both reduced by 1 second—capped at a minimum interval of 1 second.

Automatically restores [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra . Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.

When a unit marked by Coinwisp is defeated, the mark transfers to another nearby target and its duration is refreshed. Also immediately restores EP. Can trigger once every s.

Each time a skill is cast or the final hit of a basic attack is used, if it is different from the last skill used, the target is robbed and drops coins on the field. Pick up the coins to increase BREAK damage by 4%, stacking up to 5 times for 10s.

When in a party, increases party Fire Elemental Boost. When Energy is above , the effect increases to .
Training guidesVine ProtectionTraining guidesWhile protected by Vine, immune to all Damage.
Training guidesCheerfulTraining guidesCheerful Aniimo are often playful and curious.
Training guidesImpulsiveTraining guidesImpulsive Aniimo have very little patience and are easily angered.
Training guidesGentleTraining guidesGentle Aniimo make others feel comfortable and warm.
Training guidesReliableTraining guidesReliable Aniimo give others a strong sense of security with their stable personality.
Training guidesDiligentTraining guidesDiligent Aniimo are always focused and patient, demonstrating good resilience.
Training guidesAloofTraining guidesAloof Aniimo don’t like to show their emotions and feelings, and tend to keep their distance from others.
Training guidesSensitiveTraining guidesSensitive Aniimo can keenly perceive changes in the surroundings and react immediately.
Training guidesCautiousTraining guidesCautious Aniimo always think twice before they do anything.

Increases P.ATK by 20% when all Aniimo in your party are [I] Aniimo

Increases the effect of E traits in the Aniimo’s personality by 50%.

Increases HP by 5%

Increases damage by 5%

Reduces DMG taken by 5%

Increases Crit Rate by 5%

Increases Crit Damage by 7.5%

Increases gusto by 5%

Increases HP by 5%

Increases damage by 5%

Reduces DMG taken by 5%

P.ATK up 10%

Increases Crit Rate by 5%

Increases Crit Damage by 7.5%

Increases gusto by 5%

M.ATK up 10%

P.ATK up 6%

M.ATK up 6%

P.ATK up 3%

M.ATK up 3%

Increases damage by 10%

Increases Crit Rate by 10%

Increases damage by 6%

Increases Crit Rate by 6%

Increases damage by 3%

Increases Crit Rate by 3%

P.DEF up 10%

M.DEF up 10%

P.DEF up 6%

M.DEF up 6%

P.DEF up 3%

M.DEF up 3%

HP up 10%

Increases gusto by 10%

HP up 6%

Increases gusto by 6%

HP up 3%

Increases gusto by 3%

Increases ATK by 2% when all Aniimo in your party are [I Instinctive] Aniimo.

Increases HP by 10%

Increases damage by 10%

Reduces DMG taken by 10%

Increases Crit Rate by 10%

Increases Crit Damage by 15%

Increases gusto by 10%

Increases HP by 10%

Increases damage by 10%

Reduces DMG taken by 10%

ATK +2%, BREAK +2% When Aniimo are working at the Bouncy Brew Keg and Woodworking Bench, their work efficiency increases by 20%.

Increases Crit Rate by 10%

Increases Crit Damage by 15%

Increases gusto by 10%

REGEN +4% Aniimo work efficiency increases by 20% when assigned to the Phonolfactory Table or Dewy House.

DMG +4% When Aniimo are working at the Claw Game Cooker and Chimney Kiln, their work efficiency increases by 20%.

Crit Rate +5% Aniimo work efficiency increases by 20% when assigned to the Jukebox Dryer, Blazing Stove, or Floral Windmill.

P.DEF +6% When Aniimo are working at the Carousel Mill and Simmering Pot, their work efficiency increases by 20%.

M.DEF +6% Aniimo work efficiency increases by 20% when assigned to the Joy Wheel Loom, Well, or Starfall Hammock.

HP +4% Aniimo work efficiency increases by 20% when assigned to the Crafting Table, Tidewhisper Sandcastle, or Nimbus Bed.

DMG Reduction +4% When Aniimo are working at the Mine and Pickling Jar, their work efficiency increases by 20%.

Increases HP by 15%

Increases damage by 15%

Reduces DMG taken by 15%

Increases Crit Rate by 15%

Increases Crit Damage by 22.5%

Increases gusto by 15%

Increases HP by 15%

Increases damage by 15%

Reduces DMG taken by 15%

ATK +2%, BREAK +2% Increases Aniimo’s work efficiency by 20% when working on [Bouncy Brew Keg]

Increases Crit Rate by 15%

Increases Crit Damage by 22.5%

Increases gusto by 15%

REGEN +4% Increases Aniimo’s work efficiency by 20% when assigned to [Phonolfactory Table].

DMG +4% Increases Aniimo’s work efficiency by 20% when working on [CLaw Game Cooker]

Crit Rate +5% Increases Aniimo’s work efficiency by 20% when working on [Jukebox Dryer]

P.DEF +6% Increases Aniimo’s work efficiency by 20% when working on [Carousel Mill]

M.DEF +6% Increases Aniimo’s work efficiency by 20% when assigned to [Joy Wheel Loom].

HP +4% Increases Aniimo’s work efficiency by 20% when working on [Crafting Table]

DMG Reduction +4% Increases Aniimo’s work efficiency by 20% when working on [Mineral Pile]
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