Aniimo

Aniimo · Home Coin · Items

GoGoHomes’ exclusive token, each of which is engraved with a symbol representing "home" on its surface.

Aniimo · Home Coin · Items

Basic information

Category

Items

Uses

Use in your Home to upgrade your RV, purchase plots, and buy and upgrade production facilities. You may sell materials produced from Home and items foraged in the World at the Co-op Store in exchange for Home Coins.

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Aniimo

Related content

BuildingsFarmland (Level 1)Buildings

Building upgrade costs ×10 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 2)Buildings

Building upgrade costs ×60 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 3)Buildings

Building upgrade costs ×700 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 4)Buildings

Building upgrade costs ×6200 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 5)Buildings

Building upgrade costs ×23500 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 6)Buildings

Building upgrade costs ×107000 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsFarmland (Level 7)Buildings

Building upgrade costs ×480000 · A patch of farmland that hasn’t been farmed yet, perfect for growing certain crops.

BuildingsWoodland (Level 1)Buildings

Building upgrade costs ×90 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsWoodland (Level 2)Buildings

Building upgrade costs ×400 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsWoodland (Level 3)Buildings

Building upgrade costs ×8200 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsWoodland (Level 4)Buildings

Building upgrade costs ×49000 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsWoodland (Level 5)Buildings

Building upgrade costs ×199000 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsWoodland (Level 6)Buildings

Building upgrade costs ×910000 · A patch of woodland still in its natural state, ideal for cultivating specific kinds of trees.

BuildingsMine (Level 1)Buildings

Building upgrade costs ×320 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsMine (Level 2)Buildings

Building upgrade costs ×4200 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsMine (Level 3)Buildings

Building upgrade costs ×31000 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsMine (Level 4)Buildings

Building upgrade costs ×143000 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsMine (Level 5)Buildings

Building upgrade costs ×340000 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsMine (Level 6)Buildings

Building upgrade costs ×910000 · A rail-equipped mine that can be mined for ore. Reach RV level 12 to switch to E-mode.

BuildingsNimbus Bed (Level 1)Buildings

Building upgrade costs ×18100 · Nimbus Bed (Level 1)

BuildingsNimbus Bed (Level 2)Buildings

Building upgrade costs ×81000 · Nimbus Bed (Level 2)

BuildingsNimbus Bed (Level 3)Buildings

Building upgrade costs ×320000 · Nimbus Bed (Level 3)

BuildingsDewy House (Level 1)Buildings

Building upgrade costs ×4200 · Dewy House (Level 1)

BuildingsDewy House (Level 2)Buildings

Building upgrade costs ×269000 · Dewy House (Level 2)

BuildingsStarfall HammockBuildings

Building upgrade costs ×54000 · Hanging from the starfall trees, they are the favorite beds of Aniimo. Aniimo would leave behind different treasures after a rest.

BuildingsTidewhisper Sandcastle (Level 1)Buildings

Building upgrade costs ×1500 · Tidewhisper Sandcastle (Level 1)

BuildingsTidewhisper Sandcastle (Level 2)Buildings

Building upgrade costs ×9800 · Tidewhisper Sandcastle (Level 2)

BuildingsTidewhisper Sandcastle (Level 3)Buildings

Building upgrade costs ×81000 · Tidewhisper Sandcastle (Level 3)

BuildingsFloral WindmillBuildings

Building upgrade costs ×453000 · When the breeze picks up, the windmill turns and the flowers spin along with it. Aniimo frolic between the whirling blooms and blades, scattering all kinds of goods as they play.

BuildingsWell (Level 1)Buildings

Building upgrade costs ×1100 · A simple stone well fed by a hidden spring, offering fresh, crystal-clear water from deep underground. Reach RV level 12 to switch to E-mode.

BuildingsWell (Level 2)Buildings

Building upgrade costs ×20000 · A simple stone well fed by a hidden spring, offering fresh, crystal-clear water from deep underground. Reach RV level 12 to switch to E-mode.

BuildingsWell (Level 3)Buildings

Building upgrade costs ×98000 · A simple stone well fed by a hidden spring, offering fresh, crystal-clear water from deep underground. Reach RV level 12 to switch to E-mode.

BuildingsWell (Level 4)Buildings

Building upgrade costs ×240000 · A simple stone well fed by a hidden spring, offering fresh, crystal-clear water from deep underground. Reach RV level 12 to switch to E-mode.

BuildingsWell (Level 5)Buildings

Building upgrade costs ×720000 · A simple stone well fed by a hidden spring, offering fresh, crystal-clear water from deep underground. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 1)Buildings

Building upgrade costs ×170 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 2)Buildings

Building upgrade costs ×1800 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 3)Buildings

Building upgrade costs ×16000 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 4)Buildings

Building upgrade costs ×81000 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 5)Buildings

Building upgrade costs ×320000 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCarousel Mill (Level 6)Buildings

Building upgrade costs ×910000 · A brilliant combo of windmill, carousel, and mill—perfect for work and some fun. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 1)Buildings

Building upgrade costs ×320 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 2)Buildings

Building upgrade costs ×1800 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 3)Buildings

Building upgrade costs ×8200 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 4)Buildings

Building upgrade costs ×31000 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 5)Buildings

Building upgrade costs ×143000 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 6)Buildings

Building upgrade costs ×340000 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 7)Buildings

Building upgrade costs ×910000 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsCrafting Table (Level 8)Buildings

Building upgrade costs ×1450000 · A workbench that stores all kinds of small tools, letting you bring your ideas to life with your own hands. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 1)Buildings

Building upgrade costs ×540 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Lv.2)Buildings

Building upgrade costs ×1800 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 3)Buildings

Building upgrade costs ×8200 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 4)Buildings

Building upgrade costs ×36000 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 5)Buildings

Building upgrade costs ×143000 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 6)Buildings

Building upgrade costs ×300000 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsJukebox Dryer (Level 7)Buildings

Building upgrade costs ×910000 · Aniimo can’t tell time, but they love balloons dancing in the warm wind, are fascinated by the tunes from a record player, and could watch products slowly drying behind glass all day. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 1)Buildings

Building upgrade costs ×540 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 2)Buildings

Building upgrade costs ×1800 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 3)Buildings

Building upgrade costs ×8200 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 4)Buildings

Building upgrade costs ×31000 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 5)Buildings

Building upgrade costs ×143000 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 6)Buildings

Building upgrade costs ×480000 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsClaw Game Cooker (Level 7)Buildings

Building upgrade costs ×960000 · The smell of roasting fills the air, luring food lovers to sneak closer, though those who lack patience won’t get a bite for failing at snatching. Reach RV level 12 to switch to E-mode.

BuildingsJoy Wheel Loom (Level 1)Buildings

Building upgrade costs ×8200 · The joy wheel turns with laughter and joy while its axle slowly drives the spinning wheel to weave threads into cloth. Reach RV level 12 to switch to E-mode.

BuildingsJoy Wheel Loom (Level 2)Buildings

Building upgrade costs ×16300 · The joy wheel turns with laughter and joy while its axle slowly drives the spinning wheel to weave threads into cloth. Reach RV level 12 to switch to E-mode.

BuildingsJoy Wheel Loom (Level 3)Buildings

Building upgrade costs ×85000 · The joy wheel turns with laughter and joy while its axle slowly drives the spinning wheel to weave threads into cloth. Reach RV level 12 to switch to E-mode.

BuildingsJoy Wheel Loom (Level 4)Buildings

Building upgrade costs ×360000 · The joy wheel turns with laughter and joy while its axle slowly drives the spinning wheel to weave threads into cloth. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 1)Buildings

Building upgrade costs ×4200 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 2)Buildings

Building upgrade costs ×12300 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 3)Buildings

Building upgrade costs ×27000 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 4)Buildings

Building upgrade costs ×149000 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 5)Buildings

Building upgrade costs ×400000 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsPhonolfactory Table (Level 6)Buildings

Building upgrade costs ×720000 · Lovely music makes Aniimo dance and drives the turntable to grind spices, so that fragrances waft along with the melody. Reach RV level 12 to switch to E-mode.

BuildingsBouncy Brew Keg (Level 1)Buildings

Building upgrade costs ×4200 · A wooden barrel exuding a light fruity fragrance, with Aniimo hopping and playing on its top to press the fruits and crops inside into fine brew. Reach RV level 12 to switch to E-mode.

BuildingsBouncy Brew Keg (Level 2)Buildings

Building upgrade costs ×14000 · A wooden barrel exuding a light fruity fragrance, with Aniimo hopping and playing on its top to press the fruits and crops inside into fine brew. Reach RV level 12 to switch to E-mode.

BuildingsBouncy Brew Keg (Level 3)Buildings

Building upgrade costs ×61000 · A wooden barrel exuding a light fruity fragrance, with Aniimo hopping and playing on its top to press the fruits and crops inside into fine brew. Reach RV level 12 to switch to E-mode.

BuildingsBouncy Brew Keg (Level 4)Buildings

Building upgrade costs ×270000 · A wooden barrel exuding a light fruity fragrance, with Aniimo hopping and playing on its top to press the fruits and crops inside into fine brew. Reach RV level 12 to switch to E-mode.

BuildingsBouncy Brew Keg (Level 5)Buildings

Building upgrade costs ×720000 · A wooden barrel exuding a light fruity fragrance, with Aniimo hopping and playing on its top to press the fruits and crops inside into fine brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 1)Buildings

Building upgrade costs ×1200 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 2)Buildings

Building upgrade costs ×12300 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 3)Buildings

Building upgrade costs ×16000 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 4)Buildings

Building upgrade costs ×72000 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 5)Buildings

Building upgrade costs ×230000 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsSimmering Pot (Level 6)Buildings

Building upgrade costs ×910000 · Ingredients bubble away in the steam, gradually blending and settling. After a long, slow simmer, all their goodness is concentrated into one rich brew. Reach RV level 12 to switch to E-mode.

BuildingsBlazing Stove (Level 1)Buildings

Building upgrade costs ×5900 · Powerful heat, striking looks, and delicious food in no time. Fire it up and get cooking! Reach RV level 12 to switch to E-mode.

BuildingsBlazing Stove (Level 2)Buildings

Building upgrade costs ×16300 · Powerful heat, striking looks, and delicious food in no time. Fire it up and get cooking! Reach RV level 12 to switch to E-mode.

BuildingsBlazing Stove (Level 3)Buildings

Building upgrade costs ×61000 · Powerful heat, striking looks, and delicious food in no time. Fire it up and get cooking! Reach RV level 12 to switch to E-mode.

BuildingsBlazing Stove (Level 4)Buildings

Building upgrade costs ×240000 · Powerful heat, striking looks, and delicious food in no time. Fire it up and get cooking! Reach RV level 12 to switch to E-mode.

BuildingsBlazing Stove (Level 5)Buildings

Building upgrade costs ×680000 · Powerful heat, striking looks, and delicious food in no time. Fire it up and get cooking! Reach RV level 12 to switch to E-mode.

BuildingsWoodworking Bench (Level 1)Buildings

Building upgrade costs ×4200 · Rough wood loses its sharp edges and splinters as it is planed, carved, and shaped. Wood shavings fall from the bench, and one finished piece after another takes form. Reach RV level 12 to switch to E-mode.

BuildingsWoodworking Bench (Level 2)Buildings

Building upgrade costs ×16300 · Rough wood loses its sharp edges and splinters as it is planed, carved, and shaped. Wood shavings fall from the bench, and one finished piece after another takes form. Reach RV level 12 to switch to E-mode.

BuildingsWoodworking Bench (Level 3)Buildings

Building upgrade costs ×75000 · Rough wood loses its sharp edges and splinters as it is planed, carved, and shaped. Wood shavings fall from the bench, and one finished piece after another takes form. Reach RV level 12 to switch to E-mode.

BuildingsWoodworking Bench (Level 4)Buildings

Building upgrade costs ×340000 · Rough wood loses its sharp edges and splinters as it is planed, carved, and shaped. Wood shavings fall from the bench, and one finished piece after another takes form. Reach RV level 12 to switch to E-mode.

BuildingsChimney Kiln (Level 1)Buildings

Building upgrade costs ×4200 · Ore is fed into the glowing furnace, then heated and hammered again and again until every rough edge is gone and something entirely new emerges. Reach RV level 12 to switch to E-mode.

BuildingsChimney Kiln (Level 2)Buildings

Building upgrade costs ×16300 · Ore is fed into the glowing furnace, then heated and hammered again and again until every rough edge is gone and something entirely new emerges. Reach RV level 12 to switch to E-mode.

BuildingsChimney Kiln (Level 3)Buildings

Building upgrade costs ×75000 · Ore is fed into the glowing furnace, then heated and hammered again and again until every rough edge is gone and something entirely new emerges. Reach RV level 12 to switch to E-mode.

BuildingsChimney Kiln (Level 4)Buildings

Building upgrade costs ×340000 · Ore is fed into the glowing furnace, then heated and hammered again and again until every rough edge is gone and something entirely new emerges. Reach RV level 12 to switch to E-mode.

BuildingsPickling Jar (Level 1)Buildings

Building upgrade costs ×5900 · Ingredients and seasonings mingle inside the jar, where time and fermentation transform them into entirely new flavors. Reach RV level 12 to switch to E-mode.

BuildingsPickling Jar (Level 2)Buildings

Building upgrade costs ×16300 · Ingredients and seasonings mingle inside the jar, where time and fermentation transform them into entirely new flavors. Reach RV level 12 to switch to E-mode.

BuildingsPickling Jar (Level 3)Buildings

Building upgrade costs ×61000 · Ingredients and seasonings mingle inside the jar, where time and fermentation transform them into entirely new flavors. Reach RV level 12 to switch to E-mode.

BuildingsPickling Jar (Level 4)Buildings

Building upgrade costs ×240000 · Ingredients and seasonings mingle inside the jar, where time and fermentation transform them into entirely new flavors. Reach RV level 12 to switch to E-mode.

BuildingsPickling Jar (Level 5)Buildings

Building upgrade costs ×720000 · Ingredients and seasonings mingle inside the jar, where time and fermentation transform them into entirely new flavors. Reach RV level 12 to switch to E-mode.

BuildingsAniipod Maker (Level 1)Buildings

Building upgrade costs ×400 · A comfortable power platform designed for Aniimo, effectively addressing the energy cost issues in the Aniipod production process. Reach RV level 12 to switch to E-mode.

BuildingsAniipod Maker (Level 2)Buildings

Building upgrade costs ×4200 · A comfortable power platform designed for Aniimo, effectively addressing the energy cost issues in the Aniipod production process. Reach RV level 12 to switch to E-mode.

BuildingsAniipod Maker (Level 3)Buildings

Building upgrade costs ×24000 · A comfortable power platform designed for Aniimo, effectively addressing the energy cost issues in the Aniipod production process. Reach RV level 12 to switch to E-mode.

BuildingsDance Pad Polisher (Level 1)Buildings

Building upgrade costs ×170 · While Aniimo dance to their heart’s content, it continuously absorbs the electricity released by their movements and uses electrolysis to synthesize energy minerals. Reach RV level 12 to switch to E-mode.

BuildingsDance Pad Polisher (Level 2)Buildings

Building upgrade costs ×2900 · While Aniimo dance to their heart’s content, it continuously absorbs the electricity released by their movements and uses electrolysis to synthesize energy minerals. Reach RV level 12 to switch to E-mode.

BuildingsDance Pad Polisher (Level 3)Buildings

Building upgrade costs ×12000 · While Aniimo dance to their heart’s content, it continuously absorbs the electricity released by their movements and uses electrolysis to synthesize energy minerals. Reach RV level 12 to switch to E-mode.

BuildingsCrackle Power PoleBuildings

Building upgrade costs ×3600 · A device for connecting circuits and distributing electricity generated by the generator to various facilities.

BuildingsCrackle Generator (Level 1)Buildings

Building upgrade costs ×21000 · It crackles while running, gives a little tingle when touched, and keeps spitting out tiny sparks.

BuildingsCrackle Generator (Level 2)Buildings

Building upgrade costs ×45000 · It crackles while running, gives a little tingle when touched, and keeps spitting out tiny sparks.

BuildingsCrackle Generator (Level 3)Buildings

Building upgrade costs ×120000 · It crackles while running, gives a little tingle when touched, and keeps spitting out tiny sparks.

BuildingsCrackle Generator (Level 4)Buildings

Building upgrade costs ×340000 · It crackles while running, gives a little tingle when touched, and keeps spitting out tiny sparks.

BuildingsCrackle Generator (Level 5)Buildings

Building upgrade costs ×720000 · It crackles while running, gives a little tingle when touched, and keeps spitting out tiny sparks.

BuildingsHeat FurnaceBuildings

Building upgrade costs ×8200 · A device favored by fire-type Aniimo. It’s capable of raising the temperature in your Homeland and assisting equipment that requires heating.

BuildingsCooling UnitBuildings

Building upgrade costs ×8200 · A device favored by ice-type Aniimo. It’s capable of lowering the temperature in your Homeland and assisting equipment that requires cooling.

BuildingsSunlampBuildings

Building upgrade costs ×15700 · A device that simulates sunshine, allowing plants and Aniimo to enjoy a sun bath.

BuildingsHatchinatorBuildings

Building upgrade costs ×320 · A device for hatching Eggs, providing a safe and cozy incubation environment for Aniimo.