Explore the world

Main story objectives and destinations

Chinese original (translation pending) 从格兰谢尔特城出发的主线任务目标与目的地;尚不包含完整通关路线。

Research steps

  1. Leave Grandshelt Castle In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter.
  2. Investigate the Earth Shrine In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter.
  3. Go to the town of Mitra In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed.
  4. Go to Rain’s house In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed.
  5. Investigate Rain’s house In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed.
  6. Equip a vision In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed.
  7. Go to Grandshelt Castle In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle.
  8. Save the King of Grandshelt In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle.
  9. Go to the town of Felicitas In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle.
  10. Go to the village of Kol In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  11. Stay at the inn in the village of Kol In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  12. Rent a chocobo In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  13. Go to the town of Felicitas In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  14. Go to the Kolobos Ruins In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  15. Look for Emma’s mom In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories.
  16. Find a ship in Grandport In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories. In the Kolobos Ruins, Rain’s subordinates who had been cut down at the Earth Shrine return as wraith soldiers through the scientist Lazarov’s inhumane research into reanimating the dead. Though Lazarov manages to elude Rain and Lasswell, they help the researchers from Felicitas who had been captured to be used in his experiments. However, one researcher—the mother of Emma, the girl they met along the way—loses her life trying to protect those working under her.
  17. Visit Siren In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories. In the Kolobos Ruins, Rain’s subordinates who had been cut down at the Earth Shrine return as wraith soldiers through the scientist Lazarov’s inhumane research into reanimating the dead. Though Lazarov manages to elude Rain and Lasswell, they help the researchers from Felicitas who had been captured to be used in his experiments. However, one researcher—the mother of Emma, the girl they met along the way—loses her life trying to protect those working under her. Based on information that the Sworn Six went to Dirnado, Rain’s group heads to Grandport to find a ship that can follow their quarry. In Grandport, however, the seas are too rough for any ship to set sail.
  18. Ride the ship out of Grandport In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories. In the Kolobos Ruins, Rain’s subordinates who had been cut down at the Earth Shrine return as wraith soldiers through the scientist Lazarov’s inhumane research into reanimating the dead. Though Lazarov manages to elude Rain and Lasswell, they help the researchers from Felicitas who had been captured to be used in his experiments. However, one researcher—the mother of Emma, the girl they met along the way—loses her life trying to protect those working under her. Based on information that the Sworn Six went to Dirnado, Rain’s group heads to Grandport to find a ship that can follow their quarry. In Grandport, however, the seas are too rough for any ship to set sail.
  19. Ride the ship out of Grandport In the Kingdom of Grandshelt, the people lived peacefully, enjoying the blessings brought about by the Crystals. Rain, commander of the kingdom’s airship squadron, receives orders from the king. The magical barrier surrounding the Earth Shrine, which the kingdom has guarded for generations, is weakening. Rain is to find out why. He and his longtime friend and second-in-command, Lasswell, set out to investigate the matter. At the Earth Shrine, they encounter a mysterious man in black armor. He overwhelms them with his tremendous strength and shatters the Earth Crystal. Rain and Lasswell make it out alive thanks to a strange young woman’s power, but they find their airship and crew destroyed. Rain’s father, Raegen, had left behind a message to Lasswell, as if he had foreseen this, and the two search the basement of their childhood home just as the message instructed. In the basement, they find a rift connecting to the Farplane. An entity calling itself the Will of Light leads the two knights to obtain the power of visions from Vision Crystals. Visions—manifestations of warriors from other worlds. Equipped with this newfound power, Rain and Lasswell make for Grandshelt Castle. They arrive to see Grandshelt Castle under assault by the man in black armor—Umbra, the Veritas of the Dark. They manage to rescue the king, but Rain is struck down once again. They turn toward the Kolobos Ruins to track down Umbra and are joined by Fina, a mysterious young woman who has lost her memories. In the Kolobos Ruins, Rain’s subordinates who had been cut down at the Earth Shrine return as wraith soldiers through the scientist Lazarov’s inhumane research into reanimating the dead. Though Lazarov manages to elude Rain and Lasswell, they help the researchers from Felicitas who had been captured to be used in his experiments. However, one researcher—the mother of Emma, the girl they met along the way—loses her life trying to protect those working under her. Based on information that the Sworn Six went to Dirnado, Rain’s group heads to Grandport to find a ship that can follow their quarry. In Grandport, however, the seas are too rough for any ship to set sail. Thanks to Fina’s strange powers, the group secures Siren’s cooperation. The waters calm and they are finally able to sail from Grandport for Dirnado. Just as Rain and his company are about to depart, the king and others from Grandshelt arrive along with Emma and others from Felicitas to see the heroes off. With meetings, partings, and the thoughts of the people in his heart, Rain leaves Grandshelt, the land of his birth, for the continent of Dirnado. The young trio of Rain, Lasswell, and Fina board the ship, each with their own emotions, none of them realizing the turbulent fates that await them. Thus began their quest.
  20. Go to Dilmagia, the machinopolis Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain.
  21. Gather information in Dilmagia Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain.
  22. Gather information in Dilmagia Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain.
  23. Gather information in Dilmagia Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain.
  24. Find Lid at the shipyard Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain.
  25. Cross over Mt. Thunderclap Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot.
  26. Visit Borin at the Dwarven Forge Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot.
  27. Defeat the monster at the forge Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves.
  28. Report back to Borin Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves.
  29. Save Borin at Mobliz Shipyard Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves.
  30. Escape before time runs out Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves.
  31. Go to the Wind Shrine Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves. When the party learns of Borin’s abduction, they hurry to the Mobliz Shipyard to rescue him. However, they are greeted by the sight of dwarves happily performing maintenance on an airship. As they watch in bewilderment, the shipyard’s security system catches sight of them. While they make their escape, who should stand in their way but Lid’s older brother, Evan? Mechabo, which Lid and Evan built together in their youth, is destroyed by Evan’s attack.
  32. Go deeper into the Wind Shrine Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves. When the party learns of Borin’s abduction, they hurry to the Mobliz Shipyard to rescue him. However, they are greeted by the sight of dwarves happily performing maintenance on an airship. As they watch in bewilderment, the shipyard’s security system catches sight of them. While they make their escape, who should stand in their way but Lid’s older brother, Evan? Mechabo, which Lid and Evan built together in their youth, is destroyed by Evan’s attack. The party arrives at the Wind Shrine where they are greeted by one of the Sworn Six of Paladia: Aether, the Veritas of the Heavens.
  33. Go to Dilmagia, the machinopolis Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves. When the party learns of Borin’s abduction, they hurry to the Mobliz Shipyard to rescue him. However, they are greeted by the sight of dwarves happily performing maintenance on an airship. As they watch in bewilderment, the shipyard’s security system catches sight of them. While they make their escape, who should stand in their way but Lid’s older brother, Evan? Mechabo, which Lid and Evan built together in their youth, is destroyed by Evan’s attack. The party arrives at the Wind Shrine where they are greeted by one of the Sworn Six of Paladia: Aether, the Veritas of the Heavens.
  34. Talk to Lid Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves. When the party learns of Borin’s abduction, they hurry to the Mobliz Shipyard to rescue him. However, they are greeted by the sight of dwarves happily performing maintenance on an airship. As they watch in bewilderment, the shipyard’s security system catches sight of them. While they make their escape, who should stand in their way but Lid’s older brother, Evan? Mechabo, which Lid and Evan built together in their youth, is destroyed by Evan’s attack. The party arrives at the Wind Shrine where they are greeted by one of the Sworn Six of Paladia: Aether, the Veritas of the Heavens.
  35. Ride the airship to Olderion Rain and his comrades have come to the continent of Dirnado in pursuit of the Sworn Six of Paladia. After leaving the ship, Fina acts for a brief moment as though her memories have returned, and as though she has been long acquainted with Rain. As they explore the industrial city of Dilmagia, they conclude that the best way to reach the Wind Shrine is with an airship. The party seeks the cooperation of an engineer named Lid, but learns her airship is still under construction, and so they set off to cross Mt. Thunderclap on foot. Once the party crosses the mountain, Lid says she needs to visit the Dwarven Forge to pick up some airship parts. At the Dwarven Forge, the party learns about the first Cid, a human who built the world’s first airship several hundred years ago and taught the dwarves the art of airship construction. Lid shares her admiration for the man who served as a bridge between the humans and dwarves. When the party learns of Borin’s abduction, they hurry to the Mobliz Shipyard to rescue him. However, they are greeted by the sight of dwarves happily performing maintenance on an airship. As they watch in bewilderment, the shipyard’s security system catches sight of them. While they make their escape, who should stand in their way but Lid’s older brother, Evan? Mechabo, which Lid and Evan built together in their youth, is destroyed by Evan’s attack. The party arrives at the Wind Shrine where they are greeted by one of the Sworn Six of Paladia: Aether, the Veritas of the Heavens. Rain and his comrades succeed in defeating Aether, whose helm falls away during the battle. Lid is shocked to see the face that was hidden behind the mask. In that moment, Aether succeeds in destroying the Wind Crystal. Lid explains that the face they saw belonged to the first Cid. Lid has difficulty accepting that Aether could be the first Cid, and that her estranged brother, Evan, has given up his dreams and passion. Despite the difficulties before her, Lid looks upward. For above her, the blue expanse of the sky stretches in all directions, and she knows that to be an eternal truth.
  36. Go to Olderion, the aquapolis Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  37. Gather information in Olderion Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  38. Gather information in Olderion Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  39. Talk to the Warden of the Waters Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  40. Go to the Cave of Waters Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  41. Save the Water Maiden Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  42. Go to Olderion, the aquapolis Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  43. Purify the waters with Luka Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  44. Purify the waters with Luka Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  45. Purify the waters with Luka Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion.
  46. Go to Old Town, Olderion Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing.
  47. Defeat the monsters Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing.
  48. Purify the waters with Luka Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing.
  49. Go to Lake Dorr Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast.
  50. Go to Lake Dorr Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast.
  51. Go to Olderion, the aquapolis Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell.
  52. Stay at the inn in Olderion Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell.
  53. Go to Waterfall Way Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way.
  54. Go to the Altar Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way.
  55. Go to Warden’s Cape Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way.
  56. Go to the Water Shrine Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way. However, along the way, Rain’s arm begins to glow painfully. Archwitch Fina says he will die if they are unable to do something about it. According to Archwitch Fina, the power of the Water Crystal can save Rain, but they would then be unable to save Olderion from the floods. Rain asks they use the Crystal to save Olderion.
  57. Go deeper into the Water Shrine Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way. However, along the way, Rain’s arm begins to glow painfully. Archwitch Fina says he will die if they are unable to do something about it. According to Archwitch Fina, the power of the Water Crystal can save Rain, but they would then be unable to save Olderion from the floods. Rain asks they use the Crystal to save Olderion.
  58. Go to Olderion, the aquapolis Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way. However, along the way, Rain’s arm begins to glow painfully. Archwitch Fina says he will die if they are unable to do something about it. According to Archwitch Fina, the power of the Water Crystal can save Rain, but they would then be unable to save Olderion from the floods. Rain asks they use the Crystal to save Olderion. At the Water Shrine, the party is attacked by Alluvion. El, who manages to evade her attack, chases after Alluvion alone. When Rain and the rest come to, they also give chase and succeed in driving off Alluvion, but not before she destroys the Crystal and fatally wounds El. With the last of his strength, El wishes to protect everyone as a Warden of the Waters. The shards of the shattered Crystal glow in response to his wish. Archwitch Fina uses the power from the Crystal shards to treat Rain’s arm. Rain’s dream from his childhood continues and he recalls he had met Archwitch Fina in the past. Having used up her power, Archwitch Fina is transformed back into her other self.
  59. Go after Arsha Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way. However, along the way, Rain’s arm begins to glow painfully. Archwitch Fina says he will die if they are unable to do something about it. According to Archwitch Fina, the power of the Water Crystal can save Rain, but they would then be unable to save Olderion from the floods. Rain asks they use the Crystal to save Olderion. At the Water Shrine, the party is attacked by Alluvion. El, who manages to evade her attack, chases after Alluvion alone. When Rain and the rest come to, they also give chase and succeed in driving off Alluvion, but not before she destroys the Crystal and fatally wounds El. With the last of his strength, El wishes to protect everyone as a Warden of the Waters. The shards of the shattered Crystal glow in response to his wish. Archwitch Fina uses the power from the Crystal shards to treat Rain’s arm. Rain’s dream from his childhood continues and he recalls he had met Archwitch Fina in the past. Having used up her power, Archwitch Fina is transformed back into her other self.
  60. Go to Zoldaad from the port Lid’s airship makes an emergency landing on the continent of Olderion. Rain, blacked out due to the impact of the landing, has a dream from his youth wherein his arm is glowing. To gather information on the Water Shrine, the party heads to the aquapolis of Olderion. In Olderion, Rain meets Nichol, a Warden of the Waters, who is working to unravel the abnormal changes occurring there. Rain suspects that the Sworn Six may be behind the strange events happening in Olderion, and decides to cooperate with Nichol. At the Cave of Waters, the party rescues Nichol’s younger sister Luka, who has taken on the responsibilities of a Water Maiden despite her young age. As Luka cleanses the waters of Olderion, she talks of their parents’ passing. At that moment, they receive word that monsters have appeared in Old Town and join Nichol’s younger brother El to assist in defeating them. El’s wife, Arsha, helps with evacuations, and casualties are kept to a minimum. However, the situation is dire, and Luka wonders if something has befallen the God of Water, causing the protective powers of the water to wane. Olderion’s God of Water is the esper Leviathan. The group heads for Lake Dorr to meet the divine beast. Waiting for them at Lake Dorr is Alluvion, the Veritas of the Waters, and a Leviathan driven mad by the Divine Signet. Luka risks her life to sing a prayer to Leviathan. Through Rain and the others’ efforts, Luka’s prayer reaches Leviathan, and they are successful in driving off Alluvion. But all is not resolved. In order to cleanse the waters of corruption, the Water Maiden must descend to the bottom of the lake. Luka has already reconciled herself to her duty as a Warden, and bids Rain and the others farewell. Luka’s prayers cleanse the city’s waters, but Alluvion returns and floods Old Town. As they battle Alluvion, Fina is transformed into a black-robed witch. Another Fina—Archwitch Fina—joins the party and they turn to Waterfall Way. However, along the way, Rain’s arm begins to glow painfully. Archwitch Fina says he will die if they are unable to do something about it. According to Archwitch Fina, the power of the Water Crystal can save Rain, but they would then be unable to save Olderion from the floods. Rain asks they use the Crystal to save Olderion. At the Water Shrine, the party is attacked by Alluvion. El, who manages to evade her attack, chases after Alluvion alone. When Rain and the rest come to, they also give chase and succeed in driving off Alluvion, but not before she destroys the Crystal and fatally wounds El. With the last of his strength, El wishes to protect everyone as a Warden of the Waters. The shards of the shattered Crystal glow in response to his wish. Archwitch Fina uses the power from the Crystal shards to treat Rain’s arm. Rain’s dream from his childhood continues and he recalls he had met Archwitch Fina in the past. Having used up her power, Archwitch Fina is transformed back into her other self. Once they return to Olderion, Rain tells Arsha of El’s death. She is devastated, but is able to meet El once more as a vision, and vows to protect the bloodline of the Wardens with the child she is carrying. Thus ends the struggle at the aquapolis. The party next sets their sights on the Fire Crystal in Zoldaad. Nichol, determined to strike at the heart of the threat, elects to join the party on their journey, his thoughts with those who protect Olderion.
  61. Go to Mozul Station Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  62. Board the train Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  63. Talk to party members Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  64. Talk to party members Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  65. Talk to party members Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  66. Talk to party members Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  67. Escape from the imperial soldiers Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital.
  68. Go to Zoldaad, the imperial capital Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train.
  69. Gather information in Zoldaad Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train.
  70. Meet up in the alley Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train.
  71. Go deeper into the tunnel Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  72. Talk to rebel soldiers Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  73. Talk to rebel soldiers Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  74. Talk to rebel soldiers Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  75. Talk to rebel soldiers Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  76. Share your thoughts with Jake Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  77. Stay at the inn in the hideout Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train.
  78. Go to the weapons factory Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help.
  79. Go deeper into the factory Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help.
  80. Go to the rebel hideout Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed.
  81. Go to Jake’s room Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed.
  82. Sneak into Zoldaad Castle Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed.
  83. Rescue Shera from the dungeon Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed.
  84. Go to the throne room Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed.
  85. Ascend to the top of the castle Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed. Back at the rebel hideout, word arrives that Crown Prince Shera, who had secretly been supporting the rebellion, has been apprehended. Jake determines it is time to strike the decisive blow against the empire. The plan is that while the full force of the rebel army diverts the attention of its imperial counterpart, a small detachment will rescue Prince Shera and capture Emperor Sozhe. The party sneaks into the castle through an underground passage as the tactical detachment, but are caught in a trap laid by Lazarov and are to be used for his experiments. Along the way, they rescue Prince Shera, who explains that Lazarov is the reason behind the change in the emperor’s behavior. When they arrive at the throne room, waiting for them is not only Emperor Sozhe, but also Lazarov, the one who has been pulling the strings behind the scenes that has led to unrest in Zoldaad. As with the wraith soldiers, Lazarov had turned the emperor into a monster, and seized control of the empire for himself. The emperor returns to his senses just before he breathes his last. He entrusts Zoldaad to Shera and quietly passes on.
  86. Defeat Lazarov on the Enterprise Rain’s party arrives inside the territory of the Zoldaad Empire. In order to gather information on the Fire Shrine, they elect to board the railway that crosses the continent heading for the capital. Aboard the train, Lasswell recalls the words Raegen once said to him: “Why do you train with such an obsession...and what stokes the fires burning inside you?” A man named Jake turns up on the train and begins to flirt with Fina and Lid. In Jake’s company, Rain and the others are suspected to be members of the rebellion against the empire, and so they exit the train. At the capital, they search for information, but no one is willing to cooperate. Due to Emperor Sozhe’s tyrannical rule, the citizens keep their distance from outsiders out of fear of being oppressed. As they continue their inquiries, they are once again hounded by soldiers. They are rescued from their predicament by Jake, the man from the train. Jake leads them to somewhere they can lie low: the rebel hideout. It turns out Jake is the leader of the rebels. The rebel leader tells Rain and the others that he wants their help preventing a war Zoldaad intends to bring to Grandshelt. Listening to the stories of the rebel soldiers, Rain realizes that Jake genuinely wants to change the ways of the nation and agrees to help. The party makes their way to the weapons factory where the Fire Shrine once stood, and there, they encounter the Veritas of the Flame, Ignis. They struggle as Ignis’s protective flames prevent them from damaging him. As they prepare for defeat, a memory from his younger days sparks within Lasswell as he lays injured on the ground. Even though he is not as gifted as Rain, even though he is not Raegen’s true son, Lasswell made a vow that day. He vowed he would become stronger than anyone else. Even if he does not possess Rain’s talents, he would not give up. That vow, his true feelings, was made not to Raegen nor to Rain, but to himself. Raegen, recognizing his adopted son’s earnestness, entrusted him with Shiden. “That’s when Sir Raegen said I was the one who deserved the sword.” That day was Lasswell’s point of origin. His thoughts become clear. He would not lose his way again. With that vow from his youth in his breast, Lasswell tries to stand. As if in response, lightning dances across Shiden’s blade. With a single strike of the awakened sword, Lasswell pierces Ignis’s protective flames and lands a blow. Rain and the others follow suit and defeat Ignis. Though having escaped one predicament after another, Rain and his comrades come face-to-face with an unfortunate reality: the Fire Crystal has already been destroyed. Back at the rebel hideout, word arrives that Crown Prince Shera, who had secretly been supporting the rebellion, has been apprehended. Jake determines it is time to strike the decisive blow against the empire. The plan is that while the full force of the rebel army diverts the attention of its imperial counterpart, a small detachment will rescue Prince Shera and capture Emperor Sozhe. The party sneaks into the castle through an underground passage as the tactical detachment, but are caught in a trap laid by Lazarov and are to be used for his experiments. Along the way, they rescue Prince Shera, who explains that Lazarov is the reason behind the change in the emperor’s behavior. When they arrive at the throne room, waiting for them is not only Emperor Sozhe, but also Lazarov, the one who has been pulling the strings behind the scenes that has led to unrest in Zoldaad. As with the wraith soldiers, Lazarov had turned the emperor into a monster, and seized control of the empire for himself. The emperor returns to his senses just before he breathes his last. He entrusts Zoldaad to Shera and quietly passes on. Waiting atop the castle is Lazarov and Lid’s brother Evan. Lazarov reveals that he has brainwashed Evan. Lazarov boards the Invincible to flee, and Rain and the others are unable to pursue until they deal with Evan, who stands in their way. At Lid’s desperate appeals, Evan finally breaks free of Lazarov’s brainwashing. With no one standing in their way, the party chases down Lazarov in the Enterprise, an airship Evan had been working on. The party battles the scientist and emerges victorious. Lazarov, backed into a corner, uses the Crystal Cannon to take Zoldaad’s citizens hostage. He had known that Jake was Prince Shera’s older brother. However, Jake stands up to him, refusing to be intimidated. With the cooperation of Ignis, Lazarov plunges off the Invincible headfirst. Thus the battle is concluded. As the party returns to the capital, they hear cheering. It is the victorious cheers of the rebellion. The revolution succeeded. No longer is there anyone to incite violence or plot evil schemes from the shadows. Although many were lost, it was their sacrifices that brought victory. Jake vows to his deceased father, “We’ll take it from here.” Whatever challenges lie ahead, this country will rise any number of times, blooming beautifully and boldly. For as long as the banner of the Wild Rose flies.
  87. Board the airship outside the imperial capital The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales.
  88. Enter the airship’s interior The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales.
  89. Find Mysidia The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales.
  90. Go to Sakura’s house The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  91. Go to the potion factory The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  92. Go to the village of Sunioo The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  93. Go to the Nameless Ruins The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  94. Go deeper into the Nameless Ruins The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  95. Defeat the minions in the Nameless Ruins (0/2) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  96. Defeat the minions in the Nameless Ruins (1/2) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  97. Go deeper into the Nameless Ruins The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal.
  98. Go to the Arcane Library The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  99. Defeat the monster tomes in the Arcane Library (0/5) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  100. Defeat the monster tomes in the Arcane Library (1/5) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  101. Defeat the monster tomes in the Arcane Library (2/5) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  102. Defeat the monster tomes in the Arcane Library (3/5) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  103. Defeat the monster tomes in the Arcane Library (4/5) The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  104. Find the tome in the forbidden text wing The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  105. Enter Fina’s psyche The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear.
  106. Find Fina inside her psyche The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other.
  107. Go after Archwitch Fina The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  108. Investigate the gate The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  109. Investigate the area The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  110. Return to the real world The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  111. Go to the Tower of Mysidia The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  112. Go to the top of the tower The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  113. Enter Fina’s psyche The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  114. Search other areas of Fina’s psyche The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  115. Continue along the new path The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  116. Go to the Hessian base The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  117. Go to Umbra’s camp The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  118. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  119. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  120. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  121. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  122. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  123. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  124. Talk to the Veritas The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  125. Talk to Umbra The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess.
  126. Investigate the gate The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess. In this psychic world of seven hundred years past, Rain encounters Umbra, the Veritas of the Dark. Unlike what Rain knows from the real world, this Umbra is an upstanding warrior who fights for peace. And Umbra’s face is one with which Rain is well familiar: it is that of his father, Raegen.
  127. Go to the battlefield The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess. In this psychic world of seven hundred years past, Rain encounters Umbra, the Veritas of the Dark. Unlike what Rain knows from the real world, this Umbra is an upstanding warrior who fights for peace. And Umbra’s face is one with which Rain is well familiar: it is that of his father, Raegen.
  128. Fight Tellus The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess. In this psychic world of seven hundred years past, Rain encounters Umbra, the Veritas of the Dark. Unlike what Rain knows from the real world, this Umbra is an upstanding warrior who fights for peace. And Umbra’s face is one with which Rain is well familiar: it is that of his father, Raegen. The final battle ends with Aldore’s victory, and all expected plans for peace would have proceeded as Umbra intended. However, at that moment, the earth beneath them shakes violently and is pulled into the sky. While everyone else is confused and unable to grasp what is happening, Umbra speaks as though everything is clear to him, his words ringing hollow: “We have been...betrayed.”
  129. Go to Sakura’s house The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess. In this psychic world of seven hundred years past, Rain encounters Umbra, the Veritas of the Dark. Unlike what Rain knows from the real world, this Umbra is an upstanding warrior who fights for peace. And Umbra’s face is one with which Rain is well familiar: it is that of his father, Raegen. The final battle ends with Aldore’s victory, and all expected plans for peace would have proceeded as Umbra intended. However, at that moment, the earth beneath them shakes violently and is pulled into the sky. While everyone else is confused and unable to grasp what is happening, Umbra speaks as though everything is clear to him, his words ringing hollow: “We have been...betrayed.”
  130. Go to Gronoa The next Crystal is said to be in the magiapolis of Mysidia. No one, however, knows where Mysidia may be outside of fairy tales. Its true location turns out to be hidden above what appeared to be empty ocean. Guided by a mysterious girl named Sakura, Rain begins searching for Mysidia’s Crystal. The Crystal in Mysidia is that of Light. Along with the Crystal, Rain also finds the Veritas of the Light, Lux, and the Veritas of the Earth, Tellus. As the party faces off against the two, Fina is transformed into her other self, Archwitch Fina. It is from Archwitch Fina’s lips that a shocking truth slips: That as things stand, the Fina they know will disappear. In order to save Fina, the party enters Fina’s psyche through the aid of Sakura’s magic. The world into which they step is another planet, Paladia, recreated in Archwitch Fina’s mind. The time is seven hundred years earlier, when nations known as Aldore and Hess were at war with each other. The Veritas fought for Aldore, and Archwitch Fina fought for the sake of Hess. In this psychic world of seven hundred years past, Rain encounters Umbra, the Veritas of the Dark. Unlike what Rain knows from the real world, this Umbra is an upstanding warrior who fights for peace. And Umbra’s face is one with which Rain is well familiar: it is that of his father, Raegen. The final battle ends with Aldore’s victory, and all expected plans for peace would have proceeded as Umbra intended. However, at that moment, the earth beneath them shakes violently and is pulled into the sky. While everyone else is confused and unable to grasp what is happening, Umbra speaks as though everything is clear to him, his words ringing hollow: “We have been...betrayed.” Rain rescues Fina and returns from her psyche, and recalls a day from his youth. It was a rainy day when Raegen returned home holding the motionless body of Rain’s mother. “Your mother is dead. And I killed her.” The scars of time remain unhealed, vividly etched in Rain’s memory.
  131. Search the continent of Gronoa It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia.
  132. Find information on the miasma It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge.
  133. Get the white jade stone It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge.
  134. Get the white jade stone It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge.
  135. Show the village elder the white jade stone It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior.
  136. Go pick up Fina It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior.
  137. Use Holy to cross the miasma bog It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior.
  138. Go to Gronoa Shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior.
  139. Go to Gronoa Shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior.
  140. Go to Gronoa Shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife.
  141. Go deeper into Gronoa shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife.
  142. Go to Sanctissimus Shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife.
  143. Go deeper into Sanctissimus Shrine It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife. Little by little, the histories of the Sworn Six are becoming clear. In time, Rain and the others arrive at the Sanctissimus Shrine where the Dark Crystal rests.
  144. Fight Lasswell It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife. Little by little, the histories of the Sworn Six are becoming clear. In time, Rain and the others arrive at the Sanctissimus Shrine where the Dark Crystal rests.
  145. Go to Gelidus It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife. Little by little, the histories of the Sworn Six are becoming clear. In time, Rain and the others arrive at the Sanctissimus Shrine where the Dark Crystal rests. In the Sanctissimus Shrine, a place once used to assess the worth of those who would become Paladin, the party is subjected to various challenges, with the final trial being an earnest duel. Rain and Lasswell are to fight to see who is strongest. As a result of their one-on-one combat, the latent power inside of Rain awakens. Though the two are evenly matched, after the brilliant flash of Tranquility, it is Rain alone who stands.
  146. Search for clues to the Dark Crystal It all began seven hundred years ago with the conclusion of the war they saw in Fina’s psyche. The land on which they lived had come to this planet from Paladia. The ruling class of Aldore betrayed Umbra and his allies, and sent them hurtling, land and all, to the planet of Lapis. The Crystals were the linchpins to ensure they could never return. That is where the Sworn Six began their quest for revenge. While seeking out the Dark Crystal, Sakura speaks of the Sworn Six’s ambitions. They are destroying the Crystals in order to return to Paladia and carry out their revenge for what occurred seven hundred years prior. But there were those who did not wish to take part in their plans. Raegen was one of them. In an attempt to bring Raegen back to their side, Lux mistakenly takes the life of Sophia, Raegen’s wife. Little by little, the histories of the Sworn Six are becoming clear. In time, Rain and the others arrive at the Sanctissimus Shrine where the Dark Crystal rests. In the Sanctissimus Shrine, a place once used to assess the worth of those who would become Paladin, the party is subjected to various challenges, with the final trial being an earnest duel. Rain and Lasswell are to fight to see who is strongest. As a result of their one-on-one combat, the latent power inside of Rain awakens. Though the two are evenly matched, after the brilliant flash of Tranquility, it is Rain alone who stands. Clearing every trial, the party reaches the Dark Crystal, and there appears the Sworn Six seeking to destroy it. Raegen, who had disguised himself as Gelidus, allies with Rain. However, Raegen was supposed to be Umbra. If not Raegen, who is the Umbra that stands before them now? With enormous riddles left unsolved, Rain and his comrades’ struggle enters its final stages.
  147. Go to the town of Sian Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same.
  148. Gather information in Sian Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian.
  149. Go to Mt. Reizan Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected.
  150. Go deeper into Mt. Reizan Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected.
  151. Go after Alluvion Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected. At Mt. Reizan, the party encounters Alluvion. Unlike the cruel woman they met before, this Alluvion cries meekly that she does not wish to fight. In the party’s previous encounters with Alluvion, she had magically hypnotized herself to be taken over by a belligerent personality. But be that the case, Nichol, shaking with rage, cannot forgive her for her crimes. To protect Alluvion, Ignis stands between the two adversaries. Rain and his allies emerge the victors from their battle with Ignis. The defeated Veritas says he is satisfied that he could feel alive by battling someone worthy. Revenge hadn’t been his true goal. As Ignis’s flame flickers out, he begs Nichol to have a proper talk with Alluvion.
  152. Go to the Wandering Lands Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected. At Mt. Reizan, the party encounters Alluvion. Unlike the cruel woman they met before, this Alluvion cries meekly that she does not wish to fight. In the party’s previous encounters with Alluvion, she had magically hypnotized herself to be taken over by a belligerent personality. But be that the case, Nichol, shaking with rage, cannot forgive her for her crimes. To protect Alluvion, Ignis stands between the two adversaries. Rain and his allies emerge the victors from their battle with Ignis. The defeated Veritas says he is satisfied that he could feel alive by battling someone worthy. Revenge hadn’t been his true goal. As Ignis’s flame flickers out, he begs Nichol to have a proper talk with Alluvion. The party arrives at Lake Ryusei, where the odious version of Alluvion awaits them, calling to mind the events at Lake Dorr. Though the Veritas seems her crueler self during the battle, Nichol sees through her act. She was pretending to be her violent personality so that Nichol might exact his revenge. To Alluvion, who wishes to pay with her life for her deeds, Nichol suggests a wager. He would toss a coin. If it came up tails, he would not stop her self-destruction. If heads, she must atone while living out her life. The result is heads. In Nichol’s hand is the two-headed coin he got from Jake.
  153. Go deeper into the Wandering Lands Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected. At Mt. Reizan, the party encounters Alluvion. Unlike the cruel woman they met before, this Alluvion cries meekly that she does not wish to fight. In the party’s previous encounters with Alluvion, she had magically hypnotized herself to be taken over by a belligerent personality. But be that the case, Nichol, shaking with rage, cannot forgive her for her crimes. To protect Alluvion, Ignis stands between the two adversaries. Rain and his allies emerge the victors from their battle with Ignis. The defeated Veritas says he is satisfied that he could feel alive by battling someone worthy. Revenge hadn’t been his true goal. As Ignis’s flame flickers out, he begs Nichol to have a proper talk with Alluvion. The party arrives at Lake Ryusei, where the odious version of Alluvion awaits them, calling to mind the events at Lake Dorr. Though the Veritas seems her crueler self during the battle, Nichol sees through her act. She was pretending to be her violent personality so that Nichol might exact his revenge. To Alluvion, who wishes to pay with her life for her deeds, Nichol suggests a wager. He would toss a coin. If it came up tails, he would not stop her self-destruction. If heads, she must atone while living out her life. The result is heads. In Nichol’s hand is the two-headed coin he got from Jake.
  154. Go deeper into the Wandering Lands Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected. At Mt. Reizan, the party encounters Alluvion. Unlike the cruel woman they met before, this Alluvion cries meekly that she does not wish to fight. In the party’s previous encounters with Alluvion, she had magically hypnotized herself to be taken over by a belligerent personality. But be that the case, Nichol, shaking with rage, cannot forgive her for her crimes. To protect Alluvion, Ignis stands between the two adversaries. Rain and his allies emerge the victors from their battle with Ignis. The defeated Veritas says he is satisfied that he could feel alive by battling someone worthy. Revenge hadn’t been his true goal. As Ignis’s flame flickers out, he begs Nichol to have a proper talk with Alluvion. The party arrives at Lake Ryusei, where the odious version of Alluvion awaits them, calling to mind the events at Lake Dorr. Though the Veritas seems her crueler self during the battle, Nichol sees through her act. She was pretending to be her violent personality so that Nichol might exact his revenge. To Alluvion, who wishes to pay with her life for her deeds, Nichol suggests a wager. He would toss a coin. If it came up tails, he would not stop her self-destruction. If heads, she must atone while living out her life. The result is heads. In Nichol’s hand is the two-headed coin he got from Jake. In the Wandering Lands, Raegen battles Lux and Umbra. Though Raegen has the upper hand at first, Umbra grows more powerful when Lux is injured, more powerful than Raegen can bear. Rain and his party hear the story from an immobilized Raegen, then make haste for the old battlefield to protect the Crystal.
  155. Go to the Crystal Tower Rain and his allies fly around the world in search of the Dark Crystal. The Sworn Six are undoubtedly doing the same. Upon spotting a tornado above the Kingdom of Pharm, Aether comes to them. Aether says he does not fight for revenge. The reason he fights is the grief of being torn from his family. Lid, however, who inherited her dreams from Aether, says her goal is to fill the skies with hope and the promise of a brighter future—to clear the world of sadness. Lid and the others are victorious against Aether. Lid tells Aether to keep a watch on the skies. Aether nods and leaves on a gust of wind. Having gained a clue as to the Crystal’s location, the group turns to the town of Sian. In Sian, they learn of the “Wandering Lands,” an old battlefield that began to float in the air, likely due to the movement of the Dark Crystal. Suspecting that the Crystal might be there, the group makes for Mt. Reizan, to which the Wandering Lands are connected. At Mt. Reizan, the party encounters Alluvion. Unlike the cruel woman they met before, this Alluvion cries meekly that she does not wish to fight. In the party’s previous encounters with Alluvion, she had magically hypnotized herself to be taken over by a belligerent personality. But be that the case, Nichol, shaking with rage, cannot forgive her for her crimes. To protect Alluvion, Ignis stands between the two adversaries. Rain and his allies emerge the victors from their battle with Ignis. The defeated Veritas says he is satisfied that he could feel alive by battling someone worthy. Revenge hadn’t been his true goal. As Ignis’s flame flickers out, he begs Nichol to have a proper talk with Alluvion. The party arrives at Lake Ryusei, where the odious version of Alluvion awaits them, calling to mind the events at Lake Dorr. Though the Veritas seems her crueler self during the battle, Nichol sees through her act. She was pretending to be her violent personality so that Nichol might exact his revenge. To Alluvion, who wishes to pay with her life for her deeds, Nichol suggests a wager. He would toss a coin. If it came up tails, he would not stop her self-destruction. If heads, she must atone while living out her life. The result is heads. In Nichol’s hand is the two-headed coin he got from Jake. In the Wandering Lands, Raegen battles Lux and Umbra. Though Raegen has the upper hand at first, Umbra grows more powerful when Lux is injured, more powerful than Raegen can bear. Rain and his party hear the story from an immobilized Raegen, then make haste for the old battlefield to protect the Crystal. Before the Dark Crystal, Rain and his allies face off with Umbra one final time, ending in their victory. Lux removes Umbra’s helm, revealing his identity to also be Raegen. She confesses that she brought forth a vision of a past Raegen who still longed for revenge and brought him into the Sworn Six as the Veritas of the Dark. Her wish to be at Raegen’s side was so strong that she conjured a reflection of him. This was her deepest desire. Thus the struggle with the Sworn Six came to an end. Rain and the others had protected the last Crystal. And in that brief moment of relief, the Dark Crystal is shattered. The perpetrator of its destruction: Sol, one of the Eight Sages of Hess. When Rain met him in Fina’s psyche, Sol had said, “Life is too precious a currency to be spent so recklessly,” but now the sage professes that he would “purge this world of its unsightly lifeforms.” As if in response to Sol’s words, a giant tower of crystal emerges from the seafloor. The final battle for the fate of the world begins.
  156. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol.
  157. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol.
  158. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol.
  159. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol.
  160. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol.
  161. Go to the top of the tower Every Crystal has been destroyed. If the gate opens now, the land will be transported to Paladia. That will mean the destruction of this world—of Lapis. To prevent that end, Sol must be defeated and the gate closed. Rain and the others alight from their airship onto the Crystal Tower and make for the top to catch up to Sol. Though they manage to reach their quarry, Sol says he will manifest the blood-soaked hatred and horror of human history, and calls forth a monstrous vision from the malice of humans that the land’s crystals had absorbed. Hatred, anger, fear... It is an amalgamation of sinister emotions. Is this what terrible creatures humans are? The giant evil Sol calls Chaotic Darkness spreads across the world. The fate of the world is entrusted to Rain and his comrades.

Direct answer

Chinese original (translation pending) 从格兰谢尔特城出发的主线任务目标与目的地;尚不包含完整通关路线。