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Equipment · FINAL FANTASY RESONANCE
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Imbues non-elemental physical attacks with Dark.

Prevents Instant Death, Blind, Poison, and Berserk.

Increases damage dealt by magic attacks by 10%.

Increases damage dealt by magic attacks by 10%.

Places wielder behind all allies in the turn order.

Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.

Enables magic to hit targets under the effect of Reflect. Increases max MP by 30%.

Prevents Confuse and Berserk.

Prevents Instant Death. Increases damage dealt by 20%.

Increases potency of healing magic by 10%.

Nullifies damage and status ailments once per battle.

Halves damage taken from Earth attacks.

Increases stagger power of Lightning attacks by 30%.

Increases damage dealt, scaling with the number of debuffs and status ailments afflicting the target. Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. Raises damage cap to 99999.

Prevents Petrify and Paralysis.

Fills the LB gauge by 5% upon dealing damage with a standard attack.

Imbues non-elemental physical attacks with Fire.

When multicasting, doubles MP cost, but keeps full effect. (Only during battle.)

Grants constant Regen.

Increases stagger power and damage dealt by non-elemental attacks by 25%.

Enables magic to hit targets under the effect of Reflect.

Fills the LB gauge by 10% and raises luck level by 1 on the wielder’s turn. Raises damage cap to 99999.

Increases attack attributes when Poisoned.

Increases damage dealt by Light attacks by 50%.

Imbues non-elemental physical attacks with Lightning.

Increases stagger power and damage dealt by 30% upon dealing a physical critical hit.

When at full HP, increases stagger power by 30%.

Restores MP by 2% of damage taken. Increases potency of healing magic by 10%. Raises damage cap to 99999.

Increases damage dealt by physical attacks by 10%.

Adds a 15% chance of evading magic attacks.

Increases damage dealt by 30% when using attacks of the target’s elemental weakness.

Increases critical hit rate by 30%.

Halves MP cost. Increases speed by 20%.

Increases physical attack by 10%.

Increases critical hit rate.

Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn.

Increases damage dealt by 30% when using attacks of the target’s elemental weakness. Adds a 20% chance of evading magic attacks.

Fills the LB gauge by 5% every turn.

Imbues non-elemental physical attacks with Ice.

Imbues non-elemental physical attacks with Lightning.

Bulletproof Vest

Fills the LB gauge by 10% when performing an action without dealing damage. Increases the duration of buffs applied by the wielder by 1 turn.

Nullifies damage received once per battle.

Increases critical hit rate and chance of evading physical attacks by 20%.

Allows the wielder to act first at the start of battle. Adds a 15% chance of evading magic attacks.

Restores 10% of max HP upon defeating an enemy.

Increases physical attack by 10%.

Increases MP by 150.
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