Explore the world

Side quest objectives

Chinese original (translation pending) 各支线的交谈对象、目的地和任务目标。

Research steps

  1. Talk to the king of Grandshelt Rain attempts to speak with Raegen, but the conversation awkwardly ends before it can even begin. The two have become too estranged to talk as father and son. Rain still resents Raegen for disappearing and putting his mother, Sophia, through such hardship. Sakura, who witnesses their clumsy conversation, encourages Rain to talk to the king of Grandshelt to learn more about Raegen.
  2. Ask about Raegen in Mitra Rain attempts to speak with Raegen, but the conversation awkwardly ends before it can even begin. The two have become too estranged to talk as father and son. Rain still resents Raegen for disappearing and putting his mother, Sophia, through such hardship. Sakura, who witnesses their clumsy conversation, encourages Rain to talk to the king of Grandshelt to learn more about Raegen. The king tells Rain about how Raegen used to have a certain emptiness within him, but that as Raegen continued his duties as a knight, he became a changed man. According to the king, it was Sophia who effected that change in Raegen. The king then encourages Rain to go to Mitra and talk to people there.
  3. Find the flower at Waterfall Way Rain attempts to speak with Raegen, but the conversation awkwardly ends before it can even begin. The two have become too estranged to talk as father and son. Rain still resents Raegen for disappearing and putting his mother, Sophia, through such hardship. Sakura, who witnesses their clumsy conversation, encourages Rain to talk to the king of Grandshelt to learn more about Raegen. The king tells Rain about how Raegen used to have a certain emptiness within him, but that as Raegen continued his duties as a knight, he became a changed man. According to the king, it was Sophia who effected that change in Raegen. The king then encourages Rain to go to Mitra and talk to people there. In Mitra, Rain finds a brand-new flower blooming at his childhood home. He then learns that Raegen has been traveling to Waterfall Way once a year to get Sophia’s favorite flower and bring it back to Mitra.
  4. Speak with Raegen on the deck of the airship Rain attempts to speak with Raegen, but the conversation awkwardly ends before it can even begin. The two have become too estranged to talk as father and son. Rain still resents Raegen for disappearing and putting his mother, Sophia, through such hardship. Sakura, who witnesses their clumsy conversation, encourages Rain to talk to the king of Grandshelt to learn more about Raegen. The king tells Rain about how Raegen used to have a certain emptiness within him, but that as Raegen continued his duties as a knight, he became a changed man. According to the king, it was Sophia who effected that change in Raegen. The king then encourages Rain to go to Mitra and talk to people there. In Mitra, Rain finds a brand-new flower blooming at his childhood home. He then learns that Raegen has been traveling to Waterfall Way once a year to get Sophia’s favorite flower and bring it back to Mitra. When Rain goes to Waterfall Way himself, he realizes how difficult it is to pick the flower and gains a newfound respect for his father. He resolves to put his grudge aside and talk things out with Raegen face-to-face.
  5. Make your way to the witnesses in Gaberada At an inn in Gaberada, Lasswell is accosted by two men who seem to be terrified that he’s going to cut them in two.
  6. Defeat the adamandelion on the island near Olderion At an inn in Gaberada, Lasswell is accosted by two men who seem to be terrified that he’s going to cut them in two. The men bring Rain and Lasswell to a site where they find a boulder that’s been split in half. Lasswell realizes that he himself did indeed cut it in two while practicing his Tranquility technique, but learns this has caused quite the problem because the boulder was actually a priceless adamandelion shell that belonged to the elder of Gaberada. Owning up to his mistake, Lasswell agrees to get her a new shell.
  7. Speak with the village elder in Gaberada At an inn in Gaberada, Lasswell is accosted by two men who seem to be terrified that he’s going to cut them in two. The men bring Rain and Lasswell to a site where they find a boulder that’s been split in half. Lasswell realizes that he himself did indeed cut it in two while practicing his Tranquility technique, but learns this has caused quite the problem because the boulder was actually a priceless adamandelion shell that belonged to the elder of Gaberada. Owning up to his mistake, Lasswell agrees to get her a new shell. After successfully procuring another adamandelion shell, Rain praises Lasswell for making such a clean cut in the split shell. This causes Lasswell to think back on their childhood, when they both eagerly competed to be the greatest knight.
  8. Head to the Lost Cave north of Grandshelt Castle At an inn in Gaberada, Lasswell is accosted by two men who seem to be terrified that he’s going to cut them in two. The men bring Rain and Lasswell to a site where they find a boulder that’s been split in half. Lasswell realizes that he himself did indeed cut it in two while practicing his Tranquility technique, but learns this has caused quite the problem because the boulder was actually a priceless adamandelion shell that belonged to the elder of Gaberada. Owning up to his mistake, Lasswell agrees to get her a new shell. After successfully procuring another adamandelion shell, Rain praises Lasswell for making such a clean cut in the split shell. This causes Lasswell to think back on their childhood, when they both eagerly competed to be the greatest knight. They bring the new shell to its rightful place, and the elder is pleased with Lasswell’s penance. Afterwards, the two go to the Lost Cave, a place that holds many memories for them.
  9. Go to the Earth Crystal Chamber Fina questions people in Mysidia in an attempt to learn more about her past. The only memory she has is of a shimmering light before her. Supposing that the light might have something to do with a Crystal, she and Rain go to the Earth Shrine to try to find more clues.
  10. Speak with Siren atop Siren’s Tower Fina questions people in Mysidia in an attempt to learn more about her past. The only memory she has is of a shimmering light before her. Supposing that the light might have something to do with a Crystal, she and Rain go to the Earth Shrine to try to find more clues. But Fina decides that the shimmering light she remembers is different from a Crystal’s light. Rain suggests they go talk to Siren, because Fina was the only one who heard Siren’s voice.
  11. Go to Olderion, the aquapolis Fina questions people in Mysidia in an attempt to learn more about her past. The only memory she has is of a shimmering light before her. Supposing that the light might have something to do with a Crystal, she and Rain go to the Earth Shrine to try to find more clues. But Fina decides that the shimmering light she remembers is different from a Crystal’s light. Rain suggests they go talk to Siren, because Fina was the only one who heard Siren’s voice. Siren says that Fina has something like waves of light inside her, and that’s what allows her to communicate with espers. Yet, Siren knows nothing of Fina’s true nature, other than that she is not an esper. Next, they search for clues in Olderion, where she first switched places with Archwitch Fina.
  12. Go to Lake Dorr Fina questions people in Mysidia in an attempt to learn more about her past. The only memory she has is of a shimmering light before her. Supposing that the light might have something to do with a Crystal, she and Rain go to the Earth Shrine to try to find more clues. But Fina decides that the shimmering light she remembers is different from a Crystal’s light. Rain suggests they go talk to Siren, because Fina was the only one who heard Siren’s voice. Siren says that Fina has something like waves of light inside her, and that’s what allows her to communicate with espers. Yet, Siren knows nothing of Fina’s true nature, other than that she is not an esper. Next, they search for clues in Olderion, where she first switched places with Archwitch Fina. Yet, Olderion doesn’t stir up any memories for Fina either. As Fina grows discouraged, Rain suggests they rest for a while at Lake Dorr.
  13. Find the blueprints at Mobliz Shipyard The chairman of the Airship Trading Company has detected some turbulence over Dirnado. If ignored, it could force them to ground their airships. Lid has an idea about what to do, but the chairman senses that it has something to do with her past and is worried for her.
  14. Go to the shipyard in Dilmagia The chairman of the Airship Trading Company has detected some turbulence over Dirnado. If ignored, it could force them to ground their airships. Lid has an idea about what to do, but the chairman senses that it has something to do with her past and is worried for her. The blueprints they obtain in the Mobliz Shipyard are for making a component that allows airships to climb to super high altitudes. Lid’s parents were the technicians who designed the component and died during its test flight, so Lid is determined to carry on their dream.
  15. Talk to Evan on the airship The chairman of the Airship Trading Company has detected some turbulence over Dirnado. If ignored, it could force them to ground their airships. Lid has an idea about what to do, but the chairman senses that it has something to do with her past and is worried for her. The blueprints they obtain in the Mobliz Shipyard are for making a component that allows airships to climb to super high altitudes. Lid’s parents were the technicians who designed the component and died during its test flight, so Lid is determined to carry on their dream. When Evan takes a look at the blueprints, he agrees that they look flawless, but he can’t imagine the crash was the result of pilot error either. All that’s left is to test it in flight, but that comes with its own risks. Lid says she’ll do it by herself, but Rain insists on going too, putting his full trust in her.
  16. Speak with the chairman at the shipyard in Dilmagia The chairman of the Airship Trading Company has detected some turbulence over Dirnado. If ignored, it could force them to ground their airships. Lid has an idea about what to do, but the chairman senses that it has something to do with her past and is worried for her. The blueprints they obtain in the Mobliz Shipyard are for making a component that allows airships to climb to super high altitudes. Lid’s parents were the technicians who designed the component and died during its test flight, so Lid is determined to carry on their dream. When Evan takes a look at the blueprints, he agrees that they look flawless, but he can’t imagine the crash was the result of pilot error either. All that’s left is to test it in flight, but that comes with its own risks. Lid says she’ll do it by herself, but Rain insists on going too, putting his full trust in her. They reach the target altitude safely, but quickly encounter turbulence, which is being produced by a monster named Typhon. The turbulence dissipates after Typhon’s defeat, and Lid speculates that the monster must have caused her parents’ accident as well.
  17. Speak with the fishermen in Olderion Nichol hears children complaining that their mothers are now serving them Mushy Meat, a substance that everyone seems to find distasteful. He supposes that the price of fish must have increased suddenly and goes to ask the fishermen about it.
  18. Seek out the God of Water at Lake Dorr Nichol hears children complaining that their mothers are now serving them Mushy Meat, a substance that everyone seems to find distasteful. He supposes that the price of fish must have increased suddenly and goes to ask the fishermen about it. They say that they can’t go out to sea because of the curse of the God of Water. Whenever they try to fish, they’re attacked by a giant serpent-shaped shadow. Rain and the others wonder whether something has happened to Leviathan and go to Lake Dorr to check things out.
  19. Investigate the southeast of the Olderion Federation Nichol hears children complaining that their mothers are now serving them Mushy Meat, a substance that everyone seems to find distasteful. He supposes that the price of fish must have increased suddenly and goes to ask the fishermen about it. They say that they can’t go out to sea because of the curse of the God of Water. Whenever they try to fish, they’re attacked by a giant serpent-shaped shadow. Rain and the others wonder whether something has happened to Leviathan and go to Lake Dorr to check things out. But Leviathan is nowhere to be seen. Nichol uses his Warden powers to learn that Leviathan has set out for the southeast part of the continent.
  20. Track the merchant and the sahagin to the Cave of Waters Nichol hears children complaining that their mothers are now serving them Mushy Meat, a substance that everyone seems to find distasteful. He supposes that the price of fish must have increased suddenly and goes to ask the fishermen about it. They say that they can’t go out to sea because of the curse of the God of Water. Whenever they try to fish, they’re attacked by a giant serpent-shaped shadow. Rain and the others wonder whether something has happened to Leviathan and go to Lake Dorr to check things out. But Leviathan is nowhere to be seen. Nichol uses his Warden powers to learn that Leviathan has set out for the southeast part of the continent. There, they encounter a merchant being attacked by a sahagin. They come to the merchant’s defense, but the sahagin claims that the Leviathan in the area is just an illusion, then follows the merchant into the Cave of Waters.
  21. Seek out the God of Water at Lake Dorr Nichol hears children complaining that their mothers are now serving them Mushy Meat, a substance that everyone seems to find distasteful. He supposes that the price of fish must have increased suddenly and goes to ask the fishermen about it. They say that they can’t go out to sea because of the curse of the God of Water. Whenever they try to fish, they’re attacked by a giant serpent-shaped shadow. Rain and the others wonder whether something has happened to Leviathan and go to Lake Dorr to check things out. But Leviathan is nowhere to be seen. Nichol uses his Warden powers to learn that Leviathan has set out for the southeast part of the continent. There, they encounter a merchant being attacked by a sahagin. They come to the merchant’s defense, but the sahagin claims that the Leviathan in the area is just an illusion, then follows the merchant into the Cave of Waters. It turns out the merchant was the culprit all along. He obtained a crystal that allowed him to summon a vision of Leviathan and used it to scare off the fishermen, forcing people to buy his disgusting Mushy Meat instead.
  22. Show Archwitch Fina around Grandshelt (0/2) Archwitch Fina asks Rain to give her a tour of Grandshelt. Rain is a little flustered when she declares it to be a date, but agrees anyway.
  23. Show Archwitch Fina around Grandshelt (1/2) Archwitch Fina asks Rain to give her a tour of Grandshelt. Rain is a little flustered when she declares it to be a date, but agrees anyway.
  24. Go to the castle garrison Archwitch Fina asks Rain to give her a tour of Grandshelt. Rain is a little flustered when she declares it to be a date, but agrees anyway. They stop for a bite to eat, reminisce at the Colosseum, and have a wonderful time together. Then, Archwitch Fina asks to go inside the castle.
  25. Talk to the king of Grandshelt Archwitch Fina asks Rain to give her a tour of Grandshelt. Rain is a little flustered when she declares it to be a date, but agrees anyway. They stop for a bite to eat, reminisce at the Colosseum, and have a wonderful time together. Then, Archwitch Fina asks to go inside the castle. At the garrison, they run into Charlotte, who questions their relationship. But when Archwitch Fina proclaims that having a special person in your life can inspire you to attain greater heights, Charlotte concedes the matter and leaves.
  26. Talk to Archwitch Fina on the deck of the airship Archwitch Fina asks Rain to give her a tour of Grandshelt. Rain is a little flustered when she declares it to be a date, but agrees anyway. They stop for a bite to eat, reminisce at the Colosseum, and have a wonderful time together. Then, Archwitch Fina asks to go inside the castle. At the garrison, they run into Charlotte, who questions their relationship. But when Archwitch Fina proclaims that having a special person in your life can inspire you to attain greater heights, Charlotte concedes the matter and leaves. They meet with the king as well, and His Majesty smiles and remarks that they remind him of the time Raegen introduced Sophia to him. Archwitch Fina is pleased about this, and expresses her desire to end their date on the deck of the airship.
  27. Speak with the Info Dealer in the slums of Zoldaad While Jake is resting at an inn, Amelia pays him a visit. She says that Emperor Shera wants an answer soon, then leaves.
  28. Ride the Timber Tracks from Capital Station While Jake is resting at an inn, Amelia pays him a visit. She says that Emperor Shera wants an answer soon, then leaves. Hearing this, Jake decides to talk to someone in the slums. Long ago, when Jake’s mother was sick, Emperor Sozhe took her somewhere. And when they came back, she seemed really happy. After speaking with an info dealer, Jake learns that they went to Kellis Station.
  29. Investigate Kellis Station While Jake is resting at an inn, Amelia pays him a visit. She says that Emperor Shera wants an answer soon, then leaves. Hearing this, Jake decides to talk to someone in the slums. Long ago, when Jake’s mother was sick, Emperor Sozhe took her somewhere. And when they came back, she seemed really happy. After speaking with an info dealer, Jake learns that they went to Kellis Station. Jake’s mother was a commoner who worked as an attendant at the castle, and Emperor Sozhe fell in love with her at first sight. Their relationship fell apart due to their differences in status, even though she was already pregnant. Jake always hated Sozhe for tossing his mother aside, but when the emperor came to tend to his mother when she was sick, he sensed something between them.
  30. Investigate Kellis Station While Jake is resting at an inn, Amelia pays him a visit. She says that Emperor Shera wants an answer soon, then leaves. Hearing this, Jake decides to talk to someone in the slums. Long ago, when Jake’s mother was sick, Emperor Sozhe took her somewhere. And when they came back, she seemed really happy. After speaking with an info dealer, Jake learns that they went to Kellis Station. Jake’s mother was a commoner who worked as an attendant at the castle, and Emperor Sozhe fell in love with her at first sight. Their relationship fell apart due to their differences in status, even though she was already pregnant. Jake always hated Sozhe for tossing his mother aside, but when the emperor came to tend to his mother when she was sick, he sensed something between them.
  31. Talk to Shera in Zoldaad Castle While Jake is resting at an inn, Amelia pays him a visit. She says that Emperor Shera wants an answer soon, then leaves. Hearing this, Jake decides to talk to someone in the slums. Long ago, when Jake’s mother was sick, Emperor Sozhe took her somewhere. And when they came back, she seemed really happy. After speaking with an info dealer, Jake learns that they went to Kellis Station. Jake’s mother was a commoner who worked as an attendant at the castle, and Emperor Sozhe fell in love with her at first sight. Their relationship fell apart due to their differences in status, even though she was already pregnant. Jake always hated Sozhe for tossing his mother aside, but when the emperor came to tend to his mother when she was sick, he sensed something between them. When Emperor Sozhe went back to the castle, he left Jake with these words: “Close your eyes and see who comes to the forefront of your mind. That is who you should keep moving forward for.” The two of them weren’t able to leave Zoldaad, but they wanted to at least spend some time alone together at the end. Jake guesses that Sozhe regretted everything, and that’s why he gave Jake that advice. Looking out at the isolated landscape of Kellis Station, Jake gains an understanding of how his parents must have felt, and goes to meet Shera with renewed clarity.
  32. Head for the forbidden text wing Sakura is said to be the founder of Mysidia, yet she distances herself from the people, which Rain doesn’t quite understand. In response, Sakura reveals that she is and is not the founder, but refuses to elaborate. So Rain decides to go to the Arcane Library to learn more about Sakura’s past.
  33. Make your way to the top of the Tower of Mysidia Sakura is said to be the founder of Mysidia, yet she distances herself from the people, which Rain doesn’t quite understand. In response, Sakura reveals that she is and is not the founder, but refuses to elaborate. So Rain decides to go to the Arcane Library to learn more about Sakura’s past. According to the book they find there, another white mage helped found Mysidia alongside Sakura—someone who is described as being “terribly disagreeable and coldhearted.” Sakura says that description of her character isn’t accurate, though, and resolves to show Rain her memories of this other white mage, whose name is Roselia.
  34. Head for the desert island northwest of Grandshelt Sakura is said to be the founder of Mysidia, yet she distances herself from the people, which Rain doesn’t quite understand. In response, Sakura reveals that she is and is not the founder, but refuses to elaborate. So Rain decides to go to the Arcane Library to learn more about Sakura’s past. According to the book they find there, another white mage helped found Mysidia alongside Sakura—someone who is described as being “terribly disagreeable and coldhearted.” Sakura says that description of her character isn’t accurate, though, and resolves to show Rain her memories of this other white mage, whose name is Roselia. After being cast out from Paladia, Sakura was on the verge of death, but was saved by Roselia. Sakura accuses her of being a self-serving hero, to which Roselia simply replies, “We all act on good will, even if it seems selfish at face value.” She then tells Sakura about her favorite flower.
  35. Head for the grave in Mysidia Sakura is said to be the founder of Mysidia, yet she distances herself from the people, which Rain doesn’t quite understand. In response, Sakura reveals that she is and is not the founder, but refuses to elaborate. So Rain decides to go to the Arcane Library to learn more about Sakura’s past. According to the book they find there, another white mage helped found Mysidia alongside Sakura—someone who is described as being “terribly disagreeable and coldhearted.” Sakura says that description of her character isn’t accurate, though, and resolves to show Rain her memories of this other white mage, whose name is Roselia. After being cast out from Paladia, Sakura was on the verge of death, but was saved by Roselia. Sakura accuses her of being a self-serving hero, to which Roselia simply replies, “We all act on good will, even if it seems selfish at face value.” She then tells Sakura about her favorite flower. Sakura and Roselia spent a lot of time together and grew close. Eventually Roselia left this world, but not before casting one last spell. Sakura couldn’t come to terms with Roselia’s death and subsequently distanced herself from the people of Mysidia. Back in the present, Sakura finds Roselia’s favorite flower, called a “Mysidia,” and resolves to visit her grave.
  36. Talk to the Grandport chocobo coachman Zile is tasked with seeing supplies transported from the port to the capital, but the recent attack on Grandshelt has left him shorthanded. So Rain and Lasswell agree to pitch in. Rain goes to see the chocobo coachman in Grandport about delivering supplies over land.
  37. Defeat four human traps near Grandport ({Cur}/{Num}) Zile is tasked with seeing supplies transported from the port to the capital, but the recent attack on Grandshelt has left him shorthanded. So Rain and Lasswell agree to pitch in. Rain goes to see the chocobo coachman in Grandport about delivering supplies over land. The coachman, however, is worried that monsters might poison his chocobos while crossing the desert. In order to concoct antidotes, Rain goes to collect human trap extracts.
  38. Hand the human trap extracts to the Grandport chocobo coachman Zile is tasked with seeing supplies transported from the port to the capital, but the recent attack on Grandshelt has left him shorthanded. So Rain and Lasswell agree to pitch in. Rain goes to see the chocobo coachman in Grandport about delivering supplies over land. The coachman, however, is worried that monsters might poison his chocobos while crossing the desert. In order to concoct antidotes, Rain goes to collect human trap extracts.
  39. Talk to Scott in the village of Kol People in the capital are concerned about the knights’ ability to defend and support Grandshelt following the destruction of the airship squadron. In order to rebuild the airships, Rain decides to go see Scott, the engineer who helped initially establish the squadron. According to a letter that a soldier hands to Rain, however, Scott no longer wishes to have anything to do with airships.
  40. Search the Earth Shrine for something that will convince Scott People in the capital are concerned about the knights’ ability to defend and support Grandshelt following the destruction of the airship squadron. In order to rebuild the airships, Rain goes to enlist Scott, the engineer who helped initially establish the squadron. Scott, however, says he no longer wants anything to do with airships. Rain gets an idea to retrieve “something” from the Earth Shrine.
  41. Talk to Scott in the village of Kol People in the capital are concerned about the knights’ ability to defend and support Grandshelt following the destruction of the airship squadron. In order to rebuild the airships, Rain goes to enlist Scott, the engineer who helped initially establish the squadron. Scott, however, says he no longer wants anything to do with airships. Rain gets an idea to retrieve “something” from the Earth Shrine.
  42. Harvest Dew of Reprieve from a monster in the east of the desert People in the capital are concerned about the knights’ ability to defend and support Grandshelt following the destruction of the airship squadron. In order to rebuild the airships, Rain goes to enlist Scott, the engineer who helped initially establish the squadron. Scott, however, says he no longer wants anything to do with airships. Rain goes to the Earth Shrine to retrieve a banner he and Scott designed when founding the squadron, hoping to rekindle Scott’s passion, but the cause of Scott’s despondency is that his eyesight is fading due to illness. Rain ventures into the eastern reaches of the desert to collect Dew of Reprieve, something that may slow the progress of Scott’s condition.
  43. Deliver the Dew of Reprieve to Scott in the village of Kol People in the capital are concerned about the knights’ ability to defend and support Grandshelt following the destruction of the airship squadron. In order to rebuild the airships, Rain goes to enlist Scott, the engineer who helped initially establish the squadron. Scott, however, says he no longer wants anything to do with airships. Rain goes to the Earth Shrine to retrieve a banner he and Scott designed when founding the squadron, hoping to rekindle Scott’s passion, but the cause of Scott’s despondency is that his eyesight is fading due to illness. Rain ventures into the eastern reaches of the desert to collect Dew of Reprieve, something that may slow the progress of Scott’s condition.
  44. Collect Kolobos core samples (0/3) Chloe, a scholar working for Grandshelt, is investigating crystals at the king’s request. The geological distribution of crystals is not yet understood. To shed light on this mystery, Chloe is surveying the strata of Kolobos, a continent particularly rich in crystals. Unable to survey the entire continent on her own, she enlists Rain’s aid in collecting core samples.
  45. Collect Kolobos core samples (1/3) Chloe, a scholar working for Grandshelt, is investigating crystals at the king’s request. The geological distribution of crystals is not yet understood. To shed light on this mystery, Chloe is surveying the strata of Kolobos, a continent particularly rich in crystals. Unable to survey the entire continent on her own, she enlists Rain’s aid in collecting core samples.
  46. Collect Kolobos core samples (2/3) Chloe, a scholar working for Grandshelt, is investigating crystals at the king’s request. The geological distribution of crystals is not yet understood. To shed light on this mystery, Chloe is surveying the strata of Kolobos, a continent particularly rich in crystals. Unable to survey the entire continent on her own, she enlists Rain’s aid in collecting core samples.
  47. Get the core samples to Chloe in Felicitas Chloe, a scholar working for Grandshelt, is investigating crystals at the king’s request. The geological distribution of crystals is not yet understood. To shed light on this mystery, Chloe is surveying the strata of Kolobos, a continent particularly rich in crystals. Unable to survey the entire continent on her own, she enlists Rain’s aid in collecting core samples.
  48. Defeat two Ipoohs near the Dwarven Forge ({Cur}/{Num}) Mechabo has been destroyed at the hands of Evan, Lid’s older brother and fellow creator of the mechanical chocobo. The two made Mechabo without any formal blueprints, meaning any chance of repair is a long shot. As Lid despairs the situation, along comes Verun. Perhaps this talented blacksmith is capable of putting Mechabo back in order.
  49. Deliver the Mechabo repair parts to Verun at the Dwarven Forge Mechabo has been destroyed at the hands of Evan, Lid’s older brother and fellow creator of the mechanical chocobo. The two made Mechabo without any formal blueprints, meaning any chance of repair is a long shot. As Lid despairs the situation, along comes Verun. Perhaps this talented blacksmith is capable of putting Mechabo back in order.
  50. Defeat three dhorme chimerae northeast of Grandport ({Cur}/{Num}) Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport.
  51. Deliver the Mechabo upgrade parts to Verun at the Dwarven Forge Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport.
  52. Defeat three medusae southwest of the Dwarven Forge ({Cur}/{Num}) Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge.
  53. Deliver the Mechabo upgrade parts to Verun at the Dwarven Forge Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge.
  54. Defeat three destroyers in the west of the Olderion Federation ({Cur}/{Num}) Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge. Verun upgrades Mechabo again, this time with a new skill called Overclock. For the next one, Verun requires gravi-stones from destroyers, which can be found in the western part of the Olderion Federation.
  55. Deliver the Mechabo upgrade parts to Verun at the Dwarven Forge Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge. Verun upgrades Mechabo again, this time with a new skill called Overclock. For the next one, Verun requires gravi-stones from destroyers, which can be found in the western part of the Olderion Federation.
  56. Defeat three sandworms in the south of Zoldaad ({Cur}/{Num}) Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge. Verun upgrades Mechabo again, this time with a new skill called Overclock. For the next one, Verun requires gravi-stones from destroyers, which can be found in the western part of the Olderion Federation. Verun upgrades Mechabo to be capable of turning into Mecha Fat Chocobo. Next, Verun requires scorch stones from sandworms found in the southern part of the Zoldaad Empire.
  57. Deliver the Mechabo upgrade parts to Verun at the Dwarven Forge Verun wants to upgrade Mechabo to expand his battle capabilities, a process that requires chimera talons. He says they can be obtained by defeating dhorme chimeras in the desert northeast of Grandport. Verun upgrades Mechabo with a new attack called Mechabo Tackle. For the next skill, Verun requires gorgon’s mirrors, which can be obtained from medusae to the southwest of the Dwarven Forge. Verun upgrades Mechabo again, this time with a new skill called Overclock. For the next one, Verun requires gravi-stones from destroyers, which can be found in the western part of the Olderion Federation. Verun upgrades Mechabo to be capable of turning into Mecha Fat Chocobo. Next, Verun requires scorch stones from sandworms found in the southern part of the Zoldaad Empire.
  58. Speak with Verun on the airship Verun says that he’s curious about the black box inside Mechabo and goes to talk to Evan about it.
  59. Defeat three mahadevas on the western island of Mysidia ({Cur}/{Num}) Verun says that he’s curious about the black box inside Mechabo and goes to talk to Evan about it. After having a little chat, the two of them hatch a plan to make Mechabo even stronger by giving him an Overclock that goes beyond all Overclocks. But to accomplish this, they’ll need dark matter from mahadevas found on an island west of Mysidia.
  60. Deliver the Mechabo upgrade parts to Verun on the airship Verun says that he’s curious about the black box inside Mechabo and goes to talk to Evan about it. After having a little chat, the two of them hatch a plan to make Mechabo even stronger by giving him an Overclock that goes beyond all Overclocks. But to accomplish this, they’ll need dark matter from mahadevas found on an island west of Mysidia.
  61. Defeat three malbodooms in western Gronoa ({Cur}/{Num}) Verun says that he’s curious about the black box inside Mechabo and goes to talk to Evan about it. After having a little chat, the two of them hatch a plan to make Mechabo even stronger by giving him an Overclock that goes beyond all Overclocks. But to accomplish this, they’ll need dark matter from mahadevas found on an island west of Mysidia. Evan dubs the new skill Overclock Zero as a reference to the original point where his ambition began. Just as everyone is thinking that Mechabo has now reached perfection, Lid has an idea. But according to Verun, she’ll need venom sacs from malbodooms in the western part of the continent of Gronoa in order to realize her revolutionary vision.
  62. Deliver the Mechabo upgrade parts to Verun on the airship Verun says that he’s curious about the black box inside Mechabo and goes to talk to Evan about it. After having a little chat, the two of them hatch a plan to make Mechabo even stronger by giving him an Overclock that goes beyond all Overclocks. But to accomplish this, they’ll need dark matter from mahadevas found on an island west of Mysidia. Evan dubs the new skill Overclock Zero as a reference to the original point where his ambition began. Just as everyone is thinking that Mechabo has now reached perfection, Lid has an idea. But according to Verun, she’ll need venom sacs from malbodooms in the western part of the continent of Gronoa in order to realize her revolutionary vision.
  63. Find the Cid portraits at the Mobliz Shipyard entrance The bard Roy is looking into the hidden meanings behind songs from various lands. He wonders if a song of the dwarves may not hold secrets about Dirnado. “Here is where great greenery spreads. Here is where three make their steads. Lights collide as one of them vies— Yearning for the skies. One of the three went far away— And mountains emerged that very day.” Inspired by Roy, Rain and Lid suggest looking into the history of Dirnado to shed light on the song’s meaning. Perhaps there is something to be learned by examining the portraits of Cids at the Mobliz Shipyard.
  64. Have the old man at the Dilmagia shipyard sing you a tune The bard Roy is looking into the hidden meanings behind songs from various lands. He wonders if a song of the dwarves may not hold secrets about Dirnado. “Here is where great greenery spreads. Here is where three make their steads. Lights collide as one of them vies— Yearning for the skies. One of the three went far away— And mountains emerged that very day.” Rain and Lid examine the portraits of Cids at Mobliz Shipyard and notice that, compared to the plains mentioned in captions accompanying the first and second Cids, the captions from the third Cid onward instead refer to Dirnado’s mountain ranges. Sensing some meaning behind “And mountains emerged that very day,” the pair surmises some event occurred during the days of the third Cid. Lid recalls that there is an old man in the shipyard in Dilmagia who would often sing a song from those days.
  65. Speak with Roy at the Dwarven Forge The bard Roy is looking into the hidden meanings behind songs from various lands. He wonders if a song of the dwarves may not hold secrets about Dirnado. “Here is where great greenery spreads. Here is where three make their steads. Lights collide as one of them vies— Yearning for the skies. One of the three went far away— And mountains emerged that very day.” Rain and Lid examine the portraits of Cids at Mobliz Shipyard and notice that, compared to the plains mentioned in captions accompanying the first and second Cids, the captions from the third Cid onward instead refer to Dirnado’s mountain ranges. The pair surmises some event occurred during the days of the third Cid. A song the two hear from an old man in Dilmagia goes: “Those who love the sky will live with machinery— Those who love greenery will go a separate path; to where, a mystery— The great sorcery serving as their valedictory— To each forge a path contradictory— The ensuing mountains, the proof— That they were once there, is the truth.” This song should be relayed to Roy.
  66. Search the Mt. Thunderclap flora for evidence of elves Silvia, an apparent swordswoman, is closely examining a noticeboard in Dilmagia. It seems she wants to know more about elves—a race told of in the past who were proficient in magic—in hopes of learning their magical martial arts. According to texts, elves may have once inhabited Mt. Thunderclap in Dirnado, so Silvia has come in search of traces of the vanished race. Rain is enlisted, somewhat unwillingly, in assisting Silvia in her quest. Elves are thought to have had a custom of marking flora, and Rain is to seek out any such noteworthy vegetation.
  67. Deliver the evidence left by elves to Silvia in Dilmagia Silvia, an apparent swordswoman, is closely examining a noticeboard in Dilmagia. It seems she wants to know more about elves—a race told of in the past who were proficient in magic—in hopes of learning their magical martial arts. According to texts, elves may have once inhabited Mt. Thunderclap in Dirnado, so Silvia has come in search of traces of the vanished race. Rain is enlisted, somewhat unwillingly, in assisting Silvia in her quest. Elves are thought to have had a custom of marking flora, and Rain is to seek out any such noteworthy vegetation.
  68. Speak with Silvia at the Dwarven Forge Silvia, an apparent swordswoman, is closely examining a noticeboard in Dilmagia. It seems she wants to know more about elves—a race told of in the past who were proficient in magic—in hopes of learning their magical martial arts. According to texts, elves may have once inhabited Mt. Thunderclap in Dirnado, so Silvia has come in search of traces of the vanished race. On Mt. Thunderclap, Rain finds what may be a script carved into the bark at the base of a weathered tree. When shown the script, Silvia confirms that they are elven letters. “We shall leave this land...” and “The dwarves are...” is all she can decipher. Silvia turns to the Dwarven Forge for answers.
  69. Speak with Rolan in Felicitas There’s been much talk in Grandport about a noble thief who appeared three years ago, when Lasswell was stationed there. According to Lasswell, the thief’s name is Rolan.
  70. Gather info from people in Grandport There’s been much talk in Grandport about a noble thief who appeared three years ago, when Lasswell was stationed there. According to Lasswell, the thief’s name is Rolan. Lasswell reveals that he apprehended Rolan back then, but let him go after discovering that the thefts were all for the sake of the orphanage. Rolan promised to never steal again, and says he’s kept that promise to this day.
  71. Search for the thief at the Kolobos Ruins There’s been much talk in Grandport about a noble thief who appeared three years ago, when Lasswell was stationed there. According to Lasswell, the thief’s name is Rolan. Lasswell reveals that he apprehended Rolan back then, but let him go after discovering that the thefts were all for the sake of the orphanage. Rolan promised to never steal again, and says he’s kept that promise to this day. Back in Grandport, people are clamoring about the return of the noble thief. Some witnesses saw the thief run off to Kolobos Ruins. As they chase down the thief, Lasswell begins to question the decision he made three years ago.
  72. Speak with Rolan in Felicitas There’s been much talk in Grandport about a noble thief who appeared three years ago, when Lasswell was stationed there. According to Lasswell, the thief’s name is Rolan. Lasswell reveals that he apprehended Rolan back then, but let him go after discovering that the thefts were all for the sake of the orphanage. Rolan promised to never steal again, and says he’s kept that promise to this day. Back in Grandport, people are clamoring about the return of the noble thief. Some witnesses saw the thief run off to Kolobos Ruins. As they chase down the thief, Lasswell begins to question the decision he made three years ago. But when they corner the culprit in the ruins, they realize he’s nothing more than a common criminal who appropriated the noble thief’s name. Afterwards, Lasswell says he wants to apologize to Rolan for doubting him, and so they make for Felicitas.
  73. Talk to the pirate on the northeastern pier of Amore The Mercedes Pirates have been wreaking havoc in the waters nearby the town of Amore, and are evidently docked at the jetty to the northeast of the town.
  74. Chase the pirates to the northeastern pier The Mercedes Pirates have been wreaking havoc in the waters nearby the town of Amore, and are evidently docked at the jetty to the northeast of the town. At the jetty, the pirates take a beating and flee into the ship to escape Nichol who they recognize as a Warden.
  75. Gather information on Mercedes in Olderion The Mercedes Pirates have been wreaking havoc in the waters nearby the town of Amore, and are evidently docked at the jetty to the northeast of the town. At the jetty, the pirates take a beating and flee into the ship to escape Nichol who they recognize as a Warden. The group speaks with the captain, Mercedes, trying to convince her to cease her piracy, but she simply scoffs at them and sails away. Nichol returns to Olderion to discover the truth behind Mercedes’s claim that they’re doing what they can to survive.
  76. Look for Mercedes at Waterfall Way The Mercedes Pirates have been wreaking havoc in the waters nearby the town of Amore, and are evidently docked at the jetty to the northeast of the town. At the jetty, the pirates take a beating and flee into the ship to escape Nichol who they recognize as a Warden. The group speaks with the captain, Mercedes, trying to convince her to cease her piracy, but she simply scoffs at them and sails away. Nichol returns to Olderion to discover the truth behind Mercedes’s claim that they’re doing what they can to survive. There, they meet an old woman who knows Mercedes well. The woman explains that Mercedes once belonged to an illustrious family that employed sailors, but their business floundered after the introduction of airships. She then supposes that Mercedes took to piracy in an effort to care for the sailors who lost their livelihoods.
  77. Show Amelia’s wanted poster to Shera Rain finds a wanted poster for Amelia and goes to the castle to show it to Shera.
  78. Look for Amelia in Olderion Rain finds a wanted poster for Amelia and goes to the castle to show it to Shera. Shera says that Amelia has gone missing, but as they’re talking, they receive a report that she was seen boarding a ship bound for Olderion. They make for Olderion to look for her with Shera in tow.
  79. Look for Amelia at Waterfall Way Rain finds a wanted poster for Amelia and goes to the castle to show it to Shera. Shera says that Amelia has gone missing, but as they’re talking, they receive a report that she was seen boarding a ship bound for Olderion. They make for Olderion to look for her with Shera in tow. Upon finding her, Shera tries to get her to return to the castle, but Amelia refuses, warning that she will terminate him if he keeps pursuing her. After Amelia leaves, Shera explains that she was initially an assassin sent to kill him, but she abandoned her mission and has served him ever since.
  80. See if the wanted posters are gone Rain finds a wanted poster for Amelia and goes to the castle to show it to Shera. Shera says that Amelia has gone missing, but as they’re talking, they receive a report that she was seen boarding a ship bound for Olderion. They make for Olderion to look for her with Shera in tow. Upon finding her, Shera tries to get her to return to the castle, but Amelia refuses, warning that she will terminate him if he keeps pursuing her. After Amelia leaves, Shera explains that she was initially an assassin sent to kill him, but she abandoned her mission and has served him ever since. Yet, abandoning a mission is a grave transgression in the organization Amelia once served. Amelia was told that if she were to return, that offense would be overlooked. She says that the reason she spared Shera was because she was born in Zoldaad and saw him as a beacon of hope and salvation. Shera attempts to convince her to come back with him, but Amelia instead aims her gun at the man she once swore fealty to. If she doesn’t return to the organization, Shera could come to harm. That’s why she’s determined to part ways, even if she has to shoot him to keep him safe. But Shera continues to approach despite her threats. And ultimately...Amelia’s gun is never fired.
  81. Search for the woman who led the rebellion in Dilmagia There’s talk in town that the goddess of victory, the leader of the rebels, has returned to Dilmagia. Yet, it’s known that Jake is the true leader of the rebels.
  82. Gather information on Aileen (0/3) There’s talk in town that the goddess of victory, the leader of the rebels, has returned to Dilmagia. Yet, it’s known that Jake is the true leader of the rebels. It turns out the people were talking about Aileen, the rebels’ weaponsmith. Rain asks her to make weapons for him and his friends, but she says she’ll only do it if he answers her questions in a satisfactory manner. Information on Aileen should be able to be gathered in Dilmagia, the Rebel Hideout, and the desert town in Grandshelt.
  83. Gather information on Aileen in each region (1/3) There’s talk in town that the goddess of victory, the leader of the rebels, has returned to Dilmagia. Yet, it’s known that Jake is the true leader of the rebels. It turns out the people were talking about Aileen, the rebels’ weaponsmith. Rain asks her to make weapons for him and his friends, but she says she’ll only do it if he answers her questions in a satisfactory manner. Information on Aileen should be able to be gathered in Dilmagia, the Rebel Hideout, and the desert town in Grandshelt.
  84. Gather information on Aileen in each region (2/3) There’s talk in town that the goddess of victory, the leader of the rebels, has returned to Dilmagia. Yet, it’s known that Jake is the true leader of the rebels. It turns out the people were talking about Aileen, the rebels’ weaponsmith. Rain asks her to make weapons for him and his friends, but she says she’ll only do it if he answers her questions in a satisfactory manner. Information on Aileen should be able to be gathered in Dilmagia, the Rebel Hideout, and the desert town in Grandshelt.
  85. Find Aileen at the shipyard in Dilmagia and answer her questions There’s talk in town that the goddess of victory, the leader of the rebels, has returned to Dilmagia. Yet, it’s known that Jake is the true leader of the rebels. It turns out the people were talking about Aileen, the rebels’ weaponsmith. Rain asks her to make weapons for him and his friends, but she says she’ll only do it if he answers her questions in a satisfactory manner. Rain and the others decide to learn more about Aileen in order to prepare to answer the questions. They discover that she’s really passionate about weapon-making and return feeling fully ready to answer anything she might ask them.
  86. Go to the potion factory Rain and Sakura meet Victoria, a black mage of Mysidia. But according to Sakura, Victoria died two centuries ago.
  87. Head to Victoria’s shrine near the Tower of Mysidia Rain and Sakura meet Victoria, a black mage of Mysidia. But according to Sakura, Victoria died two centuries ago. When they go to the potion factory Victoria invited them to, four Victorias are there to greet them! Victoria caused all manner of mayhem in the past, and Sakura is alarmed that she now has to deal with four at once. They hurry to the shrine that Victoria often visited, hoping to stop her from further replicating herself.
  88. Defeat the black lizards on the island near Mysidia Rain and Sakura meet Victoria, a black mage of Mysidia. But according to Sakura, Victoria died two centuries ago. When they go to the potion factory Victoria invited them to, four Victorias are there to greet them! Victoria caused all manner of mayhem in the past, and Sakura is alarmed that she now has to deal with four at once. They hurry to the shrine that Victoria often visited, hoping to stop her from further replicating herself. At the shrine, they find the true Victoria. She says that in life, Victoria set up a number of magic circles in Mysidia, which proceeded to overload, resulting in Victoria’s revival and multiplication. If things are left as they are, one hundred Victorias will be produced every month. But the true Victoria wishes to put an end to this. She promises to help Rain and Sakura if Sakura will agree to dispel the nasty rumors about her. The ingredients needed to stop the replication process can be obtained by defeating black lizards on an island near Mysidia.
  89. Disperse the vanishing powder from a high place in Mysidia Rain and Sakura meet Victoria, a black mage of Mysidia. But according to Sakura, Victoria died two centuries ago. When they go to the potion factory Victoria invited them to, four Victorias are there to greet them! Victoria caused all manner of mayhem in the past, and Sakura is alarmed that she now has to deal with four at once. They hurry to the shrine that Victoria often visited, hoping to stop her from further replicating herself. At the shrine, they find the true Victoria. She says that in life, Victoria set up a number of magic circles in Mysidia, which proceeded to overload, resulting in Victoria’s revival and multiplication. If things are left as they are, one hundred Victorias will be produced every month. But the true Victoria wishes to put an end to this. She promises to help Rain and Sakura if Sakura will agree to dispel the nasty rumors about her. Rain and Sakura obtain the ingredients needed to stop the replication process. Next, all they need to do is scatter the powder over Mysidia.
  90. Investigate the abandoned station in the south of Zoldaad Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate.
  91. Speak with the passengers (0/4) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together.
  92. Speak with the passengers (1/4) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together.
  93. Speak with the passengers (2/4) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together.
  94. Speak with the passengers (3/4) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together.
  95. Move to the next car Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together. Rain and Camille question the train’s passengers—the victims of the accident. It turns out a number of them were under the command of General Wilhelm, who was executed for staging a rebellion against Emperor Sozhe. The soldiers were to deliver a report from General Wilhelm to Prince Shera.
  96. Speak with the passengers (0/2) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together. Rain and Camille question the train’s passengers—the victims of the accident. It turns out a number of them were under the command of General Wilhelm, who was executed for staging a rebellion against Emperor Sozhe. The soldiers were to deliver a report from General Wilhelm to Prince Shera. Camille picks up a mysterious note that’s written in some kind of code.
  97. Speak with the passengers (1/2) Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together. Rain and Camille question the train’s passengers—the victims of the accident. It turns out a number of them were under the command of General Wilhelm, who was executed for staging a rebellion against Emperor Sozhe. The soldiers were to deliver a report from General Wilhelm to Prince Shera. Camille picks up a mysterious note that’s written in some kind of code.
  98. Find the person giving faulty testimony Rumors are spreading throughout Zoldaad about a phantom train which runs through an old station that was abandoned years ago after a terrible accident. Because there are multiple witness accounts, Rain decides to investigate. Upon arriving at the abandoned station, Rain is beset by a sudden drowsiness. When he wakes up, he finds himself inside the phantom train and meets a mercenary named Camille who is also there to investigate the train. They decide to work together. Rain and Camille question the train’s passengers—the victims of the accident. It turns out a number of them were under the command of General Wilhelm, who was executed for staging a rebellion against Emperor Sozhe. The soldiers were to deliver a report from General Wilhelm to Prince Shera. Camille picks up a mysterious note that’s written in some kind of code. After questioning some more passengers, they discover that Lazarov had discerned General Wilhelm’s plan and destroyed the train in a way that made it look like an accident. Camille says the phantom train was created by a monster that feeds off the regrets of the dead, and to defeat this monster, Rain has to confront them with the reason why the train is still running.
  99. Gather information at Grandshelt Castle (0/3) Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle.
  100. Gather information at Grandshelt Castle (1/3) Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle.
  101. Gather information at Grandshelt Castle (2/3) Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle.
  102. Check in on the Kolobos Ruins Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle. There, they learn that something is being shipped from Zoldaad and that the knights who left are all gathering at Kolobos Ruins. Charlotte has a bad feeling about this, so they make for the ruins themselves.
  103. Find “Mother” at the Cavern of Swords northeast of Siren’s Tower Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle. There, they learn that something is being shipped from Zoldaad and that the knights who left are all gathering at Kolobos Ruins. Charlotte has a bad feeling about this, so they make for the ruins themselves. They find the former knights there, dressed as bandits. After some back and forth, Rain and Charlotte realize that someone called “Mother” is behind all of this. Mother was once someone who was referred to as the “Mother” of the Order, and who fostered orphans, training them to be knights. All the knights who’ve left the Order are the orphans she trained. Charlotte was also raised by her. When she was young, Charlotte decided she’d rather starve than steal from others, and the other orphans called her Shaky Charlotte because of it. But Mother told Charlotte that the very weakness they mocked would become a strength if she became a knight.
  104. Go meet Charlotte in Grandshelt Charlotte is secretly investigating a matter concerning the knights. Recently, Grandshelt’s most loyal knights have been leaving the Order in droves. Rain agrees to help her get to the bottom of this, and they go to Grandshelt Castle. There, they learn that something is being shipped from Zoldaad and that the knights who left are all gathering at Kolobos Ruins. Charlotte has a bad feeling about this, so they make for the ruins themselves. They find the former knights there, dressed as bandits. After some back and forth, Rain and Charlotte realize that someone called “Mother” is behind all of this. Mother was once someone who was referred to as the “Mother” of the Order, and who fostered orphans, training them to be knights. All the knights who’ve left the Order are the orphans she trained. Charlotte was also raised by her. When she was young, Charlotte decided she’d rather starve than steal from others, and the other orphans called her Shaky Charlotte because of it. But Mother told Charlotte that the very weakness they mocked would become a strength if she became a knight. Charlotte confronts Mother, who says that knights are an anachronism and plans to stage a revolution in order to destroy the monarchy and the knights. Mother proclaims that this is the true way of a knight, but Charlotte draws her sword in opposition, declaring that she will stop her with the spirit and sword skills that Mother herself taught her. Charlotte and the others claim victory, and Mother relents, saying that she will place all her trust in Charlotte’s weakness.
  105. Consult with the apothecary A girl named Sarah had been recuperating in Olderion because of how clean the water is there, but when the waters were befouled, her health deteriorated once more. The party decides to talk to an apothecary that Nichol knows.
  106. Gather the medicinal ingredients A girl named Sarah had been recuperating in Olderion because of how clean the water is there, but when the waters were befouled, her health deteriorated once more. The party decides to talk to an apothecary that Nichol knows. The apothecary, whose name is Ilias, says there are three ways to help Sarah: 1. Obtain an item with curative properties by defeating a dreadful creature. 2. Concoct a special medicine by harvesting ingredients that can be found around the continent of Olderion. 3. Buy the necessary remedy from a merchant at a high cost. It’s up to Rain to decide which approach to take.
  107. Find Ilias by the Olderion inn and request medicine A girl named Sarah had been recuperating in Olderion because of how clean the water is there, but when the waters were befouled, her health deteriorated once more. The party decides to talk to an apothecary that Nichol knows. The apothecary, whose name is Ilias, says there are three ways to help Sarah: 1. Obtain an item with curative properties by defeating a dreadful creature. 2. Concoct a special medicine by harvesting ingredients that can be found around the continent of Olderion. 3. Buy the necessary remedy from a merchant at a high cost. It’s up to Rain to decide which approach to take. Nichol and the others obtain the ingredients and make their way back to Ilias for him to concoct the remedy.
  108. Take the medicine to Sarah A girl named Sarah had been recuperating in Olderion because of how clean the water is there, but when the waters were befouled, her health deteriorated once more. The party decides to talk to an apothecary that Nichol knows. The apothecary, whose name is Ilias, says there are three ways to help Sarah: 1. Obtain an item with curative properties by defeating a dreadful creature. 2. Concoct a special medicine by harvesting ingredients that can be found around the continent of Olderion. 3. Buy the necessary remedy from a merchant at a high cost. It’s up to Rain to decide which approach to take. Nichol and the others successfully obtain a remedy for Sarah that should help her feel better.
  109. Gather information within Zoldaad Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth.
  110. Gather information within Zoldaad Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth.
  111. Gather information within Zoldaad Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth.
  112. Investigate the manhole Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums.
  113. Examine the Zoldaad manholes for code parts (0/5) Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. They inspect the manhole and discover a six-part code, of which five parts are obscured. Suspecting the other parts of the code to be engraved elsewhere around the city, the party continues their search.
  114. Examine the Zoldaad manholes for code parts (1/5) Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. They inspect the manhole and discover a six-part code, of which five parts are obscured. Suspecting the other parts of the code to be engraved elsewhere around the city, the party continues their search.
  115. Examine the Zoldaad manholes for code parts (2/5) Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. They inspect the manhole and discover a six-part code, of which five parts are obscured. Suspecting the other parts of the code to be engraved elsewhere around the city, the party continues their search.
  116. Examine the Zoldaad manholes for code parts (3/5) Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. They inspect the manhole and discover a six-part code, of which five parts are obscured. Suspecting the other parts of the code to be engraved elsewhere around the city, the party continues their search.
  117. Examine the Zoldaad manholes for code parts (4/5) Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. They inspect the manhole and discover a six-part code, of which five parts are obscured. Suspecting the other parts of the code to be engraved elsewhere around the city, the party continues their search.
  118. Find the robed merchant Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. A secret code is engraved on the manhole, which is revealed to say “Robed Merchant.”
  119. Deliver the letter to Simon Simon, a rebel soldier, has a dear friend named Dario, who he swore an oath with in front of the flag of the Wild Rose to see the revolution through to success. However, Dario disappeared into thin air half a year ago, and now some suspect he was a spy for the regime. Simon is convinced that Dario couldn’t have been a spy, but wants to know the truth. Upon asking around the capital, the party learns that Dario would often sit by a manhole in the slums. A secret code is engraved on the manhole, which is revealed to say “Robed Merchant.” They find a man wearing robes in the market area, but he says he requires a password. Rain realizes the password is “Wild Rose,” and the man gives them a letter from Dario, addressed to Simon.
  120. Find the camps within the Zoldaad Empire (0/2) There was a general who was once hailed as the “Shield of the Empire.” He was the emperor’s comrade in arms and commander of the magitek armor legion. But he was demoted in his final years and ultimately executed for treason—for betraying the emperor. Ozetta, who admired General Wilhelm, cannot believe he was a traitor and decides to investigate his camps.
  121. Find the camps within the Zoldaad Empire (1/2) There was a general who was once hailed as the “Shield of the Empire.” He was the emperor’s comrade in arms and commander of the magitek armor legion. But he was demoted in his final years and ultimately executed for treason—for betraying the emperor. Ozetta, who admired General Wilhelm, cannot believe he was a traitor and decides to investigate his camps.
  122. Speak with Ozetta once more in the Zoldaad Castle Plaza There was a general who was once hailed as the “Shield of the Empire.” He was the emperor’s comrade in arms and commander of the magitek armor legion. But he was demoted in his final years and ultimately executed for treason—for betraying the emperor. Ozetta, who admired General Wilhelm, cannot believe he was a traitor and decides to investigate his camps. At one camp, they find a report stating that Wilhelm intentionally got himself demoted so that he could sabotage supply shipments to Zoldaad. Ozetta then returns to the capital in order to talk with others who served under General Wilhelm.
  123. Head for the weapons factory in the southeast of Zoldaad There was a general who was once hailed as the “Shield of the Empire.” He was the emperor’s comrade in arms and commander of the magitek armor legion. But he was demoted in his final years and ultimately executed for treason—for betraying the emperor. Ozetta, who admired General Wilhelm, cannot believe he was a traitor and decides to investigate his camps. At one camp, they find a report stating that Wilhelm intentionally got himself demoted so that he could sabotage supply shipments to Zoldaad. Ozetta then returns to the capital in order to talk with others who served under General Wilhelm. She learns that most of his subordinates were killed in a train accident, one that Rain is familiar with. Indeed, the men who appeared on the phantom train, who were murdered by Lazarov, all served under Wilhelm. Camille appears carrying the note they found on the phantom train. Ozetta realizes that it’s written in the general’s secret code and is able to decipher the coordinates for a location within the weapons factory.
  124. Speak with the reporter at the Zoldaad inn There was a general who was once hailed as the “Shield of the Empire.” He was the emperor’s comrade in arms and commander of the magitek armor legion. But he was demoted in his final years and ultimately executed for treason—for betraying the emperor. Ozetta, who admired General Wilhelm, cannot believe he was a traitor and decides to investigate his camps. At one camp, they find a report stating that Wilhelm intentionally got himself demoted so that he could sabotage supply shipments to Zoldaad. Ozetta then returns to the capital in order to talk with others who served under General Wilhelm. She learns that most of his subordinates were killed in a train accident, one that Rain is familiar with. Indeed, the men who appeared on the phantom train, who were murdered by Lazarov, all served under Wilhelm. Camille appears carrying the note they found on the phantom train. Ozetta realizes that it’s written in the general’s secret code and is able to decipher the coordinates for a location within the weapons factory. Upon arriving at the coordinates, they find both a crystal and the general’s journal. The general had uncovered Lazarov’s evil plot and also obtained proof to expose him. He sent his subordinates by train to notify Shera, but as the party knows, they were thwarted by Lazarov and the general was subsequently executed for treason.
  125. Head for the ley line at Waterfall Way in the Olderion Federation Ayaka asks Sakura why she left Pharm without saying a word. As Sakura attempts to dodge the question, she learns that Ayaka has become unable to use magic. So she takes Ayaka on a pilgrimage to the ley lines to restore the balance between Ayaka’s body and soul.
  126. Head for the ley line in the Infernal Hollow of Zoldaad’s volcano Ayaka asks Sakura why she left Pharm without saying a word. As Sakura attempts to dodge the question, she learns that Ayaka has become unable to use magic. So she takes Ayaka on a pilgrimage to the ley lines to restore the balance between Ayaka’s body and soul. When Sakura stayed in Pharm years ago, she became indebted to Ayaka’s parents. At the time, Ayaka begged Sakura to take her on as an apprentice, but Sakura did not oblige until Ayaka’s parents passed away.
  127. Head for the ley line on Mt. Thunderclap in Dirnado
  128. Check in on Ayaka in the town of Sian Ayaka asks Sakura why she left Pharm without saying a word. As Sakura attempts to dodge the question, she learns that Ayaka has become unable to use magic. So she takes Ayaka on a pilgrimage to the ley lines to restore the balance between Ayaka’s body and soul. When Sakura stayed in Pharm years ago, she became indebted to Ayaka’s parents. At the time, Ayaka begged Sakura to take her on as an apprentice, but Sakura did not oblige until Ayaka’s parents passed away. After visiting the ley lines, Ayaka’s magic powers are restored. She thanks them, then hurries back to Sian. Sakura is a bit concerned and decides to go see how she’s doing.
  129. Search Sunioo for evidence of elves In Gaberada, Rain meets an elf who introduces herself as Fryevia. When Rain shows her the elven note he found with Silvia, Fryevia says it reveals that some elves went to Mysidia. She wants to know more about what became of these elves, so together with Rain, they make for the village of Sunioo in Mysidia.
  130. Go to the tree on Mt. Thunderclap bearing evidence of elves In Gaberada, Rain meets an elf who introduces herself as Fryevia. When Rain shows her the elven note he found with Silvia, Fryevia says it reveals that some elves went to Mysidia. She wants to know more about what became of these elves, so together with Rain, they make for the village of Sunioo in Mysidia. There is a message from the elves there that speaks of their gratitude to humans and dwarves for saving them seven centuries ago, and says that they created mountains in Dirnado to thank their newfound friends. It also says that two elves remained—a man and a woman—to ensure the legacy of the elves was not forgotten. Those two elves were Fryevia’s parents.
  131. Learn more about elves at the Dwarven Forge In Gaberada, Rain meets an elf who introduces herself as Fryevia. When Rain shows her the elven note he found with Silvia, Fryevia says it reveals that some elves went to Mysidia. She wants to know more about what became of these elves, so together with Rain, they make for the village of Sunioo in Mysidia. There is a message from the elves there that speaks of their gratitude to humans and dwarves for saving them seven centuries ago, and says that they created mountains in Dirnado to thank their newfound friends. It also says that two elves remained—a man and a woman—to ensure the legacy of the elves was not forgotten. Those two elves were Fryevia’s parents. When they visit Mt. Thunderclap, Fryevia says she can sense the presence of the elves there. Elves return to nature when their lives are spent, which means the mountains in Dirnado may be their final resting place...and also that Fryevia is the last living elf. As Fryevia grapples with this weighty revelation, Rain suggests they go to the Dwarven Forge.
  132. Beat the moogles at tag Three moogles in Mysidia want to play tag, but none of them want to be “it.” So Rain agrees to be “it” and chase them around. Go get those moogles!
  133. Beat the moogles at tag The moogles had so much fun playing tag that they want to do it again. But where will they run to this time? Go get those moogles!
  134. Beat the moogles at tag After two fierce battles of tag with the moogles, it’s time for the final round. The moogles are playing for keeps this time and certainly won’t make things easy. Now get out there and chase them down!
  135. Visit the bridges in each region (0/4) Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full.
  136. Visit the bridges in each region (1/4) Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full.
  137. Visit the bridges in each region (2/4) Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full.
  138. Visit the bridges in each region (3/4) Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full.
  139. Head for the Kolobos Bridge Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full. After seeing four bridges, Gilgamesh remembers that the one he was on was enormous; or at least, was most certainly a big bridge. Rain says Kolobos Bridge might fit that bill, and takes Gilgamesh there.
  140. Battle Gilgamesh on the Kolobos Bridge Apparently, Gilgamesh came from a different world than this one, and lost his memories in the process. But fighting with Rain has given him a vague recollection of a certain place—specifically, a bridge. Now he wants to travel to this world’s bridges in the hope that they might restore his memory in full. After seeing four bridges, Gilgamesh remembers that the one he was on was enormous; or at least, was most certainly a big bridge. Rain says Kolobos Bridge might fit that bill, and takes Gilgamesh there. The sight of Kolobos Bridge helps Gilgamesh remember how to get back home: he must have an intense, decisive battle on this giant bridge.
  141. Search for the broken sword on the western precipice of Gronoa Upon examining the stele in Gronoa, a voice echoes in Rain’s head. The voice belongs to a broken sword, and says that its wielder was beset by strife, cast the sword off, then vanished. It was at that time that the sword was riven in two. The sword asks Rain to bring it to its other half, which can be found in western Gronoa.
  142. Return the sword to its owner at the Nameless Ruins Upon examining the stele in Gronoa, a voice echoes in Rain’s head. The voice belongs to a broken sword, and says that its wielder was beset by strife, cast the sword off, then vanished. It was at that time that the sword was riven in two. The sword asks Rain to bring it to its other half, which can be found in western Gronoa. Upon examining the stele in western Gronoa, Rain is attacked by a phantom horseback rider who wants him to show his mettle. When the rider is defeated, Rain obtains a broken blade. All that’s left now is to deliver the blade to its owner, who can be found in the old castle.

Direct answer

Chinese original (translation pending) 各支线的交谈对象、目的地和任务目标。