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Equipment · FINAL FANTASY RESONANCE · Page 2
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Prevents Instant Death.

Increases physical attack by 10%.

Grants Protect and Shell for 3 turns at the start of battle.

Bronze Hammer

Restores 5% of max MP upon staggering an enemy.

Imbues non-elemental physical attacks with Wind.

Increases physical and magic damage dealt by 25% when using attacks of the target’s elemental weakness if that target has already been analyzed with Libra.

Increases damage dealt by 100% when using a multi-target attack skill against a single enemy.

Increases physical attack by 10%.

Adds a chance to inflict Poison, Silence, Blind, or Sleep when using a standard attack or a battle skill.

Rune Scales

Increases physical attack by 10%.

Guardian Sword

Increases damage dealt, scaling with the number of debuffs and status ailments afflicting the target. Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn.

Increases damage dealt by magic attacks by 10%.

Allows the wielder to act first at the start of battle.

Absorbs damage taken from Ice attacks and restores HP.

Increases physical attack by 10%.

Imbues non-elemental physical attacks with Water.

Restores 3% of max MP on the wielder’s turn.

Increases critical hit rate and chance of evading physical attacks by 20%. Raises damage cap to 99999.

Consumes 800 HP with every action, but increases damage dealt by 30%.

Prevents Charm.

Increases damage dealt by physical attacks by 10%.

Nullifies all status ailments, excluding Instant Death.

Vita Cloak

Increases damage dealt by magic attacks by 10%.

Increases damage dealt by 30% when using attacks of the target’s elemental weakness. Adds a 20% chance of evading magic attacks. Raises damage cap to 99999.

Increases magic attack by 10%.

Increases speed by 5%.

Increases critical hit rate by 50% when attacking a staggered enemy.

Halves MP cost.

Increases stagger power and damage dealt by 30% upon dealing a physical critical hit. Raises damage cap to 99999.

Increases damage dealt by magic attacks by 10%.

Oracle’s Armor

Imbues non-elemental physical attacks with Earth.

Rock Cloak

Grants Shell for 3 turns at the start of battle.

Halves damage taken from Wind attacks.

Grants constant Regen when at less than half of max HP.

Earrings

Adds a 15% chance of evading magic attacks.

Increases MP by 30.

Increases physical attack by 10%.

Increases damage dealt by physical attacks by 10%.

Absorbs damage taken from Fire attacks and restores HP.

Fills the LB gauge by 10% and raises luck level by 1 on the wielder’s turn.

Prevents Instant Death.
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