Dracula · Master's Quarters
Go to Dracula’s room in Master's Quarters. If Dracula has 50% health or less at the end of his second melee hit, a third follows. His sequence of falling-fire attacks can lead into a counterattack behind him. The diving grab cannot be parried; if it misses, the landing recovery gives you a better opening for brief attacks or healing. After the first fight, continue against Dracula’s beast form. To pursue the ending that lifts the curse, obtain Absolution beforehand and have full MP ready for the final sequence.
Game homeCastlevania: Belmont’s CurseAll games