Monsters · Castlevania: Belmont’s Curse · Page 2

Browse 72 Monsters entries.

Spear GuardSpear Guard

Uses forward, upward, and downward thrusts, plus spear spins. Back away according to the direction of its windup, then make a brief attack once the spear attack ends. Watch for upward thrusts even when approaching from above.

Red SkeletonRed Skeleton

Primarily uses frontal melee attacks. First bait a whiff, then use quick strikes to get past; if it gets up again after falling, keep watching; one knockdown does not make the route permanently safe.

Flying Skull (Enhanced)Flying Skull (Enhanced)

Dashes toward the player. First check the dash direction; intercept it at a safe landing spot or let it pass. Avoid backing away blindly near pits.

BatBat

Dashes toward its target. Leave room to land first, then attack once it has dashed past or entered attack range; at platform edges, prioritize keeping your footing.

Winged GuardWinged Guard

Uses melee attacks and throws spears downward. Avoid staying directly underneath; wait for the thrown spear to pass, then attack from the safe side.

Jumping SkeletonJumping Skeleton

Jumps down from platforms, uses melee attacks, and backs away when you are too close. Watch where it lands, attack after it lands or finishes swinging, and avoid jumping after it into a group of enemies.

Flea ManFlea Man

Jumps back and forth and performs jumping attacks. Watch where it lands, wait for it to touch down before attacking briefly, and do not chase along its jump path.

Raven DemonRaven Demon

Retreats and releases flocks of ravens. Dodge the ravens first, then approach its new position without running into their flight path.

Ectoplasmic SpiritEctoplasmic Spirit

Teleports, then attacks by vomiting or firing homing projectiles. First locate it after teleportation, keep moving to draw homing projectiles away, then approach from the safe side.

Giant Bone Beast (Enhanced)Giant Bone Beast (Enhanced)

Uses melee sweeps and pursuit dashes, and goes berserk. Watch for dashes even when backing away, guard against sweeps up close, and counterattack only after the entire attack sequence ends.

Valkyrie (Enhanced)Valkyrie (Enhanced)

Dives, throws spears, and retrieves them. Avoid the spears’ paths and the dive landing point, then approach while she retrieves them. Standing directly beneath her for too long makes her retreat.

Minotaur (Enhanced)Minotaur (Enhanced)

Uses charges, stomps, and high and low melee attacks. First move out of the charge path and stomp area, then approach during the recovery after the attack.

Flying SkullFlying Skull

Dashes toward the player. First check the dash direction; intercept it at a safe landing spot or let it pass. Avoid backing away blindly near pits.

WerewolfWerewolf

Performs spinning dashes, jumps onto the player's platform, and creates pillars of fire. Avoid the dash path and fire pillars first, then land a few quick hits after its move ends; keep watching even when switching platforms.

Winged Guard (Enhanced)Winged Guard (Enhanced)

Uses melee attacks and throws spears downward. Avoid staying directly underneath; wait for the thrown spear to pass, then attack from the safe side.

Skeleton ArcherSkeleton Archer

Shoots arrows and, at close range, also retreats or attacks in melee. Avoid the arrows' flight path first, then approach during reloading and the opening after its retreat.

Bat (Enhanced)Bat (Enhanced)

Dashes toward its target. Leave room to land first, then attack once it has dashed past or entered attack range; at platform edges, prioritize keeping your footing.

Liquid-spitting bone monsterLiquid-spitting bone monster

Sprays at targets below. Move out from directly below it before attacking; check overhead in advance when crossing platforms.

Peeping Eye (Enhanced)Peeping Eye (Enhanced)

Sweeps horizontally across and fires beams. Avoid the sweeping path first, approach after the beam fires, and leave room to turn and retreat.

Raven Demon (Enhanced)Raven Demon (Enhanced)

Retreats and releases flocks of ravens. Dodge the ravens first, then approach its new position without running into their flight path.

Boomerang Skeleton (Enhanced)Boomerang Skeleton (Enhanced)

Throws boomerangs and counterattacks at close range. Avoid the flight path and approach only after the boomerang passes. Getting right up close also triggers a melee attack.

Feather-throwing harpyFeather-throwing harpy

Mainly attacks with feather projectiles. Dodge the incoming feathers before approaching, and avoid drawing several enemies at once.

Skeleton Archer (High-tier)Skeleton Archer (High-tier)

Shoots arrows and, at close range, also retreats or attacks in melee. Avoid the arrows' flight path first, then approach during reloading and the opening after its retreat.

Gargoyle (Enhanced)Gargoyle (Enhanced)

Seeks a position with a clear view of the player and throws fireballs. Dodge the fireballs first, then approach while it repositions; avoid focusing only on the ground and overlooking the air.