Explore the world

Till Death Do You Part

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Research steps

  1. Investigate the noises coming from the cemetery.
  2. Search the crypt using your Witcher Senses.
  3. Hide to find out what's making the noises.
  4. Search the chamber to find a place for the urn.
  5. Return to Louis to discuss your reward.
  6. Go to Margot to discuss your reward.
  7. Take Louis or Margot's urn from the crypt.
  8. Find Charles Lanzano at the Clever Clogs.
  9. Collect your reward for solving the mystery of the nocturnal noises at the cemetery.
  10. Wait till dusk.
  11. Find the Gwent Friendship Society of Beauclair's chamber.
  12. Defeat the grave robbers.
  13. Check the notice boards to see if anyone has posted about the noises.
  14. Using your Witcher Senses, search the cemetery for the source of the noises.
  15. Return to the cemetery at night.
  16. Search for the source of the noises in the catacombs.
  17. Place Louis' urn in the tomb.
  18. Search for a contract about quarreling ghosts.
  19. Deal with the vampires attacking Beauclair.
  20. Talk to Charles.
  21. Search for a house with a tree-shaped crest outside the walls of Hauteville.
  22. Find a way into the garden.
  23. Find the hidden cards using your Witcher Senses.
  24. Talk to the swordsmith named Trentin about Louis' sword.
  25. Make Louis show himself.
  26. Find the Belrose family tomb at the old cemetery.
  27. Place Margot's urn on her mother's grave.

Direct answer

Objectives follow journal display order. Some depend on your choices; follow the active objective in the game.

Result

While strolling through Beauclair's charmingly romantic streets, Geralt learned of a circumstance thoroughly charmless and unromantic. Come night something was making much tastelessly grating noise at the city cemetery.

Explore the world

Structured relationships

How to start

  • Not documented yet — not the same as none

Prerequisites

  • Not documented yet — not the same as none

Rewards

  • Not documented yet — not the same as none